/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.media; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; import java.lang.ref.WeakReference; import java.lang.Math; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.NioUtils; import java.util.Collection; import android.annotation.IntDef; import android.annotation.NonNull; import android.annotation.Nullable; import android.app.ActivityThread; import android.content.Context; import android.os.Handler; import android.os.IBinder; import android.os.Looper; import android.os.Message; import android.os.Process; import android.os.RemoteException; import android.os.ServiceManager; import android.util.ArrayMap; import android.util.Log; import com.android.internal.annotations.GuardedBy; /** * The AudioTrack class manages and plays a single audio resource for Java applications. * It allows streaming of PCM audio buffers to the audio sink for playback. This is * achieved by "pushing" the data to the AudioTrack object using one of the * {@link #write(byte[], int, int)}, {@link #write(short[], int, int)}, * and {@link #write(float[], int, int, int)} methods. * *

An AudioTrack instance can operate under two modes: static or streaming.
* In Streaming mode, the application writes a continuous stream of data to the AudioTrack, using * one of the {@code write()} methods. These are blocking and return when the data has been * transferred from the Java layer to the native layer and queued for playback. The streaming * mode is most useful when playing blocks of audio data that for instance are: * *

* * The static mode should be chosen when dealing with short sounds that fit in memory and * that need to be played with the smallest latency possible. The static mode will * therefore be preferred for UI and game sounds that are played often, and with the * smallest overhead possible. * *

Upon creation, an AudioTrack object initializes its associated audio buffer. * The size of this buffer, specified during the construction, determines how long an AudioTrack * can play before running out of data.
* For an AudioTrack using the static mode, this size is the maximum size of the sound that can * be played from it.
* For the streaming mode, data will be written to the audio sink in chunks of * sizes less than or equal to the total buffer size. * * AudioTrack is not final and thus permits subclasses, but such use is not recommended. */ public class AudioTrack extends PlayerBase implements AudioRouting , VolumeAutomation { //--------------------------------------------------------- // Constants //-------------------- /** Minimum value for a linear gain or auxiliary effect level. * This value must be exactly equal to 0.0f; do not change it. */ private static final float GAIN_MIN = 0.0f; /** Maximum value for a linear gain or auxiliary effect level. * This value must be greater than or equal to 1.0f. */ private static final float GAIN_MAX = 1.0f; /** Maximum value for AudioTrack channel count * @hide public for MediaCode only, do not un-hide or change to a numeric literal */ public static final int CHANNEL_COUNT_MAX = native_get_FCC_8(); /** indicates AudioTrack state is stopped */ public static final int PLAYSTATE_STOPPED = 1; // matches SL_PLAYSTATE_STOPPED /** indicates AudioTrack state is paused */ public static final int PLAYSTATE_PAUSED = 2; // matches SL_PLAYSTATE_PAUSED /** indicates AudioTrack state is playing */ public static final int PLAYSTATE_PLAYING = 3; // matches SL_PLAYSTATE_PLAYING // keep these values in sync with android_media_AudioTrack.cpp /** * Creation mode where audio data is transferred from Java to the native layer * only once before the audio starts playing. */ public static final int MODE_STATIC = 0; /** * Creation mode where audio data is streamed from Java to the native layer * as the audio is playing. */ public static final int MODE_STREAM = 1; /** @hide */ @IntDef({ MODE_STATIC, MODE_STREAM }) @Retention(RetentionPolicy.SOURCE) public @interface TransferMode {} /** * State of an AudioTrack that was not successfully initialized upon creation. */ public static final int STATE_UNINITIALIZED = 0; /** * State of an AudioTrack that is ready to be used. */ public static final int STATE_INITIALIZED = 1; /** * State of a successfully initialized AudioTrack that uses static data, * but that hasn't received that data yet. */ public static final int STATE_NO_STATIC_DATA = 2; /** * Denotes a successful operation. */ public static final int SUCCESS = AudioSystem.SUCCESS; /** * Denotes a generic operation failure. */ public static final int ERROR = AudioSystem.ERROR; /** * Denotes a failure due to the use of an invalid value. */ public static final int ERROR_BAD_VALUE = AudioSystem.BAD_VALUE; /** * Denotes a failure due to the improper use of a method. */ public static final int ERROR_INVALID_OPERATION = AudioSystem.INVALID_OPERATION; /** * An error code indicating that the object reporting it is no longer valid and needs to * be recreated. */ public static final int ERROR_DEAD_OBJECT = AudioSystem.DEAD_OBJECT; /** * {@link #getTimestampWithStatus(AudioTimestamp)} is called in STOPPED or FLUSHED state, * or immediately after start/ACTIVE. * @hide */ public static final int ERROR_WOULD_BLOCK = AudioSystem.WOULD_BLOCK; // Error codes: // to keep in sync with frameworks/base/core/jni/android_media_AudioTrack.cpp private static final int ERROR_NATIVESETUP_AUDIOSYSTEM = -16; private static final int ERROR_NATIVESETUP_INVALIDCHANNELMASK = -17; private static final int ERROR_NATIVESETUP_INVALIDFORMAT = -18; private static final int ERROR_NATIVESETUP_INVALIDSTREAMTYPE = -19; private static final int ERROR_NATIVESETUP_NATIVEINITFAILED = -20; // Events: // to keep in sync with frameworks/av/include/media/AudioTrack.h /** * Event id denotes when playback head has reached a previously set marker. */ private static final int NATIVE_EVENT_MARKER = 3; /** * Event id denotes when previously set update period has elapsed during playback. */ private static final int NATIVE_EVENT_NEW_POS = 4; private final static String TAG = "android.media.AudioTrack"; /** @hide */ @IntDef({ WRITE_BLOCKING, WRITE_NON_BLOCKING }) @Retention(RetentionPolicy.SOURCE) public @interface WriteMode {} /** * The write mode indicating the write operation will block until all data has been written, * to be used as the actual value of the writeMode parameter in * {@link #write(byte[], int, int, int)}, {@link #write(short[], int, int, int)}, * {@link #write(float[], int, int, int)}, {@link #write(ByteBuffer, int, int)}, and * {@link #write(ByteBuffer, int, int, long)}. */ public final static int WRITE_BLOCKING = 0; /** * The write mode indicating the write operation will return immediately after * queuing as much audio data for playback as possible without blocking, * to be used as the actual value of the writeMode parameter in * {@link #write(ByteBuffer, int, int)}, {@link #write(short[], int, int, int)}, * {@link #write(float[], int, int, int)}, {@link #write(ByteBuffer, int, int)}, and * {@link #write(ByteBuffer, int, int, long)}. */ public final static int WRITE_NON_BLOCKING = 1; /** @hide */ @IntDef({ PERFORMANCE_MODE_NONE, PERFORMANCE_MODE_LOW_LATENCY, PERFORMANCE_MODE_POWER_SAVING }) @Retention(RetentionPolicy.SOURCE) public @interface PerformanceMode {} /** * Default performance mode for an {@link AudioTrack}. */ public static final int PERFORMANCE_MODE_NONE = 0; /** * Low latency performance mode for an {@link AudioTrack}. * If the device supports it, this mode * enables a lower latency path through to the audio output sink. * Effects may no longer work with such an {@code AudioTrack} and * the sample rate must match that of the output sink. *

* Applications should be aware that low latency requires careful * buffer management, with smaller chunks of audio data written by each * {@code write()} call. *

* If this flag is used without specifying a {@code bufferSizeInBytes} then the * {@code AudioTrack}'s actual buffer size may be too small. * It is recommended that a fairly * large buffer should be specified when the {@code AudioTrack} is created. * Then the actual size can be reduced by calling * {@link #setBufferSizeInFrames(int)}. The buffer size can be optimized * by lowering it after each {@code write()} call until the audio glitches, * which is detected by calling * {@link #getUnderrunCount()}. Then the buffer size can be increased * until there are no glitches. * This tuning step should be done while playing silence. * This technique provides a compromise between latency and glitch rate. */ public static final int PERFORMANCE_MODE_LOW_LATENCY = 1; /** * Power saving performance mode for an {@link AudioTrack}. * If the device supports it, this * mode will enable a lower power path to the audio output sink. * In addition, this lower power path typically will have * deeper internal buffers and better underrun resistance, * with a tradeoff of higher latency. *

