/** * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.internal.util; import android.os.Handler; import android.os.HandlerThread; import android.os.Looper; import android.os.Message; import android.text.TextUtils; import android.util.Log; import com.android.internal.annotations.VisibleForTesting; import java.io.FileDescriptor; import java.io.PrintWriter; import java.io.StringWriter; import java.util.ArrayList; import java.util.Calendar; import java.util.Collection; import java.util.HashMap; import java.util.Iterator; import java.util.Vector; /** * {@hide} * *

The state machine defined here is a hierarchical state machine which processes messages * and can have states arranged hierarchically.

* *

A state is a State object and must implement * processMessage and optionally enter/exit/getName. * The enter/exit methods are equivalent to the construction and destruction * in Object Oriented programming and are used to perform initialization and * cleanup of the state respectively. The getName method returns the * name of the state; the default implementation returns the class name. It may be * desirable to have getName return the the state instance name instead, * in particular if a particular state class has multiple instances.

* *

When a state machine is created, addState is used to build the * hierarchy and setInitialState is used to identify which of these * is the initial state. After construction the programmer calls start * which initializes and starts the state machine. The first action the StateMachine * is to the invoke enter for all of the initial state's hierarchy, * starting at its eldest parent. The calls to enter will be done in the context * of the StateMachine's Handler, not in the context of the call to start, and they * will be invoked before any messages are processed. For example, given the simple * state machine below, mP1.enter will be invoked and then mS1.enter. Finally, * messages sent to the state machine will be processed by the current state; * in our simple state machine below that would initially be mS1.processMessage.

        mP1
       /   \
      mS2   mS1 ----> initial state
*

After the state machine is created and started, messages are sent to a state * machine using sendMessage and the messages are created using * obtainMessage. When the state machine receives a message the * current state's processMessage is invoked. In the above example * mS1.processMessage will be invoked first. The state may use transitionTo * to change the current state to a new state.

* *

Each state in the state machine may have a zero or one parent states. If * a child state is unable to handle a message it may have the message processed * by its parent by returning false or NOT_HANDLED. If a message is not handled by * a child state or any of its ancestors, unhandledMessage will be invoked * to give one last chance for the state machine to process the message.

* *

When all processing is completed a state machine may choose to call * transitionToHaltingState. When the current processingMessage * returns the state machine will transfer to an internal HaltingState * and invoke halting. Any message subsequently received by the state * machine will cause haltedProcessMessage to be invoked.

* *

If it is desirable to completely stop the state machine call quit or * quitNow. These will call exit of the current state and its parents, * call onQuitting and then exit Thread/Loopers.

* *

In addition to processMessage each State has * an enter method and exit method which may be overridden.

* *

Since the states are arranged in a hierarchy transitioning to a new state * causes current states to be exited and new states to be entered. To determine * the list of states to be entered/exited the common parent closest to * the current state is found. We then exit from the current state and its * parent's up to but not including the common parent state and then enter all * of the new states below the common parent down to the destination state. * If there is no common parent all states are exited and then the new states * are entered.

* *

Two other methods that states can use are deferMessage and * sendMessageAtFrontOfQueue. The sendMessageAtFrontOfQueue sends * a message but places it on the front of the queue rather than the back. The * deferMessage causes the message to be saved on a list until a * transition is made to a new state. At which time all of the deferred messages * will be put on the front of the state machine queue with the oldest message * at the front. These will then be processed by the new current state before * any other messages that are on the queue or might be added later. Both of * these are protected and may only be invoked from within a state machine.

* *

To illustrate some of these properties we'll use state machine with an 8 * state hierarchy:

          mP0
         /   \
        mP1   mS0
       /   \
      mS2   mS1
     /  \    \
    mS3  mS4  mS5  ---> initial state
*

After starting mS5 the list of active states is mP0, mP1, mS1 and mS5. * So the order of calling processMessage when a message is received is mS5, * mS1, mP1, mP0 assuming each processMessage indicates it can't handle this * message by returning false or NOT_HANDLED.

* *

Now assume mS5.processMessage receives a message it can handle, and during * the handling determines the machine should change states. It could call * transitionTo(mS4) and return true or HANDLED. Immediately after returning from * processMessage the state machine runtime will find the common parent, * which is mP1. It will then call mS5.exit, mS1.exit, mS2.enter and then * mS4.enter. The new list of active states is mP0, mP1, mS2 and mS4. So * when the next message is received mS4.processMessage will be invoked.

* *

Now for some concrete examples, here is the canonical HelloWorld as a state machine. * It responds with "Hello World" being printed to the log for every message.

class HelloWorld extends StateMachine {
    HelloWorld(String name) {
        super(name);
        addState(mState1);
        setInitialState(mState1);
    }

    public static HelloWorld makeHelloWorld() {
        HelloWorld hw = new HelloWorld("hw");
        hw.start();
        return hw;
    }

    class State1 extends State {
        @Override public boolean processMessage(Message message) {
            log("Hello World");
            return HANDLED;
        }
    }
    State1 mState1 = new State1();
}

void testHelloWorld() {
    HelloWorld hw = makeHelloWorld();
    hw.sendMessage(hw.obtainMessage());
}
*

A more interesting state machine is one with four states * with two independent parent states.

        mP1      mP2
       /   \
      mS2   mS1
*

Here is a description of this state machine using pseudo code.

state mP1 {
     enter { log("mP1.enter"); }
     exit { log("mP1.exit");  }
     on msg {
         CMD_2 {
             send(CMD_3);
             defer(msg);
             transitionTo(mS2);
             return HANDLED;
         }
         return NOT_HANDLED;
     }
}

INITIAL
state mS1 parent mP1 {
     enter { log("mS1.enter"); }
     exit  { log("mS1.exit");  }
     on msg {
         CMD_1 {
             transitionTo(mS1);
             return HANDLED;
         }
         return NOT_HANDLED;
     }
}

state mS2 parent mP1 {
     enter { log("mS2.enter"); }
     exit  { log("mS2.exit");  }
     on msg {
         CMD_2 {
             send(CMD_4);
             return HANDLED;
         }
         CMD_3 {
             defer(msg);
             transitionTo(mP2);
             return HANDLED;
         }
         return NOT_HANDLED;
     }
}

state mP2 {
     enter {
         log("mP2.enter");
         send(CMD_5);
     }
     exit { log("mP2.exit"); }
     on msg {
         CMD_3, CMD_4 { return HANDLED; }
         CMD_5 {
             transitionTo(HaltingState);
             return HANDLED;
         }
         return NOT_HANDLED;
     }
}
*

