/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.internal.util; import android.os.SystemClock; import static com.android.internal.util.Preconditions.checkArgumentNonnegative; import static com.android.internal.util.Preconditions.checkArgumentPositive; /** * A class useful for rate-limiting or throttling that stores and distributes tokens. * * A TokenBucket starts with a fixed capacity of tokens, an initial amount of tokens, and * a fixed filling period (in milliseconds). * * For every filling period, the bucket gains one token, up to its maximum capacity from * which point tokens simply overflow and are lost. Tokens can be obtained one by one or n by n. * * The available amount of tokens is computed lazily when the bucket state is inspected. * Therefore it is purely synchronous and does not involve any asynchronous activity. * It is not synchronized in any way and not a thread-safe object. * * {@hide} */ public class TokenBucket { private final int mFillDelta; // Time in ms it takes to generate one token. private final int mCapacity; // Maximum number of tokens that can be stored. private long mLastFill; // Last time in ms the bucket generated tokens. private int mAvailable; // Current number of available tokens. /** * Create a new TokenBucket. * @param deltaMs the time in milliseconds it takes to generate a new token. * Must be strictly positive. * @param capacity the maximum token capacity. Must be strictly positive. * @param tokens the starting amount of token. Must be positive or zero. */ public TokenBucket(int deltaMs, int capacity, int tokens) { mFillDelta = checkArgumentPositive(deltaMs, "deltaMs must be strictly positive"); mCapacity = checkArgumentPositive(capacity, "capacity must be strictly positive"); mAvailable = Math.min(checkArgumentNonnegative(tokens), mCapacity); mLastFill = scaledTime(); } /** * Create a new TokenBucket that starts completely filled. * @param deltaMs the time in milliseconds it takes to generate a new token. * Must be strictly positive. * @param capacity the maximum token capacity. Must be strictly positive. */ public TokenBucket(int deltaMs, int capacity) { this(deltaMs, capacity, capacity); } /** Reset this TokenBucket and set its number of available tokens. */ public void reset(int tokens) { checkArgumentNonnegative(tokens); mAvailable = Math.min(tokens, mCapacity); mLastFill = scaledTime(); } /** Returns this TokenBucket maximum token capacity. */ public int capacity() { return mCapacity; } /** Returns this TokenBucket currently number of available tokens. */ public int available() { fill(); return mAvailable; } /** Returns true if this TokenBucket as one or more tokens available. */ public boolean has() { fill(); return mAvailable > 0; } /** Consumes a token from this TokenBucket and returns true if a token is available. */ public boolean get() { return (get(1) == 1); } /** * Try to consume many tokens from this TokenBucket. * @param n the number of tokens to consume. * @return the number of tokens that were actually consumed. */ public int get(int n) { fill(); if (n <= 0) { return 0; } if (n > mAvailable) { int got = mAvailable; mAvailable = 0; return got; } mAvailable -= n; return n; } private void fill() { final long now = scaledTime(); final int diff = (int) (now - mLastFill); mAvailable = Math.min(mCapacity, mAvailable + diff); mLastFill = now; } private long scaledTime() { return SystemClock.elapsedRealtime() / mFillDelta; } }