* In this mode, applications should attempt to use a larger buffer size * and deliver larger chunks of audio data per {@code write()} call. * Use {@link #getBufferSizeInFrames()} to determine * the actual buffer size of the {@code AudioTrack} as it may have increased * to accommodate a deeper buffer. */ public static final int PERFORMANCE_MODE_POWER_SAVING = 2; // keep in sync with system/media/audio/include/system/audio-base.h private static final int AUDIO_OUTPUT_FLAG_FAST = 0x4; private static final int AUDIO_OUTPUT_FLAG_DEEP_BUFFER = 0x8; //-------------------------------------------------------------------------- // Member variables //-------------------- /** * Indicates the state of the AudioTrack instance. * One of STATE_UNINITIALIZED, STATE_INITIALIZED, or STATE_NO_STATIC_DATA. */ private int mState = STATE_UNINITIALIZED; /** * Indicates the play state of the AudioTrack instance. * One of PLAYSTATE_STOPPED, PLAYSTATE_PAUSED, or PLAYSTATE_PLAYING. */ private int mPlayState = PLAYSTATE_STOPPED; /** * Lock to ensure mPlayState updates reflect the actual state of the object. */ private final Object mPlayStateLock = new Object(); /** * Sizes of the audio buffer. * These values are set during construction and can be stale. * To obtain the current audio buffer frame count use {@link #getBufferSizeInFrames()}. */ private int mNativeBufferSizeInBytes = 0; private int mNativeBufferSizeInFrames = 0; /** * Handler for events coming from the native code. */ private NativePositionEventHandlerDelegate mEventHandlerDelegate; /** * Looper associated with the thread that creates the AudioTrack instance. */ private final Looper mInitializationLooper; /** * The audio data source sampling rate in Hz. * Never {@link AudioFormat#SAMPLE_RATE_UNSPECIFIED}. */ private int mSampleRate; // initialized by all constructors via audioParamCheck() /** * The number of audio output channels (1 is mono, 2 is stereo, etc.). */ private int mChannelCount = 1; /** * The audio channel mask used for calling native AudioTrack */ private int mChannelMask = AudioFormat.CHANNEL_OUT_MONO; /** * The type of the audio stream to play. See * {@link AudioManager#STREAM_VOICE_CALL}, {@link AudioManager#STREAM_SYSTEM}, * {@link AudioManager#STREAM_RING}, {@link AudioManager#STREAM_MUSIC}, * {@link AudioManager#STREAM_ALARM}, {@link AudioManager#STREAM_NOTIFICATION}, and * {@link AudioManager#STREAM_DTMF}. */ private int mStreamType = AudioManager.STREAM_MUSIC; /** * The way audio is consumed by the audio sink, one of MODE_STATIC or MODE_STREAM. */ private int mDataLoadMode = MODE_STREAM; /** * The current channel position mask, as specified on AudioTrack creation. * Can be set simultaneously with channel index mask {@link #mChannelIndexMask}. * May be set to {@link AudioFormat#CHANNEL_INVALID} if a channel index mask is specified. */ private int mChannelConfiguration = AudioFormat.CHANNEL_OUT_MONO; /** * The channel index mask if specified, otherwise 0. */ private int mChannelIndexMask = 0; /** * The encoding of the audio samples. * @see AudioFormat#ENCODING_PCM_8BIT * @see AudioFormat#ENCODING_PCM_16BIT * @see AudioFormat#ENCODING_PCM_FLOAT */ private int mAudioFormat; // initialized by all constructors via audioParamCheck() /** * Audio session ID */ private int mSessionId = AudioManager.AUDIO_SESSION_ID_GENERATE; /** * HW_AV_SYNC track AV Sync Header */ private ByteBuffer mAvSyncHeader = null; /** * HW_AV_SYNC track audio data bytes remaining to write after current AV sync header */ private int mAvSyncBytesRemaining = 0; //-------------------------------- // Used exclusively by native code //-------------------- /** * @hide * Accessed by native methods: provides access to C++ AudioTrack object. */ @SuppressWarnings("unused") protected long mNativeTrackInJavaObj; /** * Accessed by native methods: provides access to the JNI data (i.e. resources used by * the native AudioTrack object, but not stored in it). */ @SuppressWarnings("unused") private long mJniData; //-------------------------------------------------------------------------- // Constructor, Finalize //-------------------- /** * Class constructor. * @param streamType the type of the audio stream. See * {@link AudioManager#STREAM_VOICE_CALL}, {@link AudioManager#STREAM_SYSTEM}, * {@link AudioManager#STREAM_RING}, {@link AudioManager#STREAM_MUSIC}, * {@link AudioManager#STREAM_ALARM}, and {@link AudioManager#STREAM_NOTIFICATION}. * @param sampleRateInHz the initial source sample rate expressed in Hz. * {@link AudioFormat#SAMPLE_RATE_UNSPECIFIED} means to use a route-dependent value * which is usually the sample rate of the sink. * {@link #getSampleRate()} can be used to retrieve the actual sample rate chosen. * @param channelConfig describes the configuration of the audio channels. * See {@link AudioFormat#CHANNEL_OUT_MONO} and * {@link AudioFormat#CHANNEL_OUT_STEREO} * @param audioFormat the format in which the audio data is represented. * See {@link AudioFormat#ENCODING_PCM_16BIT}, * {@link AudioFormat#ENCODING_PCM_8BIT}, * and {@link AudioFormat#ENCODING_PCM_FLOAT}. * @param bufferSizeInBytes the total size (in bytes) of the internal buffer where audio data is * read from for playback. This should be a nonzero multiple of the frame size in bytes. *

If the track's creation mode is {@link #MODE_STATIC}, * this is the maximum length sample, or audio clip, that can be played by this instance. *

If the track's creation mode is {@link #MODE_STREAM}, * this should be the desired buffer size * for the AudioTrack to satisfy the application's * latency requirements. * If bufferSizeInBytes is less than the * minimum buffer size for the output sink, it is increased to the minimum * buffer size. * The method {@link #getBufferSizeInFrames()} returns the * actual size in frames of the buffer created, which * determines the minimum frequency to write * to the streaming AudioTrack to avoid underrun. * See {@link #getMinBufferSize(int, int, int)} to determine the estimated minimum buffer size * for an AudioTrack instance in streaming mode. * @param mode streaming or static buffer. See {@link #MODE_STATIC} and {@link #MODE_STREAM} * @throws java.lang.IllegalArgumentException * @deprecated use {@link Builder} or * {@link #AudioTrack(AudioAttributes, AudioFormat, int, int, int)} to specify the * {@link AudioAttributes} instead of the stream type which is only for volume control. */ public AudioTrack(int streamType, int sampleRateInHz, int channelConfig, int audioFormat, int bufferSizeInBytes, int mode) throws IllegalArgumentException { this(streamType, sampleRateInHz, channelConfig, audioFormat, bufferSizeInBytes, mode, AudioManager.AUDIO_SESSION_ID_GENERATE); } /** * Class constructor with audio session. Use this constructor when the AudioTrack must be * attached to a particular audio session. The primary use of the audio session ID is to * associate audio effects to a particular instance of AudioTrack: if an audio session ID * is provided when creating an AudioEffect, this effect will be applied only to audio tracks * and media players in the same session and not to the output mix. * When an AudioTrack is created without specifying a session, it will create its own session * which can be retrieved by calling the {@link #getAudioSessionId()} method. * If a non-zero session ID is provided, this AudioTrack will share effects attached to this * session * with all other media players or audio tracks in the same session, otherwise a new session * will be created for this track if none is supplied. * @param streamType the type of the audio stream. See * {@link AudioManager#STREAM_VOICE_CALL}, {@link AudioManager#STREAM_SYSTEM}, * {@link AudioManager#STREAM_RING}, {@link AudioManager#STREAM_MUSIC}, * {@link AudioManager#STREAM_ALARM}, and {@link AudioManager#STREAM_NOTIFICATION}. * @param sampleRateInHz the initial source sample rate expressed in Hz. * {@link AudioFormat#SAMPLE_RATE_UNSPECIFIED} means to use a route-dependent value * which is usually the sample rate of the sink. * @param channelConfig describes the configuration of the audio channels. * See {@link AudioFormat#CHANNEL_OUT_MONO} and * {@link AudioFormat#CHANNEL_OUT_STEREO} * @param audioFormat the format in which the audio data is represented. * See {@link AudioFormat#ENCODING_PCM_16BIT} and * {@link AudioFormat#ENCODING_PCM_8BIT}, * and {@link AudioFormat#ENCODING_PCM_FLOAT}. * @param bufferSizeInBytes the total size (in bytes) of the internal buffer where audio data is * read from for playback. This should be a nonzero multiple of the frame size in bytes. *

If the track's creation mode is {@link #MODE_STATIC}, * this is the maximum length sample, or audio clip, that can be played by this instance. *