The implementation is below and also in StateMachineTest:

class Hsm1 extends StateMachine {
    public static final int CMD_1 = 1;
    public static final int CMD_2 = 2;
    public static final int CMD_3 = 3;
    public static final int CMD_4 = 4;
    public static final int CMD_5 = 5;

    public static Hsm1 makeHsm1() {
        log("makeHsm1 E");
        Hsm1 sm = new Hsm1("hsm1");
        sm.start();
        log("makeHsm1 X");
        return sm;
    }

    Hsm1(String name) {
        super(name);
        log("ctor E");

        // Add states, use indentation to show hierarchy
        addState(mP1);
            addState(mS1, mP1);
            addState(mS2, mP1);
        addState(mP2);

        // Set the initial state
        setInitialState(mS1);
        log("ctor X");
    }

    class P1 extends State {
        @Override public void enter() {
            log("mP1.enter");
        }
        @Override public boolean processMessage(Message message) {
            boolean retVal;
            log("mP1.processMessage what=" + message.what);
            switch(message.what) {
            case CMD_2:
                // CMD_2 will arrive in mS2 before CMD_3
                sendMessage(obtainMessage(CMD_3));
                deferMessage(message);
                transitionTo(mS2);
                retVal = HANDLED;
                break;
            default:
                // Any message we don't understand in this state invokes unhandledMessage
                retVal = NOT_HANDLED;
                break;
            }
            return retVal;
        }
        @Override public void exit() {
            log("mP1.exit");
        }
    }

    class S1 extends State {
        @Override public void enter() {
            log("mS1.enter");
        }
        @Override public boolean processMessage(Message message) {
            log("S1.processMessage what=" + message.what);
            if (message.what == CMD_1) {
                // Transition to ourself to show that enter/exit is called
                transitionTo(mS1);
                return HANDLED;
            } else {
                // Let parent process all other messages
                return NOT_HANDLED;
            }
        }
        @Override public void exit() {
            log("mS1.exit");
        }
    }

    class S2 extends State {
        @Override public void enter() {
            log("mS2.enter");
        }
        @Override public boolean processMessage(Message message) {
            boolean retVal;
            log("mS2.processMessage what=" + message.what);
            switch(message.what) {
            case(CMD_2):
                sendMessage(obtainMessage(CMD_4));
                retVal = HANDLED;
                break;
            case(CMD_3):
                deferMessage(message);
                transitionTo(mP2);
                retVal = HANDLED;
                break;
            default:
                retVal = NOT_HANDLED;
                break;
            }
            return retVal;
        }
        @Override public void exit() {
            log("mS2.exit");
        }
    }

    class P2 extends State {
        @Override public void enter() {
            log("mP2.enter");
            sendMessage(obtainMessage(CMD_5));
        }
        @Override public boolean processMessage(Message message) {
            log("P2.processMessage what=" + message.what);
            switch(message.what) {
            case(CMD_3):
                break;
            case(CMD_4):
                break;
            case(CMD_5):
                transitionToHaltingState();
                break;
            }
            return HANDLED;
        }
        @Override public void exit() {
            log("mP2.exit");
        }
    }

    @Override
    void onHalting() {
        log("halting");
        synchronized (this) {
            this.notifyAll();
        }
    }

    P1 mP1 = new P1();
    S1 mS1 = new S1();
    S2 mS2 = new S2();
    P2 mP2 = new P2();
}
*

If this is executed by sending two messages CMD_1 and CMD_2 * (Note the synchronize is only needed because we use hsm.wait())

Hsm1 hsm = makeHsm1();
synchronize(hsm) {
     hsm.sendMessage(obtainMessage(hsm.CMD_1));
     hsm.sendMessage(obtainMessage(hsm.CMD_2));
     try {
          // wait for the messages to be handled
          hsm.wait();
     } catch (InterruptedException e) {
          loge("exception while waiting " + e.getMessage());
     }
}
*

The output is:

