/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except * in compliance with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express * or implied. See the License for the specific language governing permissions and limitations under * the License. */ package android.graphics.drawable; import android.animation.Animator; import android.animation.AnimatorInflater; import android.animation.ValueAnimator; import android.content.res.Resources; import android.content.res.Resources.Theme; import android.content.res.TypedArray; import android.graphics.Canvas; import android.graphics.ColorFilter; import android.graphics.Rect; import android.util.AttributeSet; import android.util.Log; import com.android.internal.R; import org.xmlpull.v1.XmlPullParser; import org.xmlpull.v1.XmlPullParserException; import java.io.IOException; import java.util.ArrayList; /** * This class uses {@link android.animation.ObjectAnimator} and * {@link android.animation.AnimatorSet} to animate the properties of a * {@link android.graphics.drawable.VectorDrawable} to create an animated drawable. *

* AnimatedVectorDrawable are normally defined as 3 separate XML files. *

*

* First is the XML file for {@link android.graphics.drawable.VectorDrawable}. * Note that we allow the animation happen on the group's attributes and path's * attributes, which requires they are uniquely named in this xml file. Groups * and paths without animations do not need names. *

*
  • Here is a simple VectorDrawable in this vectordrawable.xml file. *
     * <vector xmlns:android="http://schemas.android.com/apk/res/android" >
     *     <size
     *         android:height="64dp"
     *         android:width="64dp" />
     *     <viewport
     *         android:viewportHeight="600"
     *         android:viewportWidth="600" />
     *     <group
     *         android:name="rotationGroup"
     *         android:pivotX="300.0"
     *         android:pivotY="300.0"
     *         android:rotation="45.0" >
     *         <path
     *             android:name="v"
     *             android:fill="#000000"
     *             android:pathData="M300,70 l 0,-70 70,70 0,0 -70,70z" />
     *     </group>
     * </vector>
     * 
  • *

    * Second is the AnimatedVectorDrawable's xml file, which defines the target * VectorDrawable, the target paths and groups to animate, the properties of the * path and group to animate and the animations defined as the ObjectAnimators * or AnimatorSets. *

    *
  • Here is a simple AnimatedVectorDrawable defined in this avd.xml file. * Note how we use the names to refer to the groups and paths in the vectordrawable.xml. *
     * <animated-vector xmlns:android="http://schemas.android.com/apk/res/android"
     *   android:drawable="@drawable/vectordrawable" >
     *     <target
     *         android:name="rotationGroup"
     *         android:animation="@anim/rotation" />
     *     <target
     *         android:name="v"
     *         android:animation="@anim/path_morph" />
     * </animated-vector>
     * 
  • *

    * Last is the Animator xml file, which is the same as a normal ObjectAnimator * or AnimatorSet. * To complete this example, here are the 2 animator files used in avd.xml: * rotation.xml and path_morph.xml. *