If the track's creation mode is {@link #MODE_STREAM}, * this should be the desired buffer size * for the AudioTrack to satisfy the application's * latency requirements. * If bufferSizeInBytes is less than the * minimum buffer size for the output sink, it is increased to the minimum * buffer size. * The method {@link #getBufferSizeInFrames()} returns the * actual size in frames of the buffer created, which * determines the minimum frequency to write * to the streaming AudioTrack to avoid underrun. * You can write data into this buffer in smaller chunks than this size. * See {@link #getMinBufferSize(int, int, int)} to determine the estimated minimum buffer size * for an AudioTrack instance in streaming mode. * @param mode streaming or static buffer. See {@link #MODE_STATIC} and {@link #MODE_STREAM} * @param sessionId Id of audio session the AudioTrack must be attached to * @throws java.lang.IllegalArgumentException * @deprecated use {@link Builder} or * {@link #AudioTrack(AudioAttributes, AudioFormat, int, int, int)} to specify the * {@link AudioAttributes} instead of the stream type which is only for volume control. */ public AudioTrack(int streamType, int sampleRateInHz, int channelConfig, int audioFormat, int bufferSizeInBytes, int mode, int sessionId) throws IllegalArgumentException { // mState already == STATE_UNINITIALIZED this((new AudioAttributes.Builder()) .setLegacyStreamType(streamType) .build(), (new AudioFormat.Builder()) .setChannelMask(channelConfig) .setEncoding(audioFormat) .setSampleRate(sampleRateInHz) .build(), bufferSizeInBytes, mode, sessionId); deprecateStreamTypeForPlayback(streamType, "AudioTrack", "AudioTrack()"); } /** * Class constructor with {@link AudioAttributes} and {@link AudioFormat}. * @param attributes a non-null {@link AudioAttributes} instance. * @param format a non-null {@link AudioFormat} instance describing the format of the data * that will be played through this AudioTrack. See {@link AudioFormat.Builder} for * configuring the audio format parameters such as encoding, channel mask and sample rate. * @param bufferSizeInBytes the total size (in bytes) of the internal buffer where audio data is * read from for playback. This should be a nonzero multiple of the frame size in bytes. *

If the track's creation mode is {@link #MODE_STATIC}, * this is the maximum length sample, or audio clip, that can be played by this instance. *

If the track's creation mode is {@link #MODE_STREAM}, * this should be the desired buffer size * for the AudioTrack to satisfy the application's * latency requirements. * If bufferSizeInBytes is less than the * minimum buffer size for the output sink, it is increased to the minimum * buffer size. * The method {@link #getBufferSizeInFrames()} returns the * actual size in frames of the buffer created, which * determines the minimum frequency to write * to the streaming AudioTrack to avoid underrun. * See {@link #getMinBufferSize(int, int, int)} to determine the estimated minimum buffer size * for an AudioTrack instance in streaming mode. * @param mode streaming or static buffer. See {@link #MODE_STATIC} and {@link #MODE_STREAM}. * @param sessionId ID of audio session the AudioTrack must be attached to, or * {@link AudioManager#AUDIO_SESSION_ID_GENERATE} if the session isn't known at construction * time. See also {@link AudioManager#generateAudioSessionId()} to obtain a session ID before * construction. * @throws IllegalArgumentException */ public AudioTrack(AudioAttributes attributes, AudioFormat format, int bufferSizeInBytes, int mode, int sessionId) throws IllegalArgumentException { super(attributes, AudioPlaybackConfiguration.PLAYER_TYPE_JAM_AUDIOTRACK); // mState already == STATE_UNINITIALIZED if (format == null) { throw new IllegalArgumentException("Illegal null AudioFormat"); } // Check if we should enable deep buffer mode if (shouldEnablePowerSaving(mAttributes, format, bufferSizeInBytes, mode)) { mAttributes = new AudioAttributes.Builder(mAttributes) .replaceFlags((mAttributes.getAllFlags() | AudioAttributes.FLAG_DEEP_BUFFER) & ~AudioAttributes.FLAG_LOW_LATENCY) .build(); } // remember which looper is associated with the AudioTrack instantiation Looper looper; if ((looper = Looper.myLooper()) == null) { looper = Looper.getMainLooper(); } int rate = format.getSampleRate(); if (rate == AudioFormat.SAMPLE_RATE_UNSPECIFIED) { rate = 0; } int channelIndexMask = 0; if ((format.getPropertySetMask() & AudioFormat.AUDIO_FORMAT_HAS_PROPERTY_CHANNEL_INDEX_MASK) != 0) { channelIndexMask = format.getChannelIndexMask(); } int channelMask = 0; if ((format.getPropertySetMask() & AudioFormat.AUDIO_FORMAT_HAS_PROPERTY_CHANNEL_MASK) != 0) { channelMask = format.getChannelMask(); } else if (channelIndexMask == 0) { // if no masks at all, use stereo channelMask = AudioFormat.CHANNEL_OUT_FRONT_LEFT | AudioFormat.CHANNEL_OUT_FRONT_RIGHT; } int encoding = AudioFormat.ENCODING_DEFAULT; if ((format.getPropertySetMask() & AudioFormat.AUDIO_FORMAT_HAS_PROPERTY_ENCODING) != 0) { encoding = format.getEncoding(); } audioParamCheck(rate, channelMask, channelIndexMask, encoding, mode); mStreamType = AudioSystem.STREAM_DEFAULT; audioBuffSizeCheck(bufferSizeInBytes); mInitializationLooper = looper; if (sessionId < 0) { throw new IllegalArgumentException("Invalid audio session ID: "+sessionId); } int[] sampleRate = new int[] {mSampleRate}; int[] session = new int[1]; session[0] = sessionId; // native initialization int initResult = native_setup(new WeakReference(this), mAttributes, sampleRate, mChannelMask, mChannelIndexMask, mAudioFormat, mNativeBufferSizeInBytes, mDataLoadMode, session, 0 /*nativeTrackInJavaObj*/); if (initResult != SUCCESS) { loge("Error code "+initResult+" when initializing AudioTrack."); return; // with mState == STATE_UNINITIALIZED } mSampleRate = sampleRate[0]; mSessionId = session[0]; if (mDataLoadMode == MODE_STATIC) { mState = STATE_NO_STATIC_DATA; } else { mState = STATE_INITIALIZED; } baseRegisterPlayer(); } /** * A constructor which explicitly connects a Native (C++) AudioTrack. For use by * the AudioTrackRoutingProxy subclass. * @param nativeTrackInJavaObj a C/C++ pointer to a native AudioTrack * (associated with an OpenSL ES player). * IMPORTANT: For "N", this method is ONLY called to setup a Java routing proxy, * i.e. IAndroidConfiguration::AcquireJavaProxy(). If we call with a 0 in nativeTrackInJavaObj * it means that the OpenSL player interface hasn't been realized, so there is no native * Audiotrack to connect to. In this case wait to call deferred_connect() until the * OpenSLES interface is realized. */ /*package*/ AudioTrack(long nativeTrackInJavaObj) { super(new AudioAttributes.Builder().build(), AudioPlaybackConfiguration.PLAYER_TYPE_JAM_AUDIOTRACK); // "final"s mNativeTrackInJavaObj = 0; mJniData = 0; // remember which looper is associated with the AudioTrack instantiation Looper looper; if ((looper = Looper.myLooper()) == null) { looper = Looper.getMainLooper(); } mInitializationLooper = looper; // other initialization... if (nativeTrackInJavaObj != 0) { baseRegisterPlayer(); deferred_connect(nativeTrackInJavaObj); } else { mState = STATE_UNINITIALIZED; } } /** * @hide */ /* package */ void deferred_connect(long nativeTrackInJavaObj) { if (mState != STATE_INITIALIZED) { // Note that for this native_setup, we are providing an already created/initialized // *Native* AudioTrack, so the attributes parameters to native_setup() are ignored. int[] session = { 0 }; int[] rates = { 0 }; int initResult = native_setup(new WeakReference(this), null /*mAttributes - NA*/, rates /*sampleRate - NA*/, 0 /*mChannelMask - NA*/, 0 /*mChannelIndexMask - NA*/, 0 /*mAudioFormat - NA*/, 0 /*mNativeBufferSizeInBytes - NA*/, 0 /*mDataLoadMode - NA*/, session, nativeTrackInJavaObj); if (initResult != SUCCESS) { loge("Error code "+initResult+" when initializing AudioTrack."); return; // with mState == STATE_UNINITIALIZED } mSessionId = session[0]; mState = STATE_INITIALIZED; } } /** * Builder class for {@link AudioTrack} objects. * Use this class to configure and create an AudioTrack instance. By setting audio * attributes and audio format parameters, you indicate which of those vary from the default * behavior on the device. *

Here is an example where Builder is used to specify all {@link AudioFormat} * parameters, to be used by a new AudioTrack instance: * *