D/hsm1    ( 1999): makeHsm1 E
D/hsm1    ( 1999): ctor E
D/hsm1    ( 1999): ctor X
D/hsm1    ( 1999): mP1.enter
D/hsm1    ( 1999): mS1.enter
D/hsm1    ( 1999): makeHsm1 X
D/hsm1    ( 1999): mS1.processMessage what=1
D/hsm1    ( 1999): mS1.exit
D/hsm1    ( 1999): mS1.enter
D/hsm1    ( 1999): mS1.processMessage what=2
D/hsm1    ( 1999): mP1.processMessage what=2
D/hsm1    ( 1999): mS1.exit
D/hsm1    ( 1999): mS2.enter
D/hsm1    ( 1999): mS2.processMessage what=2
D/hsm1    ( 1999): mS2.processMessage what=3
D/hsm1    ( 1999): mS2.exit
D/hsm1    ( 1999): mP1.exit
D/hsm1    ( 1999): mP2.enter
D/hsm1    ( 1999): mP2.processMessage what=3
D/hsm1    ( 1999): mP2.processMessage what=4
D/hsm1    ( 1999): mP2.processMessage what=5
D/hsm1    ( 1999): mP2.exit
D/hsm1    ( 1999): halting
*/ public class StateMachine { // Name of the state machine and used as logging tag private String mName; /** Message.what value when quitting */ private static final int SM_QUIT_CMD = -1; /** Message.what value when initializing */ private static final int SM_INIT_CMD = -2; /** * Convenience constant that maybe returned by processMessage * to indicate the the message was processed and is not to be * processed by parent states */ public static final boolean HANDLED = true; /** * Convenience constant that maybe returned by processMessage * to indicate the the message was NOT processed and is to be * processed by parent states */ public static final boolean NOT_HANDLED = false; /** * StateMachine logging record. * {@hide} */ public static class LogRec { private StateMachine mSm; private long mTime; private int mWhat; private String mInfo; private IState mState; private IState mOrgState; private IState mDstState; /** * Constructor * * @param msg * @param state the state which handled the message * @param orgState is the first state the received the message but * did not processes the message. * @param transToState is the state that was transitioned to after the message was * processed. */ LogRec(StateMachine sm, Message msg, String info, IState state, IState orgState, IState transToState) { update(sm, msg, info, state, orgState, transToState); } /** * Update the information in the record. * @param state that handled the message * @param orgState is the first state the received the message * @param dstState is the state that was the transition target when logging */ public void update(StateMachine sm, Message msg, String info, IState state, IState orgState, IState dstState) { mSm = sm; mTime = System.currentTimeMillis(); mWhat = (msg != null) ? msg.what : 0; mInfo = info; mState = state; mOrgState = orgState; mDstState = dstState; } /** * @return time stamp */ public long getTime() { return mTime; } /** * @return msg.what */ public long getWhat() { return mWhat; } /** * @return the command that was executing */ public String getInfo() { return mInfo; } /** * @return the state that handled this message */ public IState getState() { return mState; } /** * @return the state destination state if a transition is occurring or null if none. */ public IState getDestState() { return mDstState; } /** * @return the original state that received the message. */ public IState getOriginalState() { return mOrgState; } @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("time="); Calendar c = Calendar.getInstance(); c.setTimeInMillis(mTime); sb.append(String.format("%tm-%td %tH:%tM:%tS.%tL", c, c, c, c, c, c)); sb.append(" processed="); sb.append(mState == null ? "" : mState.getName()); sb.append(" org="); sb.append(mOrgState == null ? "" : mOrgState.getName()); sb.append(" dest="); sb.append(mDstState == null ? "" : mDstState.getName()); sb.append(" what="); String what = mSm != null ? mSm.getWhatToString(mWhat) : ""; if (TextUtils.isEmpty(what)) { sb.append(mWhat); sb.append("(0x"); sb.append(Integer.toHexString(mWhat)); sb.append(")"); } else { sb.append(what); } if (!TextUtils.isEmpty(mInfo)) { sb.append(" "); sb.append(mInfo); } return sb.toString(); } } /** * A list of log records including messages recently processed by the state machine. * * The class maintains a list of log records including messages * recently processed. The list is finite and may be set in the * constructor or by calling setSize. The public interface also * includes size which returns the number of recent records, * count which is the number of records processed since the * the last setSize, get which returns a record and * add which adds a record. */ private static class LogRecords { private static final int DEFAULT_SIZE = 20; private Vector mLogRecVector = new Vector(); private int mMaxSize = DEFAULT_SIZE; private int mOldestIndex = 0; private int mCount = 0; private boolean mLogOnlyTransitions = false; /** * private constructor use add */ private LogRecords() { } /** * Set size of messages to maintain and clears all current records. * * @param maxSize number of records to maintain at anyone time. */ synchronized void setSize(int maxSize) { // TODO: once b/28217358 is fixed, add unit tests to verify that these variables are // cleared after calling this method, and that subsequent calls to get() function as // expected. mMaxSize = maxSize; mOldestIndex = 0; mCount = 0; mLogRecVector.clear(); } synchronized void setLogOnlyTransitions(boolean enable) { mLogOnlyTransitions = enable; } synchronized boolean logOnlyTransitions() { return mLogOnlyTransitions; } /** * @return the number of recent records. */ synchronized int size() { return mLogRecVector.size(); } /** * @return the total number of records processed since size was set. */ synchronized int count() { return mCount; } /** * Clear the list of records. */ synchronized void cleanup() { mLogRecVector.clear(); } /** * @return the information on a particular record. 0 is the oldest * record and size()-1 is the newest record. If the index is to * large null is returned. */ synchronized LogRec get(int index) { int nextIndex = mOldestIndex + index; if (nextIndex >= mMaxSize) { nextIndex -= mMaxSize; } if (nextIndex >= size()) { return null; } else { return mLogRecVector.get(nextIndex); } } /** * Add a processed message. * * @param msg * @param messageInfo to be stored * @param state that handled the message * @param orgState is the first state the received the message but * did not processes the message. * @param transToState is the state that was transitioned to after the message was * processed. * */ synchronized void add(StateMachine sm, Message msg, String messageInfo, IState state, IState orgState, IState transToState) { mCount += 1; if (mLogRecVector.size() < mMaxSize) { mLogRecVector.add(new LogRec(sm, msg, messageInfo, state, orgState, transToState)); } else { LogRec pmi = mLogRecVector.get(mOldestIndex); mOldestIndex += 1; if (mOldestIndex >= mMaxSize) { mOldestIndex = 0; } pmi.update(sm, msg, messageInfo, state, orgState, transToState); } } } private static class SmHandler extends Handler { /** true if StateMachine has quit */ private boolean mHasQuit = false; /** The debug flag */ private boolean mDbg = false; /** The SmHandler object, identifies that message is internal */ private static final Object mSmHandlerObj = new Object(); /** The current message */ private Message mMsg; /** A list of log records including messages this state machine has processed */ private LogRecords mLogRecords = new LogRecords(); /** true if construction of the state machine has not been completed */ private boolean mIsConstructionCompleted; /** Stack used to manage the current hierarchy of states */ private StateInfo mStateStack[]; /** Top of mStateStack */ private int mStateStackTopIndex = -1; /** A temporary