    *
  • Here is the rotation.xml, which will rotate the target group for 360 degrees. *
     * <objectAnimator
     *     android:duration="6000"
     *     android:propertyName="rotation"
     *     android:valueFrom="0"
     *     android:valueTo="360" />
     * 
  • *
  • Here is the path_morph.xml, which will morph the path from one shape to * the other. Note that the paths must be compatible for morphing. * In more details, the paths should have exact same length of commands , and * exact same length of parameters for each commands. * Note that the path string are better stored in strings.xml for reusing. *
     * <set xmlns:android="http://schemas.android.com/apk/res/android">
     *     <objectAnimator
     *         android:duration="3000"
     *         android:propertyName="pathData"
     *         android:valueFrom="M300,70 l 0,-70 70,70 0,0   -70,70z"
     *         android:valueTo="M300,70 l 0,-70 70,0  0,140 -70,0 z"
     *         android:valueType="pathType"/>
     * </set>
     * 
  • * * @attr ref android.R.styleable#AnimatedVectorDrawable_drawable * @attr ref android.R.styleable#AnimatedVectorDrawableTarget_name * @attr ref android.R.styleable#AnimatedVectorDrawableTarget_animation */ public class AnimatedVectorDrawable extends Drawable implements Animatable { private static final String LOGTAG = AnimatedVectorDrawable.class.getSimpleName(); private static final String ANIMATED_VECTOR = "animated-vector"; private static final String TARGET = "target"; private static final boolean DBG_ANIMATION_VECTOR_DRAWABLE = false; private final AnimatedVectorDrawableState mAnimatedVectorState; public AnimatedVectorDrawable() { mAnimatedVectorState = new AnimatedVectorDrawableState( new AnimatedVectorDrawableState(null)); } private AnimatedVectorDrawable(AnimatedVectorDrawableState state, Resources res, Theme theme) { // TODO: Correctly handle the constant state for AVD. mAnimatedVectorState = new AnimatedVectorDrawableState(state); if (theme != null && canApplyTheme()) { applyTheme(theme); } } @Override public ConstantState getConstantState() { return null; } @Override public void draw(Canvas canvas) { mAnimatedVectorState.mVectorDrawable.draw(canvas); if (isRunning()) { invalidateSelf(); } } @Override protected void onBoundsChange(Rect bounds) { mAnimatedVectorState.mVectorDrawable.setBounds(bounds); } @Override public int getAlpha() { return mAnimatedVectorState.mVectorDrawable.getAlpha(); } @Override public void setAlpha(int alpha) { mAnimatedVectorState.mVectorDrawable.setAlpha(alpha); } @Override public void setColorFilter(ColorFilter colorFilter) { mAnimatedVectorState.mVectorDrawable.setColorFilter(colorFilter); } @Override public int getOpacity() { return mAnimatedVectorState.mVectorDrawable.getOpacity(); } @Override public int getIntrinsicWidth() { return mAnimatedVectorState.mVectorDrawable.getIntrinsicWidth(); } @Override public int getIntrinsicHeight() { return mAnimatedVectorState.mVectorDrawable.getIntrinsicHeight(); } @Override public void inflate(Resources res, XmlPullParser parser, AttributeSet attrs, Theme theme) throws XmlPullParserException, IOException { int eventType = parser.getEventType(); while (eventType != XmlPullParser.END_DOCUMENT) { if (eventType == XmlPullParser.START_TAG) { final String tagName = parser.getName(); if (ANIMATED_VECTOR.equals(tagName)) { final TypedArray a = obtainAttributes(res, theme, attrs, R.styleable.AnimatedVectorDrawable); int drawableRes = a.getResourceId( R.styleable.AnimatedVectorDrawable_drawable, 0); if (drawableRes != 0) { mAnimatedVectorState.mVectorDrawable = (VectorDrawable) res.getDrawable( drawableRes, theme).mutate(); mAnimatedVectorState.mVectorDrawable.setAllowCaching(false); } a.recycle(); } else if (TARGET.equals(tagName)) { final TypedArray a = obtainAttributes(res, theme, attrs, R.styleable.AnimatedVectorDrawableTarget); final String target = a.getString( R.styleable.AnimatedVectorDrawableTarget_name); int id = a.getResourceId( R.styleable.AnimatedVectorDrawableTarget_animation, 0); if (id != 0) { Animator objectAnimator = AnimatorInflater.loadAnimator(res, theme, id); setupAnimatorsForTarget(target, objectAnimator); } a.recycle(); } } eventType = parser.next(); } } @Override public boolean canApplyTheme() { return super.canApplyTheme() || mAnimatedVectorState != null && mAnimatedVectorState.mVectorDrawable != null && mAnimatedVectorState.mVectorDrawable.canApplyTheme(); } @Override public void applyTheme(Theme t) { super.applyTheme(t); final VectorDrawable vectorDrawable = mAnimatedVectorState.mVectorDrawable; if (vectorDrawable != null && vectorDrawable.canApplyTheme()) { vectorDrawable.applyTheme(t); } } private static class AnimatedVectorDrawableState extends ConstantState { int mChangingConfigurations; VectorDrawable mVectorDrawable; ArrayList mAnimators; public AnimatedVectorDrawableState(AnimatedVectorDrawableState copy) { if (copy != null) { mChangingConfigurations = copy.mChangingConfigurations; // TODO: Make sure the constant state are handled correctly. mVectorDrawable = new VectorDrawable(); mVectorDrawable.setAllowCaching(false); mAnimators = new ArrayList(); } } @Override public Drawable newDrawable() { return new AnimatedVectorDrawable(this, null, null); } @Override public Drawable newDrawable(Resources res) { return new AnimatedVectorDrawable(this, res, null); } @Override public Drawable newDrawable(Resources res, Theme theme) { return new AnimatedVectorDrawable(this, res, theme); } @Override public int getChangingConfigurations() { return mChangingConfigurations; } } private void setupAnimatorsForTarget(String name, Animator animator) { Object target = mAnimatedVectorState.mVectorDrawable.getTargetByName(name); animator.setTarget(target); mAnimatedVectorState.mAnimators.add(animator); if (DBG_ANIMATION_VECTOR_DRAWABLE) { Log.v(LOGTAG, "add animator for target " + name + " " + animator); } } @Override public boolean isRunning() { final ArrayList animators = mAnimatedVectorState.mAnimators; final int size = animators.size(); for (int i = 0; i < size; i++) { final Animator animator = animators.get(i); if (animator.isRunning()) { return true; } } return false; } @Override public void start() { final ArrayList animators = mAnimatedVectorState.mAnimators; final int size = animators.size(); for (int i = 0; i < size; i++) { final Animator animator = animators.get(i); if (animator.isPaused()) { animator.resume(); } else if (!animator.isRunning()) { animator.start(); } } invalidateSelf(); } @Override public void stop() { final ArrayList animators = mAnimatedVectorState.mAnimators; final int size = animators.size(); for (int i = 0; i < size; i++) { final Animator animator = animators.get(i); animator.pause(); } } /** * Reverses ongoing animations or starts pending animations in reverse. *

    * NOTE: Only works of all animations are ValueAnimators. * @hide */ public void reverse() { final ArrayList animators = mAnimatedVectorState.mAnimators; final int size = animators.size(); for (int i = 0; i < size; i++) { final Animator animator = animators.get(i); if (animator.canReverse()) { animator.reverse(); } else { Log.w(LOGTAG, "AnimatedVectorDrawable can't reverse()"); } } } /** * @hide */ public boolean canReverse() { final ArrayList animators = mAnimatedVectorState.mAnimators; final int size = animators.size(); for (int i = 0; i < size; i++) { final Animator animator = animators.get(i); if (!animator.canReverse()) { return false; } } return true; } }