     * AudioTrack player = new AudioTrack.Builder()
     *         .setAudioAttributes(new AudioAttributes.Builder()
     *                  .setUsage(AudioAttributes.USAGE_ALARM)
     *                  .setContentType(AudioAttributes.CONTENT_TYPE_MUSIC)
     *                  .build())
     *         .setAudioFormat(new AudioFormat.Builder()
     *                 .setEncoding(AudioFormat.ENCODING_PCM_16BIT)
     *                 .setSampleRate(44100)
     *                 .setChannelMask(AudioFormat.CHANNEL_OUT_STEREO)
     *                 .build())
     *         .setBufferSizeInBytes(minBuffSize)
     *         .build();
     * 
*

* If the audio attributes are not set with {@link #setAudioAttributes(AudioAttributes)}, * attributes comprising {@link AudioAttributes#USAGE_MEDIA} will be used. *
If the audio format is not specified or is incomplete, its channel configuration will be * {@link AudioFormat#CHANNEL_OUT_STEREO} and the encoding will be * {@link AudioFormat#ENCODING_PCM_16BIT}. * The sample rate will depend on the device actually selected for playback and can be queried * with {@link #getSampleRate()} method. *
If the buffer size is not specified with {@link #setBufferSizeInBytes(int)}, * and the mode is {@link AudioTrack#MODE_STREAM}, the minimum buffer size is used. *
If the transfer mode is not specified with {@link #setTransferMode(int)}, * MODE_STREAM will be used. *
If the session ID is not specified with {@link #setSessionId(int)}, a new one will * be generated. */ public static class Builder { private AudioAttributes mAttributes; private AudioFormat mFormat; private int mBufferSizeInBytes; private int mSessionId = AudioManager.AUDIO_SESSION_ID_GENERATE; private int mMode = MODE_STREAM; private int mPerformanceMode = PERFORMANCE_MODE_NONE; /** * Constructs a new Builder with the default values as described above. */ public Builder() { } /** * Sets the {@link AudioAttributes}. * @param attributes a non-null {@link AudioAttributes} instance that describes the audio * data to be played. * @return the same Builder instance. * @throws IllegalArgumentException */ public @NonNull Builder setAudioAttributes(@NonNull AudioAttributes attributes) throws IllegalArgumentException { if (attributes == null) { throw new IllegalArgumentException("Illegal null AudioAttributes argument"); } // keep reference, we only copy the data when building mAttributes = attributes; return this; } /** * Sets the format of the audio data to be played by the {@link AudioTrack}. * See {@link AudioFormat.Builder} for configuring the audio format parameters such * as encoding, channel mask and sample rate. * @param format a non-null {@link AudioFormat} instance. * @return the same Builder instance. * @throws IllegalArgumentException */ public @NonNull Builder setAudioFormat(@NonNull AudioFormat format) throws IllegalArgumentException { if (format == null) { throw new IllegalArgumentException("Illegal null AudioFormat argument"); } // keep reference, we only copy the data when building mFormat = format; return this; } /** * Sets the total size (in bytes) of the buffer where audio data is read from for playback. * If using the {@link AudioTrack} in streaming mode * (see {@link AudioTrack#MODE_STREAM}, you can write data into this buffer in smaller * chunks than this size. See {@link #getMinBufferSize(int, int, int)} to determine * the estimated minimum buffer size for the creation of an AudioTrack instance * in streaming mode. *
If using the AudioTrack in static mode (see * {@link AudioTrack#MODE_STATIC}), this is the maximum size of the sound that will be * played by this instance. * @param bufferSizeInBytes * @return the same Builder instance. * @throws IllegalArgumentException */ public @NonNull Builder setBufferSizeInBytes(int bufferSizeInBytes) throws IllegalArgumentException { if (bufferSizeInBytes <= 0) { throw new IllegalArgumentException("Invalid buffer size " + bufferSizeInBytes); } mBufferSizeInBytes = bufferSizeInBytes; return this; } /** * Sets the mode under which buffers of audio data are transferred from the * {@link AudioTrack} to the framework. * @param mode one of {@link AudioTrack#MODE_STREAM}, {@link AudioTrack#MODE_STATIC}. * @return the same Builder instance. * @throws IllegalArgumentException */ public @NonNull Builder setTransferMode(@TransferMode int mode) throws IllegalArgumentException { switch(mode) { case MODE_STREAM: case MODE_STATIC: mMode = mode; break; default: throw new IllegalArgumentException("Invalid transfer mode " + mode); } return this; } /** * Sets the session ID the {@link AudioTrack} will be attached to. * @param sessionId a strictly positive ID number retrieved from another * AudioTrack via {@link AudioTrack#getAudioSessionId()} or allocated by * {@link AudioManager} via {@link AudioManager#generateAudioSessionId()}, or * {@link AudioManager#AUDIO_SESSION_ID_GENERATE}. * @return the same Builder instance. * @throws IllegalArgumentException */ public @NonNull Builder setSessionId(int sessionId) throws IllegalArgumentException { if ((sessionId != AudioManager.AUDIO_SESSION_ID_GENERATE) && (sessionId < 1)) { throw new IllegalArgumentException("Invalid audio session ID " + sessionId); } mSessionId = sessionId; return this; } /** * Sets the {@link AudioTrack} performance mode. This is an advisory request which * may not be supported by the particular device, and the framework is free * to ignore such request if it is incompatible with other requests or hardware. * * @param performanceMode one of * {@link AudioTrack#PERFORMANCE_MODE_NONE}, * {@link AudioTrack#PERFORMANCE_MODE_LOW_LATENCY}, * or {@link AudioTrack#PERFORMANCE_MODE_POWER_SAVING}. * @return the same Builder instance. * @throws IllegalArgumentException if {@code performanceMode} is not valid. */ public @NonNull Builder setPerformanceMode(@PerformanceMode int performanceMode) { switch (performanceMode) { case PERFORMANCE_MODE_NONE: case PERFORMANCE_MODE_LOW_LATENCY: case PERFORMANCE_MODE_POWER_SAVING: mPerformanceMode = performanceMode; break; default: throw new IllegalArgumentException( "Invalid performance mode " + performanceMode); } return this; } /** * Builds an {@link AudioTrack} instance initialized with all the parameters set * on this Builder. * @return a new successfully initialized {@link AudioTrack} instance. * @throws UnsupportedOperationException if the parameters set on the Builder * were incompatible, or if they are not supported by the device, * or if the device was not available. */ public @NonNull AudioTrack build() throws UnsupportedOperationException { if (mAttributes == null) { mAttributes = new AudioAttributes.Builder() .setUsage(AudioAttributes.USAGE_MEDIA) .build(); } switch (mPerformanceMode) { case PERFORMANCE_MODE_LOW_LATENCY: mAttributes = new AudioAttributes.Builder(mAttributes) .replaceFlags((mAttributes.getAllFlags() | AudioAttributes.FLAG_LOW_LATENCY) & ~AudioAttributes.FLAG_DEEP_BUFFER) .build(); break; case PERFORMANCE_MODE_NONE: if (!shouldEnablePowerSaving(mAttributes, mFormat, mBufferSizeInBytes, mMode)) { break; // do not enable deep buffer mode. } // permitted to fall through to enable deep buffer case PERFORMANCE_MODE_POWER_SAVING: mAttributes = new AudioAttributes.Builder(mAttributes) .replaceFlags((mAttributes.getAllFlags() | AudioAttributes.FLAG_DEEP_BUFFER) & ~AudioAttributes.FLAG_LOW_LATENCY) .build(); break; } if (mFormat == null) { mFormat = new AudioFormat.Builder() .setChannelMask(AudioFormat.CHANNEL_OUT_STEREO) //.setSampleRate(AudioFormat.SAMPLE_RATE_UNSPECIFIED) .setEncoding(AudioFormat.ENCODING_DEFAULT) .build(); } try { // If the buffer size is not specified in streaming mode, // use a single frame for the buffer size and let the // native code figure out the minimum buffer size. if (mMode == MODE_STREAM && mBufferSizeInBytes == 0) { mBufferSizeInBytes = mFormat.getChannelCount() * mFormat.getBytesPerSample(mFormat.getEncoding()); } final AudioTrack track = new AudioTrack( mAttributes, mFormat, mBufferSizeInBytes, mMode, mSessionId); if (track.getState() == STATE_UNINITIALIZED) { // release is not necessary throw new UnsupportedOperationException("Cannot create AudioTrack"); } return track; } catch (IllegalArgumentException e) { throw new UnsupportedOperationException(e.getMessage()); } } } // mask of all the positional channels supported, however the allowed combinations // are further restricted by the matching left/right rule and CHANNEL_COUNT_MAX private static