stack used to manage the state stack */ private StateInfo mTempStateStack[]; /** The top of the mTempStateStack */ private int mTempStateStackCount; /** State used when state machine is halted */ private HaltingState mHaltingState = new HaltingState(); /** State used when state machine is quitting */ private QuittingState mQuittingState = new QuittingState(); /** Reference to the StateMachine */ private StateMachine mSm; /** * Information about a state. * Used to maintain the hierarchy. */ private class StateInfo { /** The state */ State state; /** The parent of this state, null if there is no parent */ StateInfo parentStateInfo; /** True when the state has been entered and on the stack */ boolean active; /** * Convert StateInfo to string */ @Override public String toString() { return "state=" + state.getName() + ",active=" + active + ",parent=" + ((parentStateInfo == null) ? "null" : parentStateInfo.state.getName()); } } /** The map of all of the states in the state machine */ private HashMap mStateInfo = new HashMap(); /** The initial state that will process the first message */ private State mInitialState; /** The destination state when transitionTo has been invoked */ private State mDestState; /** * Indicates if a transition is in progress * * This will be true for all calls of State.exit and all calls of State.enter except for the * last enter call for the current destination state. */ private boolean mTransitionInProgress = false; /** The list of deferred messages */ private ArrayList mDeferredMessages = new ArrayList(); /** * State entered when transitionToHaltingState is called. */ private class HaltingState extends State { @Override public boolean processMessage(Message msg) { mSm.haltedProcessMessage(msg); return true; } } /** * State entered when a valid quit message is handled. */ private class QuittingState extends State { @Override public boolean processMessage(Message msg) { return NOT_HANDLED; } } /** * Handle messages sent to the state machine by calling * the current state's processMessage. It also handles * the enter/exit calls and placing any deferred messages * back onto the queue when transitioning to a new state. */ @Override public final void handleMessage(Message msg) { if (!mHasQuit) { if (mSm != null && msg.what != SM_INIT_CMD && msg.what != SM_QUIT_CMD) { mSm.onPreHandleMessage(msg); } if (mDbg) mSm.log("handleMessage: E msg.what=" + msg.what); /** Save the current message */ mMsg = msg; /** State that processed the message */ State msgProcessedState = null; if (mIsConstructionCompleted) { /** Normal path */ msgProcessedState = processMsg(msg); } else if (!mIsConstructionCompleted && (mMsg.what == SM_INIT_CMD) && (mMsg.obj == mSmHandlerObj)) { /** Initial one time path. */ mIsConstructionCompleted = true; invokeEnterMethods(0); } else { throw new RuntimeException("StateMachine.handleMessage: " + "The start method not called, received msg: " + msg); } performTransitions(msgProcessedState, msg); // We need to check if mSm == null here as we could be quitting. if (mDbg && mSm != null) mSm.log("handleMessage: X"); if (mSm != null && msg.what != SM_INIT_CMD && msg.what != SM_QUIT_CMD) { mSm.onPostHandleMessage(msg); } } } /** * Do any transitions * @param msgProcessedState is the state that processed the message */ private void performTransitions(State msgProcessedState, Message msg) { /** * If transitionTo has been called, exit and then enter * the appropriate states. We loop on this to allow * enter and exit methods to use transitionTo. */ State orgState = mStateStack[mStateStackTopIndex].state; /** * Record whether message needs to be logged before we transition and * and we won't log special messages SM_INIT_CMD or SM_QUIT_CMD which * always set msg.obj to the handler. */ boolean recordLogMsg = mSm.recordLogRec(mMsg) && (msg.obj != mSmHandlerObj); if (mLogRecords.logOnlyTransitions()) { /** Record only if there is a transition */ if (mDestState != null) { mLogRecords.add(mSm, mMsg, mSm.getLogRecString(mMsg), msgProcessedState, orgState, mDestState); } } else if (recordLogMsg) { /** Record message */ mLogRecords.add(mSm, mMsg, mSm.getLogRecString(mMsg), msgProcessedState, orgState, mDestState); } State destState = mDestState; if (destState != null) { /** * Process the transitions including transitions in the enter/exit methods */ while (true) { if (mDbg) mSm.log("handleMessage: new destination call exit/enter"); /** * Determine the states to exit and enter and return the * common ancestor state of the enter/exit states. Then * invoke the exit methods then the enter methods. */ StateInfo commonStateInfo = setupTempStateStackWithStatesToEnter(destState); // flag is cleared in invokeEnterMethods before entering the target state mTransitionInProgress = true; invokeExitMethods(commonStateInfo); int stateStackEnteringIndex = moveTempStateStackToStateStack(); invokeEnterMethods(stateStackEnteringIndex); /** * Since we have transitioned to a new state we need to have * any deferred messages moved to the front of the message queue * so they will be processed before any other messages in the * message queue. */ moveDeferredMessageAtFrontOfQueue(); if (destState != mDestState) { // A new mDestState so continue looping destState = mDestState; } else { // No change in mDestState so we're done break; } } mDestState = null; } /** * After processing all transitions check and * see if the last transition was to quit or halt. */ if (destState != null) { if (destState == mQuittingState) { /** * Call onQuitting to let subclasses cleanup. */ mSm.onQuitting(); cleanupAfterQuitting(); } else if (destState == mHaltingState) { /** * Call onHalting() if we've transitioned to the halting * state. All subsequent messages will be processed in * in the halting state which invokes haltedProcessMessage(msg); */ mSm.onHalting(); } } } /** * Cleanup all the static variables and the looper after the SM has been quit. */ private final void cleanupAfterQuitting() { if (mSm.mSmThread != null) { // If we made the thread then quit looper which stops the thread. getLooper().quit(); mSm.mSmThread = null; } mSm.mSmHandler = null; mSm = null; mMsg = null; mLogRecords.cleanup(); mStateStack = null; mTempStateStack = null; mStateInfo.clear(); mInitialState = null; mDestState = null; mDeferredMessages.clear(); mHasQuit = true; } /** * Complete the construction of the state machine. */ private final void completeConstruction() { if (mDbg) mSm.log("completeConstruction: E"); /** * Determine the maximum depth of the state hierarchy * so we can allocate the state stacks. */ int maxDepth = 0; for (StateInfo si : mStateInfo.values()) { int depth = 0; for (StateInfo i = si; i != null; depth++) { i = i.parentStateInfo; } if (maxDepth < depth) { maxDepth = depth; } } if (mDbg) mSm.log("completeConstruction: maxDepth=" + maxDepth); mStateStack = new StateInfo[maxDepth]; mTempStateStack = new StateInfo[maxDepth]; setupInitialStateStack(); /** Sending SM_INIT_CMD message to invoke enter methods asynchronously */ sendMessageAtFrontOfQueue(obtainMessage(SM_INIT_CMD, mSmHandlerObj)); if (mDbg) mSm.log("completeConstruction: X"); } /** * Process the message. If the current state doesn't handle * it, call the states parent and so on. If it is never handled then * call the state machines unhandledMessage method. * @return the state that processed the message */ private final State processMsg(Message msg) { StateInfo curStateInfo = mStateStack[mStateStackTopIndex]; if (mDbg) { mSm.log("processMsg: " + curStateInfo.state.getName()); } if (isQuit(msg)) { transitionTo(mQuittingState); } else { while (!curStateInfo.state.processMessage(msg)) { /** * Not processed */ curStateInfo = curStateInfo.parentStateInfo; if (curStateInfo == null) { /** * No parents left so it's not handled */ mSm.unhandledMessage(msg); break; } if (mDbg) { mSm.log("processMsg: " + curStateInfo.state.getName()); } } } return (curStateInfo != null) ? curStateInfo.state : null; } /** * Call the exit method for each state from the top of stack * up to the common ancestor state. */ private final void invokeExitMethods(StateInfo commonStateInfo) { while ((mStateStackTopIndex >= 0) && (mStateStack[mStateStackTopIndex] != commonStateInfo)) { State curState = mStateStack[mStateStackTopIndex].state; if (mDbg) mSm.log("invokeExitMethods: " + curState.getName()); curState.exit(); mStateStack[mStateStackTopIndex].active = false; mStateStackTopIndex -= 1; } } /** * Invoke the enter method starting at the entering index to top of state stack */ private final void invokeEnterMethods(int stateStackEnteringIndex) { for (int i = stateStackEnteringIndex; i <= mStateStackTopIndex; i++) { if (stateStackEnteringIndex == mStateStackTopIndex) { // Last enter state for transition mTransitionInProgress = false; } if (mDbg) mSm.log("invokeEnterMethods: " + mStateStack[i].state.getName()); mStateStack[i].state.enter(); mStateStack[i].active = true; } mTransitionInProgress = false; // ensure flag set to false if no methods called } /** * Move the deferred message to the front of the message queue. */ private final void moveDeferredMessageAtFrontOfQueue() { /** * The oldest messages on the deferred list must be at * the front of the queue so start at the back, which * as the most resent message and end with the oldest * messages at the front of the queue. */ for (int i = mDeferredMessages.size() - 1; i >= 0; i--) { Message curMsg = mDeferredMessages.get(i); if (mDbg) mSm.log("moveDeferredMessageAtFrontOfQueue; what=" + curMsg.what); sendMessageAtFrontOfQueue(curMsg); } mDeferredMessages.clear(); } /** * Move the contents of the temporary stack to the state stack * reversing the order of the items on the temporary stack as * they are moved. * * @return index into mStateStack where entering needs to start */ private final int moveTempStateStackToStateStack() { int startingIndex = mStateStackTopIndex + 1; int i = mTempStateStackCount - 1; int j = startingIndex; while (i >= 0) { if (mDbg) mSm.log("moveTempStackToStateStack: i=" + i + ",j=" + j); mStateStack[j] = mTempStateStack[i]; j += 1; i -= 1; } mStateStackTopIndex = j - 1; if (mDbg) { mSm.log("moveTempStackToStateStack: X mStateStackTop=" + mStateStackTopIndex + ",startingIndex=" + startingIndex + ",Top=" + mStateStack[mStateStackTopIndex].state.getName()); } return startingIndex; } /** * Setup the mTempStateStack with the states we are going to enter. * * This is found by searching up the destState's ancestors for a * state that is already active i.e. StateInfo.active == true. * The destStae and all of its inactive parents will be on the * TempStateStack as the list of states to enter. * * @return StateInfo of the common ancestor for the destState and * current state or null if there is no common parent. */ private final StateInfo setupTempStateStackWithStatesToEnter(State destState) { /** * Search up the parent list of the destination state for an active * state. Use a do while() loop as the destState must always be entered * even if it is active. This can happen if we are exiting/entering * the current state. */ mTempStateStackCount = 0; StateInfo curStateInfo = mStateInfo.get(destState); do { mTempStateStack[mTempStateStackCount++] = curStateInfo; curStateInfo = curStateInfo.parentStateInfo; } while ((curStateInfo != null) && !curStateInfo.active); if (mDbg) { mSm.log("setupTempStateStackWithStatesToEnter: X mTempStateStackCount=" + mTempStateStackCount + ",curStateInfo: " + curStateInfo); } return curStateInfo; } /** * Initialize StateStack to mInitialState. */ private final void setupInitialStateStack() { if (mDbg) { mSm.log("setupInitialStateStack: E mInitialState=" + mInitialState.getName()); } StateInfo curStateInfo = mStateInfo.get(mInitialState); for (mTempStateStackCount = 0; curStateInfo != null; mTempStateStackCount++) { mTempStateStack[mTempStateStackCount] = curStateInfo; curStateInfo = curStateInfo.parentStateInfo; } // Empty the StateStack mStateStackTopIndex = -1; moveTempStateStackToStateStack(); } /** * @return current message */ private final Message getCurrentMessage() { return mMsg; } /** * @return current state */ private final IState getCurrentState() { return mStateStack[mStateStackTopIndex].state; } /** * Add a new state to the state machine. Bottom up addition * of states is allowed but the same state may only exist * in one hierarchy. * * @param state the state to add * @param parent the parent of state * @return stateInfo for this state */ private final StateInfo addState(State state, State parent) { if (mDbg) { mSm.log("addStateInternal: E state=" + state.getName() + ",parent=" + ((parent == null) ? "" : parent.getName())); } StateInfo parentStateInfo = null; if (parent != null) { parentStateInfo = mStateInfo.get(parent); if (parentStateInfo == null) { // Recursively add our parent as it's not been added yet. parentStateInfo = addState(parent, null); } } StateInfo stateInfo = mStateInfo.get(state); if (stateInfo == null) { stateInfo = new StateInfo(); mStateInfo.put(state, stateInfo); } // Validate that we aren't adding the same state in two different hierarchies. if ((stateInfo.parentStateInfo != null) && (stateInfo.parentStateInfo != parentStateInfo)) { throw new RuntimeException("state already added"); } stateInfo.state = state; stateInfo.parentStateInfo = parentStateInfo; stateInfo.active = false; if (mDbg) mSm.log("addStateInternal: X stateInfo: " + stateInfo); return stateInfo; } /** * Remove a state from the state machine. Will not remove the state if it is currently * active or if it has any children in the hierarchy. * @param state the state to remove */ private void removeState(State state) { StateInfo stateInfo = mStateInfo.get(state); if (stateInfo == null || stateInfo.active) { return; } boolean isParent = mStateInfo.values().stream() .filter(si -> si.parentStateInfo == stateInfo) .findAny() .isPresent(); if (isParent) { return; } mStateInfo.remove(state); } /** * Constructor * * @param looper for dispatching messages * @param sm the hierarchical state machine */ private SmHandler(Looper looper, StateMachine sm) { super(looper); mSm = sm; addState(mHaltingState, null); addState(mQuittingState, null); } /** @see StateMachine#setInitialState(State) */ private final void setInitialState(State initialState) { if (mDbg) mSm.log("setInitialState: initialState=" + initialState.getName()); mInitialState = initialState; } /** @see StateMachine#transitionTo(IState) */ private final void transitionTo(IState destState) { if (mTransitionInProgress) { Log.wtf(mSm.mName, "transitionTo called while transition already in progress to " + mDestState + ", new target state=" + destState); } mDestState = (State) destState; if (mDbg) mSm.log("transitionTo: destState=" + mDestState.getName()); } /** @see StateMachine#deferMessage(Message) */ private final void deferMessage(Message msg) { if (mDbg) mSm.log("deferMessage: msg=" + msg.what); /* Copy the "msg" to "newMsg" as "msg" will be recycled */ Message newMsg = obtainMessage(); newMsg.copyFrom(msg); mDeferredMessages.add(newMsg); } /** @see StateMachine#quit() */ private final void quit() { if (mDbg) mSm.log("quit:"); sendMessage(obtainMessage(SM_QUIT_CMD, mSmHandlerObj)); } /** @see StateMachine#quitNow() */ private final void quitNow() { if (mDbg) mSm.log("quitNow:"); sendMessageAtFrontOfQueue(obtainMessage(SM_QUIT_CMD, mSmHandlerObj)); } /** Validate that the message was sent by quit or quitNow. */ private final boolean isQuit(Message msg) { return (msg.what == SM_QUIT_CMD) && (msg.obj == mSmHandlerObj); } /** @see StateMachine#isDbg() */ private final boolean isDbg() { return mDbg; } /** @see StateMachine#setDbg(boolean) */ private final void setDbg(boolean dbg) { mDbg = dbg; } } private SmHandler mSmHandler; private HandlerThread mSmThread; /** * Initialize. * * @param looper for this state machine * @param name of the state machine */ private void initStateMachine(String name, Looper looper) { mName = name; mSmHandler = new SmHandler(looper, this); } /** * Constructor creates a StateMachine with its own thread. * * @param name of the state machine */ protected StateMachine(String name) { mSmThread = new HandlerThread(name); mSmThread.start(); Looper looper = mSmThread.getLooper(); initStateMachine(name, looper); } /** * Constructor creates a StateMachine using the looper. * * @param name of the state machine */ protected StateMachine(String name, Looper looper) { initStateMachine(name, looper); } /** * Constructor creates a StateMachine using the handler. * * @param name of the state machine */ protected StateMachine(String name, Handler handler) { initStateMachine(name, handler.getLooper()); } /** * Notifies subclass that the StateMachine handler is about to process the Message msg * @param msg The message that is being handled */ protected void onPreHandleMessage(Message msg) { } /** * Notifies subclass that the StateMachine handler has finished processing the Message msg and * has possibly transitioned to a new state. * @param msg The message that is being handled */ protected void onPostHandleMessage(Message msg) { } /** * Add a new state to the state machine * @param state the state to add * @param parent the parent of state */ public final void addState(State state, State parent) { mSmHandler.addState(state, parent); } /** * Add a new state to the state machine, parent will be null * @param state to add */ public final void addState(State state) { mSmHandler.addState(state, null); } /** * Removes a state from the state machine, unless it is currently active or if it has children. * @param state state to remove */ public final void removeState(State state) { mSmHandler.removeState(state); } /** * Set the initial state. This must be invoked before * and messages are sent to the state machine. * * @param initialState is the state which will receive the first message. */ public final void setInitialState(State initialState) { mSmHandler.setInitialState(initialState); } /** * @return current message */ public final Message getCurrentMessage() { // mSmHandler can be null if the state machine has quit. SmHandler smh = mSmHandler; if (smh == null) return null; return smh.getCurrentMessage(); } /** * @return current state */ public final IState getCurrentState() { // mSmHandler can be null if the state machine has quit. SmHandler smh = mSmHandler; if (smh == null) return null; return smh.getCurrentState(); } /** * transition to destination state. Upon returning * from processMessage the current state's exit will * be executed and upon the next message arriving * destState.enter will be invoked. * * this function can also be called inside the enter function of the * previous transition target, but the behavior is undefined when it is * called mid-way through a previous transition (for example, calling this * in the enter() routine of a intermediate node when the current transition * target is one of the nodes descendants). * * @param destState will be the state that receives the next message. */ public final void transitionTo(IState destState) { mSmHandler.transitionTo(destState); } /** * transition to halt state. Upon returning * from processMessage we will exit all current * states, execute the onHalting() method and then * for all subsequent messages haltedProcessMessage * will be called. */ public final void transitionToHaltingState() { mSmHandler.transitionTo(mSmHandler.mHaltingState); } /** * Defer this message until next state transition. * Upon transitioning all deferred messages will be * placed on the queue and reprocessed in the original * order. (i.e. The next state the oldest messages will * be processed first) * * @param msg is deferred until the next transition. */ public final void deferMessage(Message msg) { mSmHandler.deferMessage(msg); } /** * Called when message wasn't handled * * @param msg that couldn't be handled. */ protected void unhandledMessage(Message msg) { if (mSmHandler.mDbg) loge(" - unhandledMessage: msg.what=" + msg.what); } /** * Called for any message that is received after * transitionToHalting is called. */ protected void haltedProcessMessage(Message msg) { } /** * This will be called once after handling a message that called * transitionToHalting. All subsequent messages will invoke * {@link StateMachine#haltedProcessMessage(Message)} */ protected void onHalting() { } /** * This will be called once after a quit message that was NOT handled by * the derived StateMachine. The StateMachine will stop and any subsequent messages will be * ignored. In addition, if this StateMachine created the thread, the thread will * be stopped after this method returns. */ protected void onQuitting() { } /** * @return the name */ public final String getName() { return mName; } /** * Set number of log records to maintain and clears all current records. * * @param maxSize number of messages to maintain at anyone time. */ public final void setLogRecSize(int maxSize) { mSmHandler.mLogRecords.setSize(maxSize); } /** * Set to log only messages that cause a state transition * * @param enable {@code true} to enable, {@code false} to disable */ public final void setLogOnlyTransitions(boolean enable) { mSmHandler.mLogRecords.setLogOnlyTransitions(enable); } /** * @return the number of log records currently readable */ public final int getLogRecSize() { // mSmHandler can be null if the state machine has quit. SmHandler smh = mSmHandler; if (smh == null) return 0; return smh.mLogRecords.size(); } /** * @return the number of log records we can store */ @VisibleForTesting public final int getLogRecMaxSize() { // mSmHandler can be null if the state machine has quit. SmHandler smh = mSmHandler; if (smh == null) return 0; return smh.mLogRecords.mMaxSize; } /** * @return the total number of records processed */ public final int getLogRecCount() { // mSmHandler can be null if the state machine has quit. SmHandler smh = mSmHandler; if (smh == null) return 0; return smh.mLogRecords.count(); } /** * @return a log record, or null if index is out of range */ public final LogRec getLogRec(int index) { // mSmHandler can be null if the state machine has quit. SmHandler smh = mSmHandler; if (smh == null) return null; return smh.mLogRecords.get(index); } /** * @return a copy of LogRecs as a collection */ public final Collection copyLogRecs() { Vector vlr = new Vector(); SmHandler smh = mSmHandler; if (smh != null) { for (LogRec lr : smh.mLogRecords.mLogRecVector) { vlr.add(lr); } } return vlr; } /** * Add the string to LogRecords. * * @param string */ public void addLogRec(String string) { // mSmHandler can be null if the state machine has quit. SmHandler smh = mSmHandler; if (smh == null) return; smh.mLogRecords.add(this, smh.getCurrentMessage(), string, smh.getCurrentState(), smh.mStateStack[smh.mStateStackTopIndex].state, smh.mDestState); } /** * @return true if msg should be saved in the log, default is