final int SUPPORTED_OUT_CHANNELS = AudioFormat.CHANNEL_OUT_FRONT_LEFT | AudioFormat.CHANNEL_OUT_FRONT_RIGHT | AudioFormat.CHANNEL_OUT_FRONT_CENTER | AudioFormat.CHANNEL_OUT_LOW_FREQUENCY | AudioFormat.CHANNEL_OUT_BACK_LEFT | AudioFormat.CHANNEL_OUT_BACK_RIGHT | AudioFormat.CHANNEL_OUT_BACK_CENTER | AudioFormat.CHANNEL_OUT_SIDE_LEFT | AudioFormat.CHANNEL_OUT_SIDE_RIGHT; // Returns a boolean whether the attributes, format, bufferSizeInBytes, mode allow // power saving to be automatically enabled for an AudioTrack. Returns false if // power saving is already enabled in the attributes parameter. private static boolean shouldEnablePowerSaving( @Nullable AudioAttributes attributes, @Nullable AudioFormat format, int bufferSizeInBytes, int mode) { // If no attributes, OK // otherwise check attributes for USAGE_MEDIA and CONTENT_UNKNOWN, MUSIC, or MOVIE. if (attributes != null && (attributes.getAllFlags() != 0 // cannot have any special flags || attributes.getUsage() != AudioAttributes.USAGE_MEDIA || (attributes.getContentType() != AudioAttributes.CONTENT_TYPE_UNKNOWN && attributes.getContentType() != AudioAttributes.CONTENT_TYPE_MUSIC && attributes.getContentType() != AudioAttributes.CONTENT_TYPE_MOVIE))) { return false; } // Format must be fully specified and be linear pcm if (format == null || format.getSampleRate() == AudioFormat.SAMPLE_RATE_UNSPECIFIED || !AudioFormat.isEncodingLinearPcm(format.getEncoding()) || !AudioFormat.isValidEncoding(format.getEncoding()) || format.getChannelCount() < 1) { return false; } // Mode must be streaming if (mode != MODE_STREAM) { return false; } // A buffer size of 0 is always compatible with deep buffer (when called from the Builder) // but for app compatibility we only use deep buffer power saving for large buffer sizes. if (bufferSizeInBytes != 0) { final long BUFFER_TARGET_MODE_STREAM_MS = 100; final int MILLIS_PER_SECOND = 1000; final long bufferTargetSize = BUFFER_TARGET_MODE_STREAM_MS * format.getChannelCount() * format.getBytesPerSample(format.getEncoding()) * format.getSampleRate() / MILLIS_PER_SECOND; if (bufferSizeInBytes < bufferTargetSize) { return false; } } return true; } // Convenience method for the constructor's parameter checks. // This is where constructor IllegalArgumentException-s are thrown // postconditions: // mChannelCount is valid // mChannelMask is valid // mAudioFormat is valid // mSampleRate is valid // mDataLoadMode is valid private void audioParamCheck(int sampleRateInHz, int channelConfig, int channelIndexMask, int audioFormat, int mode) { //-------------- // sample rate, note these values are subject to change if ((sampleRateInHz < AudioFormat.SAMPLE_RATE_HZ_MIN || sampleRateInHz > AudioFormat.SAMPLE_RATE_HZ_MAX) && sampleRateInHz != AudioFormat.SAMPLE_RATE_UNSPECIFIED) { throw new IllegalArgumentException(sampleRateInHz + "Hz is not a supported sample rate."); } mSampleRate = sampleRateInHz; // IEC61937 is based on stereo. We could coerce it to stereo. // But the application needs to know the stream is stereo so that // it is encoded and played correctly. So better to just reject it. if (audioFormat == AudioFormat.ENCODING_IEC61937 && channelConfig != AudioFormat.CHANNEL_OUT_STEREO) { throw new IllegalArgumentException( "ENCODING_IEC61937 must be configured as CHANNEL_OUT_STEREO"); } //-------------- // channel config mChannelConfiguration = channelConfig; switch (channelConfig) { case AudioFormat.CHANNEL_OUT_DEFAULT: //AudioFormat.CHANNEL_CONFIGURATION_DEFAULT case AudioFormat.CHANNEL_OUT_MONO: case AudioFormat.CHANNEL_CONFIGURATION_MONO: mChannelCount = 1; mChannelMask = AudioFormat.CHANNEL_OUT_MONO; break; case AudioFormat.CHANNEL_OUT_STEREO: case AudioFormat.CHANNEL_CONFIGURATION_STEREO: mChannelCount = 2; mChannelMask = AudioFormat.CHANNEL_OUT_STEREO; break; default: if (channelConfig == AudioFormat.CHANNEL_INVALID && channelIndexMask != 0) { mChannelCount = 0; break; // channel index configuration only } if (!isMultichannelConfigSupported(channelConfig)) { // input channel configuration features unsupported channels throw new IllegalArgumentException("Unsupported channel configuration."); } mChannelMask = channelConfig; mChannelCount = AudioFormat.channelCountFromOutChannelMask(channelConfig); } // check the channel index configuration (if present) mChannelIndexMask = channelIndexMask; if (mChannelIndexMask != 0) { // restrictive: indexMask could allow up to AUDIO_CHANNEL_BITS_LOG2 final int indexMask = (1 << CHANNEL_COUNT_MAX) - 1; if ((channelIndexMask & ~indexMask) != 0) { throw new IllegalArgumentException("Unsupported channel index configuration " + channelIndexMask); } int channelIndexCount = Integer.bitCount(channelIndexMask); if (mChannelCount == 0) { mChannelCount = channelIndexCount; } else if (mChannelCount != channelIndexCount) { throw new IllegalArgumentException("Channel count must match"); } } //-------------- // audio format if (audioFormat == AudioFormat.ENCODING_DEFAULT) { audioFormat = AudioFormat.ENCODING_PCM_16BIT; } if (!AudioFormat.isPublicEncoding(audioFormat)) { throw new IllegalArgumentException("Unsupported audio encoding."); } mAudioFormat = audioFormat; //-------------- // audio load mode if (((mode != MODE_STREAM) && (mode != MODE_STATIC)) || ((mode != MODE_STREAM) && !AudioFormat.isEncodingLinearPcm(mAudioFormat))) { throw new IllegalArgumentException("Invalid mode."); } mDataLoadMode = mode; } /** * Convenience method to check that the channel configuration (a.k.a channel mask) is supported * @param channelConfig the mask to validate * @return false if the AudioTrack can't be used with such a mask */ private static boolean isMultichannelConfigSupported(int channelConfig) { // check for unsupported channels if ((channelConfig & SUPPORTED_OUT_CHANNELS) != channelConfig) { loge("Channel configuration features unsupported channels"); return false; } final int channelCount = AudioFormat.channelCountFromOutChannelMask(channelConfig); if (channelCount > CHANNEL_COUNT_MAX) { loge("Channel configuration contains too many channels " + channelCount + ">" + CHANNEL_COUNT_MAX); return false; } // check for unsupported multichannel combinations: // - FL/FR must be present // - L/R channels must be paired (e.g. no single L channel) final int frontPair = AudioFormat.CHANNEL_OUT_FRONT_LEFT | AudioFormat.CHANNEL_OUT_FRONT_RIGHT; if ((channelConfig & frontPair) != frontPair) { loge("Front channels must be present in multichannel configurations"); return false; } final int backPair = AudioFormat.CHANNEL_OUT_BACK_LEFT | AudioFormat.CHANNEL_OUT_BACK_RIGHT; if ((channelConfig & backPair) != 0) { if ((channelConfig & backPair) != backPair) { loge("Rear channels can't be used independently"); return false; } } final int sidePair = AudioFormat.CHANNEL_OUT_SIDE_LEFT | AudioFormat.CHANNEL_OUT_SIDE_RIGHT; if ((channelConfig & sidePair) != 0 && (channelConfig & sidePair) != sidePair) { loge("Side channels can't be used independently"); return false; } return true; } // Convenience method for the constructor's audio buffer size check. // preconditions: // mChannelCount is valid // mAudioFormat is valid // postcondition: // mNativeBufferSizeInBytes is valid (multiple of frame size, positive) private void audioBuffSizeCheck(int audioBufferSize) { // NB: this section is only valid with PCM or IEC61937 data. // To update when supporting compressed formats int frameSizeInBytes; if (AudioFormat.isEncodingLinearFrames(mAudioFormat)) { frameSizeInBytes = mChannelCount * AudioFormat.getBytesPerSample(mAudioFormat); } else { frameSizeInBytes = 1; } if ((audioBufferSize % frameSizeInBytes != 0) || (audioBufferSize < 1)) { throw new IllegalArgumentException("Invalid audio buffer size."); } mNativeBufferSizeInBytes = audioBufferSize; mNativeBufferSizeInFrames = audioBufferSize / frameSizeInBytes; } /** * Releases the native AudioTrack resources. */ public void release() { // even though native_release() stops the native AudioTrack, we need to stop // AudioTrack subclasses too. try { stop(); } catch(IllegalStateException ise) { // don't raise an exception, we're releasing the resources. } baseRelease(); native_release(); mState = STATE_UNINITIALIZED; } @Override protected void finalize() { baseRelease(); native_finalize(); } //-------------------------------------------------------------------------- // Getters //-------------------- /** * Returns the minimum gain value, which is the constant 0.0. * Gain values less than 0.0 will be clamped to 0.0. *

The word "volume" in the API name is historical; this is actually a linear gain. * @return the minimum value, which is the constant 0.0. */ static public float getMinVolume() { return GAIN_MIN; } /** * Returns the maximum gain value, which is greater than or equal to 1.0. * Gain values greater than the maximum will be clamped to the maximum. *

The word "volume" in the API name is historical; this is actually a gain. * expressed as a linear multiplier on sample values, where a maximum value of 1.0 * corresponds to a gain of 0 dB (sample values left unmodified). * @return the maximum value, which is greater than or equal to 1.0. */ static public float getMaxVolume() { return GAIN_MAX; } /** * Returns the configured audio source sample rate in Hz. * The initial source sample rate depends on the constructor parameters, * but the source sample rate may change if {@link #setPlaybackRate(int)} is called. * If the constructor had a specific sample rate, then the initial sink sample rate is that * value. * If the constructor had {@link AudioFormat#SAMPLE_RATE_UNSPECIFIED}, * then the initial sink sample rate is a route-dependent default value based on the source [sic]. */ public int getSampleRate() { return mSampleRate; } /** * Returns the current playback sample rate rate in Hz. */ public int getPlaybackRate() { return native_get_playback_rate(); } /** * Returns the current playback parameters. * See {@link #setPlaybackParams(PlaybackParams)} to set playback parameters * @return current {@link PlaybackParams}. * @throws IllegalStateException if track is not initialized. */ public @NonNull PlaybackParams getPlaybackParams() { return native_get_playback_params(); } /** * Returns the configured audio data encoding. See {@link AudioFormat#ENCODING_PCM_8BIT}, * {@link AudioFormat#ENCODING_PCM_16BIT}, and {@link AudioFormat#ENCODING_PCM_FLOAT}. */ public int getAudioFormat() { return mAudioFormat; } /** * Returns the volume stream type of this AudioTrack. * Compare the result against {@link AudioManager#STREAM_VOICE_CALL}, * {@link AudioManager#STREAM_SYSTEM}, {@link AudioManager#STREAM_RING}, * {@link AudioManager#STREAM_MUSIC}, {@link AudioManager#STREAM_ALARM}, * {@link AudioManager#STREAM_NOTIFICATION}, {@link AudioManager#STREAM_DTMF} or * {@link AudioManager#STREAM_ACCESSIBILITY}. */ public int getStreamType() { return mStreamType; } /** * Returns the configured channel position mask. *

For example, refer to {@link AudioFormat#CHANNEL_OUT_MONO}, * {@link AudioFormat#CHANNEL_OUT_STEREO}, {@link AudioFormat#CHANNEL_OUT_5POINT1}. * This method may return {@link AudioFormat#CHANNEL_INVALID} if * a channel index mask was used. Consider * {@link #getFormat()} instead, to obtain an {@link AudioFormat}, * which contains both the channel position mask and the channel index mask. */ public int getChannelConfiguration() { return mChannelConfiguration; } /** * Returns the configured AudioTrack format. * @return an {@link AudioFormat} containing the * AudioTrack parameters at the time of configuration. */ public @NonNull AudioFormat getFormat() { AudioFormat.Builder builder = new AudioFormat.Builder() .setSampleRate(mSampleRate) .setEncoding(mAudioFormat); if (mChannelConfiguration != AudioFormat.CHANNEL_INVALID) { builder.setChannelMask(mChannelConfiguration); } if (mChannelIndexMask != AudioFormat.CHANNEL_INVALID /* 0 */) { builder.setChannelIndexMask(mChannelIndexMask); } return builder.build(); } /** * Returns the configured number of channels. */ public int getChannelCount() { return mChannelCount; } /** * Returns the state of the AudioTrack instance. This is useful after the * AudioTrack instance has been created to check if it was initialized * properly. This ensures that the appropriate resources have been acquired. * @see #STATE_UNINITIALIZED * @see #STATE_INITIALIZED * @see #STATE_NO_STATIC_DATA */ public int getState() { return mState; } /** * Returns the playback state of the AudioTrack instance. * @see #PLAYSTATE_STOPPED * @see #PLAYSTATE_PAUSED * @see #PLAYSTATE_PLAYING */ public int getPlayState() { synchronized (mPlayStateLock) { return mPlayState; } } /** * Returns the effective size of the AudioTrack buffer * that the application writes to. *

This will be less than or equal to the result of * {@link #getBufferCapacityInFrames()}. * It will be equal if {@link #setBufferSizeInFrames(int)} has never been called. *

If the track is subsequently routed to a different output sink, the buffer * size and capacity may enlarge to accommodate. *

If the AudioTrack encoding indicates compressed data, * e.g. {@link AudioFormat#ENCODING_AC3}, then the frame count returned is * the size of the AudioTrack buffer in bytes. *

See also {@link AudioManager#getProperty(String)} for key * {@link AudioManager#PROPERTY_OUTPUT_FRAMES_PER_BUFFER}. * @return current size in frames of the AudioTrack buffer. * @throws IllegalStateException if track is not initialized. */ public int getBufferSizeInFrames() { return native_get_buffer_size_frames(); } /** * Limits the effective size of the AudioTrack buffer * that the application writes to. *

A write to this AudioTrack will not fill the buffer beyond this limit. * If a blocking write is used then the write will block until the data * can fit within this limit. *

Changing this limit modifies the latency associated with * the buffer for this track. A smaller size will give lower latency * but there may be more glitches due to buffer underruns. *

The actual size used may not be equal to this requested size. * It will be limited to a valid range with a maximum of * {@link #getBufferCapacityInFrames()}. * It may also be adjusted slightly for internal reasons. * If bufferSizeInFrames is less than zero then {@link #ERROR_BAD_VALUE} * will be returned. *

This method is only supported for PCM audio. * It is not supported for compressed audio tracks. * * @param bufferSizeInFrames requested buffer size in frames * @return the actual buffer size in frames or an error code, * {@link #ERROR_BAD_VALUE}, {@link #ERROR_INVALID_OPERATION} * @throws IllegalStateException if track is not initialized. */ public int setBufferSizeInFrames(int bufferSizeInFrames) { if (mDataLoadMode == MODE_STATIC || mState == STATE_UNINITIALIZED) { return ERROR_INVALID_OPERATION; } if (bufferSizeInFrames < 0) { return ERROR_BAD_VALUE; } return native_set_buffer_size_frames(bufferSizeInFrames); } /** * Returns the maximum size of the AudioTrack buffer in frames. *

If the track's creation mode is {@link #MODE_STATIC}, * it is equal to the specified bufferSizeInBytes on construction, converted to frame units. * A static track's frame count will not change. *

If the track's creation mode is {@link #MODE_STREAM}, * it is greater than or equal to the specified bufferSizeInBytes converted to frame units. * For streaming tracks, this value may be rounded up to a larger value if needed by * the target output sink, and * if the track is subsequently routed to a different output sink, the * frame count may enlarge to accommodate. *

If the AudioTrack encoding indicates compressed data, * e.g. {@link AudioFormat#ENCODING_AC3}, then the frame count returned is * the size of the AudioTrack buffer in bytes. *

See also {@link AudioManager#getProperty(String)} for key * {@link AudioManager#PROPERTY_OUTPUT_FRAMES_PER_BUFFER}. * @return maximum size in frames of the AudioTrack buffer. * @throws IllegalStateException if track is not initialized. */ public int getBufferCapacityInFrames() { return native_get_buffer_capacity_frames(); } /** * Returns the frame count of the native AudioTrack buffer. * @return current size in frames of the AudioTrack buffer. * @throws IllegalStateException * @deprecated Use the identical public method {@link #getBufferSizeInFrames()} instead. */ @Deprecated protected int getNativeFrameCount() { return native_get_buffer_capacity_frames(); } /** * Returns marker position expressed in frames. * @return marker position in wrapping frame units similar to {@link #getPlaybackHeadPosition}, * or zero if marker is disabled. */ public int getNotificationMarkerPosition() { return native_get_marker_pos(); } /** * Returns the notification update period expressed in frames. * Zero means that no position update notifications are being delivered. */ public int getPositionNotificationPeriod() { return native_get_pos_update_period(); } /** * Returns the playback head position expressed in frames. * Though the "int" type is signed 32-bits, the value should be reinterpreted as if it is * unsigned 32-bits. That is, the next position after 0x7FFFFFFF is (int) 0x80000000. * This is a continuously advancing counter. It will wrap (overflow) periodically, * for example approximately once every 27:03:11 hours:minutes:seconds at 44.1 kHz. * It is reset to zero by {@link #flush()}, {@link #reloadStaticData()}, and {@link #stop()}. * If the track's creation mode is {@link #MODE_STATIC}, the return value indicates * the total number of frames played since reset, * not the current offset within the buffer. */ public int getPlaybackHeadPosition() { return native_get_position(); } /** * Returns this track's estimated latency in milliseconds. This includes the latency due * to AudioTrack buffer size, AudioMixer (if any) and audio hardware driver. * * DO NOT UNHIDE. The existing approach for doing A/V sync has too many problems. We need * a better solution. * @hide */ public int getLatency() { return native_get_latency(); } /** * Returns the number of underrun occurrences in the application-level write buffer * since the AudioTrack was created. * An underrun occurs if the application does not write audio * data quickly enough, causing the buffer to underflow * and a potential audio glitch or pop. *