true. */ protected boolean recordLogRec(Message msg) { return true; } /** * Return a string to be logged by LogRec, default * is an empty string. Override if additional information is desired. * * @param msg that was processed * @return information to be logged as a String */ protected String getLogRecString(Message msg) { return ""; } /** * @return the string for msg.what */ protected String getWhatToString(int what) { return null; } /** * @return Handler, maybe null if state machine has quit. */ public final Handler getHandler() { return mSmHandler; } /** * Get a message and set Message.target state machine handler. * * Note: The handler can be null if the state machine has quit, * which means target will be null and may cause a AndroidRuntimeException * in MessageQueue#enqueMessage if sent directly or if sent using * StateMachine#sendMessage the message will just be ignored. * * @return A Message object from the global pool */ public final Message obtainMessage() { return Message.obtain(mSmHandler); } /** * Get a message and set Message.target state machine handler, what. * * Note: The handler can be null if the state machine has quit, * which means target will be null and may cause a AndroidRuntimeException * in MessageQueue#enqueMessage if sent directly or if sent using * StateMachine#sendMessage the message will just be ignored. * * @param what is the assigned to Message.what. * @return A Message object from the global pool */ public final Message obtainMessage(int what) { return Message.obtain(mSmHandler, what); } /** * Get a message and set Message.target state machine handler, * what and obj. * * Note: The handler can be null if the state machine has quit, * which means target will be null and may cause a AndroidRuntimeException * in MessageQueue#enqueMessage if sent directly or if sent using * StateMachine#sendMessage the message will just be ignored. * * @param what is the assigned to Message.what. * @param obj is assigned to Message.obj. * @return A Message object from the global pool */ public final Message obtainMessage(int what, Object obj) { return Message.obtain(mSmHandler, what, obj); } /** * Get a message and set Message.target state machine handler, * what, arg1 and arg2 * * Note: The handler can be null if the state machine has quit, * which means target will be null and may cause a AndroidRuntimeException * in MessageQueue#enqueMessage if sent directly or if sent using * StateMachine#sendMessage the message will just be ignored. * * @param what is assigned to Message.what * @param arg1 is assigned to Message.arg1 * @return A Message object from the global pool */ public final Message obtainMessage(int what, int arg1) { // use this obtain so we don't match the obtain(h, what, Object) method return Message.obtain(mSmHandler, what, arg1, 0); } /** * Get a message and set Message.target state machine handler, * what, arg1 and arg2 * * Note: The handler can be null if the state machine has quit, * which means target will be null and may cause a AndroidRuntimeException * in MessageQueue#enqueMessage if sent directly or if sent using * StateMachine#sendMessage the message will just be ignored. * * @param what is assigned to Message.what * @param arg1 is assigned to Message.arg1 * @param arg2 is assigned to Message.arg2 * @return A Message object from the global pool */ public final Message obtainMessage(int what, int arg1, int arg2) { return Message.obtain(mSmHandler, what, arg1, arg2); } /** * Get a message and set Message.target state machine handler, * what, arg1, arg2 and obj * * Note: The handler can be null if the state machine has quit, * which means target will be null and may cause a AndroidRuntimeException * in MessageQueue#enqueMessage if sent directly or if sent using * StateMachine#sendMessage the message will just be ignored. * * @param what is assigned to Message.what * @param arg1 is assigned to Message.arg1 * @param arg2 is assigned to Message.arg2 * @param obj is assigned to Message.obj * @return A Message object from the global pool */ public final Message obtainMessage(int what, int arg1, int arg2, Object obj) { return Message.obtain(mSmHandler, what, arg1, arg2, obj); } /** * Enqueue a message to this state machine. * * Message is ignored if state machine has quit. */ public void sendMessage(int what) { // mSmHandler can be null if the state machine has quit. SmHandler smh = mSmHandler; if (smh == null) return; smh.sendMessage(obtainMessage(what)); } /** * Enqueue a message to this state machine. * * Message is ignored if state machine has quit. */ public void sendMessage(int what, Object obj) { // mSmHandler can be null if the state machine has quit. SmHandler smh = mSmHandler; if (smh == null) return; smh.sendMessage(obtainMessage(what, obj)); } /** * Enqueue a message to this state machine. * * Message is ignored if state machine has quit. */ public void sendMessage(int what, int arg1) { // mSmHandler can be null if the state machine has quit. SmHandler smh = mSmHandler; if (smh == null) return; smh.sendMessage(obtainMessage(what, arg1)); } /** * Enqueue a message to this state machine. * * Message is ignored if state machine has quit. */ public void sendMessage(int what, int arg1, int arg2) { // mSmHandler can be null if the state machine has quit. SmHandler smh = mSmHandler; if (smh == null) return; smh.sendMessage(obtainMessage(what, arg1, arg2)); } /** * Enqueue a message to this state machine. * * Message is ignored if state machine has quit. */ public void sendMessage(int what, int arg1, int arg2, Object obj) { // mSmHandler can be null if the state machine has quit. SmHandler smh = mSmHandler; if (smh == null) return; smh.sendMessage(obtainMessage(what, arg1, arg2, obj)); } /** * Enqueue a message to this state machine. * * Message is ignored if state machine has quit. */ public void sendMessage(Message msg) { // mSmHandler can be null if the state machine has quit. SmHandler smh = mSmHandler; if (smh == null) return; smh.sendMessage(msg); } /** * Enqueue a message to this state machine after a delay. * * Message is ignored if state machine has quit. */ public void sendMessageDelayed(int what, long delayMillis) { // mSmHandler can be null if the state machine has quit. SmHandler smh = mSmHandler; if (smh == null) return; smh.sendMessageDelayed(obtainMessage(what), delayMillis); } /** * Enqueue a message to this state machine after a delay. * * Message is ignored if state machine has quit. */ public void sendMessageDelayed(int what, Object obj, long delayMillis) { // mSmHandler can be null if the state machine has quit. SmHandler smh = mSmHandler; if (smh == null) return; smh.sendMessageDelayed(obtainMessage(what, obj), delayMillis); } /** * Enqueue a message to this state machine after a delay. * * Message is ignored if state machine has quit. */ public void sendMessageDelayed(int what, int arg1, long delayMillis) { // mSmHandler can be null if the state machine has quit. SmHandler smh = mSmHandler; if (smh == null) return; smh.sendMessageDelayed(obtainMessage(what, arg1), delayMillis); } /** * Enqueue a message to this state machine after a delay. * * Message is ignored if state machine has quit. */ public void sendMessageDelayed(int what, int arg1, int arg2, long delayMillis) { // mSmHandler can be null if the state machine has quit. SmHandler smh = mSmHandler; if (smh == null) return; smh.sendMessageDelayed(obtainMessage(what, arg1, arg2), delayMillis); } /** * Enqueue a message to this state machine after a delay. * * Message is ignored if state machine has quit. */ public void sendMessageDelayed(int what, int arg1, int arg2, Object