* Underruns are less likely when buffer sizes are large. * It may be possible to eliminate underruns by recreating the AudioTrack with * a larger buffer. * Or by using {@link #setBufferSizeInFrames(int)} to dynamically increase the * effective size of the buffer. */ public int getUnderrunCount() { return native_get_underrun_count(); } /** * Returns the current performance mode of the {@link AudioTrack}. * * @return one of {@link AudioTrack#PERFORMANCE_MODE_NONE}, * {@link AudioTrack#PERFORMANCE_MODE_LOW_LATENCY}, * or {@link AudioTrack#PERFORMANCE_MODE_POWER_SAVING}. * Use {@link AudioTrack.Builder#setPerformanceMode} * in the {@link AudioTrack.Builder} to enable a performance mode. * @throws IllegalStateException if track is not initialized. */ public @PerformanceMode int getPerformanceMode() { final int flags = native_get_flags(); if ((flags & AUDIO_OUTPUT_FLAG_FAST) != 0) { return PERFORMANCE_MODE_LOW_LATENCY; } else if ((flags & AUDIO_OUTPUT_FLAG_DEEP_BUFFER) != 0) { return PERFORMANCE_MODE_POWER_SAVING; } else { return PERFORMANCE_MODE_NONE; } } /** * Returns the output sample rate in Hz for the specified stream type. */ static public int getNativeOutputSampleRate(int streamType) { return native_get_output_sample_rate(streamType); } /** * Returns the estimated minimum buffer size required for an AudioTrack * object to be created in the {@link #MODE_STREAM} mode. * The size is an estimate because it does not consider either the route or the sink, * since neither is known yet. Note that this size doesn't * guarantee a smooth playback under load, and higher values should be chosen according to * the expected frequency at which the buffer will be refilled with additional data to play. * For example, if you intend to dynamically set the source sample rate of an AudioTrack * to a higher value than the initial source sample rate, be sure to configure the buffer size * based on the highest planned sample rate. * @param sampleRateInHz the source sample rate expressed in Hz. * {@link AudioFormat#SAMPLE_RATE_UNSPECIFIED} is not permitted. * @param channelConfig describes the configuration of the audio channels. * See {@link AudioFormat#CHANNEL_OUT_MONO} and * {@link AudioFormat#CHANNEL_OUT_STEREO} * @param audioFormat the format in which the audio data is represented. * See {@link AudioFormat#ENCODING_PCM_16BIT} and * {@link AudioFormat#ENCODING_PCM_8BIT}, * and {@link AudioFormat#ENCODING_PCM_FLOAT}. * @return {@link #ERROR_BAD_VALUE} if an invalid parameter was passed, * or {@link #ERROR} if unable to query for output properties, * or the minimum buffer size expressed in bytes. */ static public int getMinBufferSize(int sampleRateInHz, int channelConfig, int audioFormat) { int channelCount = 0; switch(channelConfig) { case AudioFormat.CHANNEL_OUT_MONO: case AudioFormat.CHANNEL_CONFIGURATION_MONO: channelCount = 1; break; case AudioFormat.CHANNEL_OUT_STEREO: case AudioFormat.CHANNEL_CONFIGURATION_STEREO: channelCount = 2; break; default: if (!isMultichannelConfigSupported(channelConfig)) { loge("getMinBufferSize(): Invalid channel configuration."); return ERROR_BAD_VALUE; } else { channelCount = AudioFormat.channelCountFromOutChannelMask(channelConfig); } } if (!AudioFormat.isPublicEncoding(audioFormat)) { loge("getMinBufferSize(): Invalid audio format."); return ERROR_BAD_VALUE; } // sample rate, note these values are subject to change // Note: AudioFormat.SAMPLE_RATE_UNSPECIFIED is not allowed if ( (sampleRateInHz < AudioFormat.SAMPLE_RATE_HZ_MIN) || (sampleRateInHz > AudioFormat.SAMPLE_RATE_HZ_MAX) ) { loge("getMinBufferSize(): " + sampleRateInHz + " Hz is not a supported sample rate."); return ERROR_BAD_VALUE; } int size = native_get_min_buff_size(sampleRateInHz, channelCount, audioFormat); if (size <= 0) { loge("getMinBufferSize(): error querying hardware"); return ERROR; } else { return size; } } /** * Returns the audio session ID. * * @return the ID of the audio session this AudioTrack belongs to. */ public int getAudioSessionId() { return mSessionId; } /** * Poll for a timestamp on demand. *

* If you need to track timestamps during initial warmup or after a routing or mode change, * you should request a new timestamp periodically until the reported timestamps * show that the frame position is advancing, or until it becomes clear that * timestamps are unavailable for this route. *

* After the clock is advancing at a stable rate, * query for a new timestamp approximately once every 10 seconds to once per minute. * Calling this method more often is inefficient. * It is also counter-productive to call this method more often than recommended, * because the short-term differences between successive timestamp reports are not meaningful. * If you need a high-resolution mapping between frame position and presentation time, * consider implementing that at application level, based on low-resolution timestamps. *

* The audio data at the returned position may either already have been * presented, or may have not yet been presented but is committed to be presented. * It is not possible to request the time corresponding to a particular position, * or to request the (fractional) position corresponding to a particular time. * If you need such features, consider implementing them at application level. * * @param timestamp a reference to a non-null AudioTimestamp instance allocated * and owned by caller. * @return true if a timestamp is available, or false if no timestamp is available. * If a timestamp if available, * the AudioTimestamp instance is filled in with a position in frame units, together * with the estimated time when that frame was presented or is committed to * be presented. * In the case that no timestamp is available, any supplied instance is left unaltered. * A timestamp may be temporarily unavailable while the audio clock is stabilizing, * or during and immediately after a route change. * A timestamp is permanently unavailable for a given route if the route does not support * timestamps. In this case, the approximate frame position can be obtained * using {@link #getPlaybackHeadPosition}. * However, it may be useful to continue to query for * timestamps occasionally, to recover after a route change. */ // Add this text when the "on new timestamp" API is added: // Use if you need to get the most recent timestamp outside of the event callback handler. public boolean getTimestamp(AudioTimestamp timestamp) { if (timestamp == null) { throw new IllegalArgumentException(); } // It's unfortunate, but we have to either create garbage every time or use synchronized long[] longArray = new long[2]; int ret = native_get_timestamp(longArray); if (ret != SUCCESS) { return false; } timestamp.framePosition = longArray[0]; timestamp.nanoTime = longArray[1]; return true; } /** * Poll for a timestamp on demand. *