obj, long delayMillis) { // mSmHandler can be null if the state machine has quit. SmHandler smh = mSmHandler; if (smh == null) return; smh.sendMessageDelayed(obtainMessage(what, arg1, arg2, obj), delayMillis); } /** * Enqueue a message to this state machine after a delay. * * Message is ignored if state machine has quit. */ public void sendMessageDelayed(Message msg, long delayMillis) { // mSmHandler can be null if the state machine has quit. SmHandler smh = mSmHandler; if (smh == null) return; smh.sendMessageDelayed(msg, delayMillis); } /** * Enqueue a message to the front of the queue for this state machine. * Protected, may only be called by instances of StateMachine. * * Message is ignored if state machine has quit. */ protected final void sendMessageAtFrontOfQueue(int what) { // mSmHandler can be null if the state machine has quit. SmHandler smh = mSmHandler; if (smh == null) return; smh.sendMessageAtFrontOfQueue(obtainMessage(what)); } /** * Enqueue a message to the front of the queue for this state machine. * Protected, may only be called by instances of StateMachine. * * Message is ignored if state machine has quit. */ protected final void sendMessageAtFrontOfQueue(int what, Object obj) { // mSmHandler can be null if the state machine has quit. SmHandler smh = mSmHandler; if (smh == null) return; smh.sendMessageAtFrontOfQueue(obtainMessage(what, obj)); } /** * Enqueue a message to the front of the queue for this state machine. * Protected, may only be called by instances of StateMachine. * * Message is ignored if state machine has quit. */ protected final void sendMessageAtFrontOfQueue(int what, int arg1) { // mSmHandler can be null if the state machine has quit. SmHandler smh = mSmHandler; if (smh == null) return; smh.sendMessageAtFrontOfQueue(obtainMessage(what, arg1)); } /** * Enqueue a message to the front of the queue for this state machine. * Protected, may only be called by instances of StateMachine. * * Message is ignored if state machine has quit. */ protected final void sendMessageAtFrontOfQueue(int what, int arg1, int arg2) { // mSmHandler can be null if the state machine has quit. SmHandler smh = mSmHandler; if (smh == null) return; smh.sendMessageAtFrontOfQueue(obtainMessage(what, arg1, arg2)); } /** * Enqueue a message to the front of the queue for this state machine. * Protected, may only be called by instances of StateMachine. * * Message is ignored if state machine has quit. */ protected final void sendMessageAtFrontOfQueue(int what, int arg1, int arg2, Object obj) { // mSmHandler can be null if the state machine has quit. SmHandler smh = mSmHandler; if (smh == null) return; smh.sendMessageAtFrontOfQueue(obtainMessage(what, arg1, arg2, obj)); } /** * Enqueue a message to the front of the queue for this state machine. * Protected, may only be called by instances of StateMachine. * * Message is ignored if state machine has quit. */ protected final void sendMessageAtFrontOfQueue(Message msg) { // mSmHandler can be null if the state machine has quit. SmHandler smh = mSmHandler; if (smh == null) return; smh.sendMessageAtFrontOfQueue(msg); } /** * Removes a message from the message queue. * Protected, may only be called by instances of StateMachine. */ protected final void removeMessages(int what) { // mSmHandler can be null if the state machine has quit. SmHandler smh = mSmHandler; if (smh == null) return; smh.removeMessages(what); } /** * Removes a message from the deferred messages queue. */ protected final void removeDeferredMessages(int what) { SmHandler smh = mSmHandler; if (smh == null) return; Iterator iterator = smh.mDeferredMessages.iterator(); while (iterator.hasNext()) { Message msg = iterator.next(); if (msg.what == what) iterator.remove(); } } /** * Check if there are any pending messages with code 'what' in deferred messages queue. */ protected final boolean hasDeferredMessages(int what) { SmHandler smh = mSmHandler; if (smh == null) return false; Iterator iterator = smh.mDeferredMessages.iterator(); while (iterator.hasNext()) { Message msg = iterator.next(); if (msg.what == what) return true; } return false; } /** * Check if there are any pending posts of messages with code 'what' in * the message queue. This does NOT check messages in deferred message queue. */ protected final boolean hasMessages(int what) { SmHandler smh = mSmHandler; if (smh == null) return false; return smh.hasMessages(what); } /** * Validate that the message was sent by * {@link StateMachine#quit} or {@link StateMachine#quitNow}. * */ protected final boolean isQuit(Message msg) { // mSmHandler can be null if the state machine has quit. SmHandler smh = mSmHandler; if (smh == null) return msg.what == SM_QUIT_CMD; return smh.isQuit(msg); } /** * Quit the state machine after all currently queued up messages are processed. */ public final void quit() { // mSmHandler can be null if the state machine is already stopped. SmHandler smh = mSmHandler; if (smh == null) return; smh.quit(); } /** * Quit the state machine immediately all currently queued messages will be discarded. */ public final void quitNow() { // mSmHandler can be null if the state machine is already stopped. SmHandler smh = mSmHandler; if (smh == null) return; smh.quitNow(); } /** * @return if debugging is enabled */ public boolean isDbg() { // mSmHandler can be null if the state machine has quit. SmHandler smh = mSmHandler; if (smh == null) return false; return smh.isDbg(); } /** * Set debug enable/disabled. * * @param dbg is true to enable debugging. */ public void setDbg(boolean dbg) { // mSmHandler can be null if the state machine has quit. SmHandler smh = mSmHandler; if (smh == null) return; smh.setDbg(dbg); } /** * Start the state machine. */ public void start() { // mSmHandler can be null if the state machine has quit. SmHandler smh = mSmHandler; if (smh == null) return; /** Send the complete construction message */ smh.completeConstruction(); } /** * Dump the current state. * * @param fd * @param pw * @param args */ public void dump(FileDescriptor fd, PrintWriter pw, String[] args) { // Cannot just invoke pw.println(this.toString()) because if the // resulting string is to long it won't be displayed. pw.println(getName() + ":"); pw.println(" total records=" + getLogRecCount()); for (int i = 0; i < getLogRecSize(); i++) { pw.println(" rec[" + i + "]: " + getLogRec(i).toString()); pw.flush(); } pw.println("curState=" + getCurrentState().getName()); } @Override public String toString() { StringWriter sr = new StringWriter(); PrintWriter pr = new PrintWriter(sr); dump(null, pr, null); pr.flush(); pr.close(); return sr.toString(); } /** * Log with debug and add to the LogRecords. * * @param s is string log */ protected void logAndAddLogRec(String s) { addLogRec(s); log(s); } /** * Log with debug * * @param s is string log */ protected void log(String s) { Log.d(mName, s); } /** * Log with debug attribute * * @param s is string log */ protected void logd(String s) { Log.d(mName, s); } /** * Log with verbose attribute * * @param s is string log */ protected void logv(String s) { Log.v(mName, s); } /** * Log with info attribute * * @param s is string log */ protected void logi(String s) { Log.i(mName, s); } /** * Log with warning attribute * * @param s is string log */ protected void logw(String s) { Log.w(mName, s); } /** * Log with error attribute * * @param s is string log */ protected void loge(String s) { Log.e(mName, s); } /** * Log with error attribute * * @param s is string log * @param e is a Throwable which logs additional information. */ protected void loge(String s, Throwable e) { Log.e(mName, s, e); } }