* Same as {@link #getTimestamp(AudioTimestamp)} but with a more useful return code. * * @param timestamp a reference to a non-null AudioTimestamp instance allocated * and owned by caller. * @return {@link #SUCCESS} if a timestamp is available * {@link #ERROR_WOULD_BLOCK} if called in STOPPED or FLUSHED state, or if called * immediately after start/ACTIVE, when the number of frames consumed is less than the * overall hardware latency to physical output. In WOULD_BLOCK cases, one might poll * again, or use {@link #getPlaybackHeadPosition}, or use 0 position and current time * for the timestamp. * {@link #ERROR_DEAD_OBJECT} if the AudioTrack is not valid anymore and * needs to be recreated. * {@link #ERROR_INVALID_OPERATION} if current route does not support * timestamps. In this case, the approximate frame position can be obtained * using {@link #getPlaybackHeadPosition}. * * The AudioTimestamp instance is filled in with a position in frame units, together * with the estimated time when that frame was presented or is committed to * be presented. * @hide */ // Add this text when the "on new timestamp" API is added: // Use if you need to get the most recent timestamp outside of the event callback handler. public int getTimestampWithStatus(AudioTimestamp timestamp) { if (timestamp == null) { throw new IllegalArgumentException(); } // It's unfortunate, but we have to either create garbage every time or use synchronized long[] longArray = new long[2]; int ret = native_get_timestamp(longArray); timestamp.framePosition = longArray[0]; timestamp.nanoTime = longArray[1]; return ret; } //-------------------------------------------------------------------------- // Initialization / configuration //-------------------- /** * Sets the listener the AudioTrack notifies when a previously set marker is reached or * for each periodic playback head position update. * Notifications will be received in the same thread as the one in which the AudioTrack * instance was created. * @param listener */ public void setPlaybackPositionUpdateListener(OnPlaybackPositionUpdateListener listener) { setPlaybackPositionUpdateListener(listener, null); } /** * Sets the listener the AudioTrack notifies when a previously set marker is reached or * for each periodic playback head position update. * Use this method to receive AudioTrack events in the Handler associated with another * thread than the one in which you created the AudioTrack instance. * @param listener * @param handler the Handler that will receive the event notification messages. */ public void setPlaybackPositionUpdateListener(OnPlaybackPositionUpdateListener listener, Handler handler) { if (listener != null) { mEventHandlerDelegate = new NativePositionEventHandlerDelegate(this, listener, handler); } else { mEventHandlerDelegate = null; } } private static float clampGainOrLevel(float gainOrLevel) { if (Float.isNaN(gainOrLevel)) { throw new IllegalArgumentException(); } if (gainOrLevel < GAIN_MIN) { gainOrLevel = GAIN_MIN; } else if (gainOrLevel > GAIN_MAX) { gainOrLevel = GAIN_MAX; } return gainOrLevel; } /** * Sets the specified left and right output gain values on the AudioTrack. *

Gain values are clamped to the closed interval [0.0, max] where * max is the value of {@link #getMaxVolume}. * A value of 0.0 results in zero gain (silence), and * a value of 1.0 means unity gain (signal unchanged). * The default value is 1.0 meaning unity gain. *

The word "volume" in the API name is historical; this is actually a linear gain. * @param leftGain output gain for the left channel. * @param rightGain output gain for the right channel * @return error code or success, see {@link #SUCCESS}, * {@link #ERROR_INVALID_OPERATION} * @deprecated Applications should use {@link #setVolume} instead, as it * more gracefully scales down to mono, and up to multi-channel content beyond stereo. */ @Deprecated public int setStereoVolume(float leftGain, float rightGain) { if (mState == STATE_UNINITIALIZED) { return ERROR_INVALID_OPERATION; } baseSetVolume(leftGain, rightGain); return SUCCESS; } @Override void playerSetVolume(boolean muting, float leftVolume, float rightVolume) { leftVolume = clampGainOrLevel(muting ? 0.0f : leftVolume); rightVolume = clampGainOrLevel(muting ? 0.0f : rightVolume); native_setVolume(leftVolume, rightVolume); } /** * Sets the specified output gain value on all channels of this track. *

Gain values are clamped to the closed interval [0.0, max] where * max is the value of {@link #getMaxVolume}. * A value of 0.0 results in zero gain (silence), and * a value of 1.0 means unity gain (signal unchanged). * The default value is 1.0 meaning unity gain. *

This API is preferred over {@link #setStereoVolume}, as it * more gracefully scales down to mono, and up to multi-channel content beyond stereo. *

The word "volume" in the API name is historical; this is actually a linear gain. * @param gain output gain for all channels. * @return error code or success, see {@link #SUCCESS}, * {@link #ERROR_INVALID_OPERATION} */ public int setVolume(float gain) { return setStereoVolume(gain, gain); } @Override /* package */ int playerApplyVolumeShaper( @NonNull VolumeShaper.Configuration configuration, @NonNull VolumeShaper.Operation operation) { return native_applyVolumeShaper(configuration, operation); } @Override /* package */ @Nullable VolumeShaper.State playerGetVolumeShaperState(int id) { return native_getVolumeShaperState(id); } @Override public @NonNull VolumeShaper createVolumeShaper( @NonNull VolumeShaper.Configuration configuration) { return new VolumeShaper(configuration, this); } /** * Sets the playback sample rate for this track. This sets the sampling rate at which * the audio data will be consumed and played back * (as set by the sampleRateInHz parameter in the * {@link #AudioTrack(int, int, int, int, int, int)} constructor), * not the original sampling rate of the * content. For example, setting it to half the sample rate of the content will cause the * playback to last twice as long, but will also result in a pitch shift down by one octave. * The valid sample rate range is from 1 Hz to twice the value returned by * {@link #getNativeOutputSampleRate(int)}. * Use {@link #setPlaybackParams(PlaybackParams)} for speed control. *

This method may also be used to repurpose an existing AudioTrack * for playback of content of differing sample rate, * but with identical encoding and channel mask. * @param sampleRateInHz the sample rate expressed in Hz * @return error code or success, see {@link #SUCCESS}, {@link #ERROR_BAD_VALUE}, * {@link #ERROR_INVALID_OPERATION} */ public int setPlaybackRate(int sampleRateInHz) { if (mState != STATE_INITIALIZED) { return ERROR_INVALID_OPERATION; } if (sampleRateInHz <= 0) { return ERROR_BAD_VALUE; } return native_set_playback_rate(sampleRateInHz); } /** * Sets the playback parameters. * This method returns failure if it cannot apply the playback parameters. * One possible cause is that the parameters for speed or pitch are out of range. * Another possible cause is that the AudioTrack is streaming * (see {@link #MODE_STREAM}) and the * buffer size is too small. For speeds greater than 1.0f, the AudioTrack buffer * on configuration must be larger than the speed multiplied by the minimum size * {@link #getMinBufferSize(int, int, int)}) to allow proper playback. * @param params see {@link PlaybackParams}. In particular, * speed, pitch, and audio mode should be set. * @throws IllegalArgumentException if the parameters are invalid or not accepted. * @throws IllegalStateException if track is not initialized. */ public void setPlaybackParams(@NonNull PlaybackParams params) { if (params == null) { throw new IllegalArgumentException("params is null"); } native_set_playback_params(params); } /** * Sets the position of the notification marker. At most one marker can be active. * @param markerInFrames marker position in wrapping frame units similar to * {@link #getPlaybackHeadPosition}, or zero to disable the marker. * To set a marker at a position which would appear as zero due to wraparound, * a workaround is to use a non-zero position near zero, such as -1 or 1. * @return error code or success, see {@link #SUCCESS}, {@link #ERROR_BAD_VALUE}, * {@link #ERROR_INVALID_OPERATION} */ public int setNotificationMarkerPosition(int markerInFrames) { if (mState == STATE_UNINITIALIZED) { return ERROR_INVALID_OPERATION; } return native_set_marker_pos(markerInFrames); } /** * Sets the period for the periodic notification event. * @param periodInFrames update period expressed in frames. * Zero period means no position updates. A negative period is not allowed. * @return error code or success, see {@link #SUCCESS}, {@link #ERROR_INVALID_OPERATION} */ public int setPositionNotificationPeriod(int periodInFrames) { if (mState == STATE_UNINITIALIZED) { return ERROR_INVALID_OPERATION; } return native_set_pos_update_period(periodInFrames); } /** * Sets the playback head position within the static buffer. * The track must be stopped or paused for the position to be changed, * and must use the {@link #MODE_STATIC} mode. * @param positionInFrames playback head position within buffer, expressed in frames. * Zero corresponds to start of buffer. * The position must not be greater than the buffer size in frames, or negative. * Though this method and {@link #getPlaybackHeadPosition()} have similar names, * the position values have different meanings. *
* If looping is currently enabled and the new position is greater than or equal to the * loop end marker, the behavior varies by API level: * as of {@link android.os.Build.VERSION_CODES#M}, * the looping is first disabled and then the position is set. * For earlier API levels, the behavior is unspecified. * @return error code or success, see {@link #SUCCESS}, {@link #ERROR_BAD_VALUE}, * {@link #ERROR_INVALID_OPERATION} */ public int setPlaybackHeadPosition(int positionInFrames) { if (mDataLoadMode == MODE_STREAM || mState == STATE_UNINITIALIZED || getPlayState() == PLAYSTATE_PLAYING) { return ERROR_INVALID_OPERATION; } if (!(0 <= positionInFrames && positionInFrames <= mNativeBufferSizeInFrames)) { return ERROR_BAD_VALUE; } return native_set_position(positionInFrames); } /** * Sets the loop points and the loop count. The loop can be infinite. * Similarly to setPlaybackHeadPosition, * the track must be stopped or paused for the loop points to be changed, * and must use the {@link #MODE_STATIC} mode. * @param startInFrames loop start marker expressed in frames. * Zero corresponds to start of buffer. * The start marker must not be greater than or equal to the buffer size in frames, or negative. * @param endInFrames loop end marker expressed in frames. * The total buffer size in frames corresponds to end of buffer. * The end marker must not be greater than the buffer size in frames. * For looping, the end marker must not be less than or equal to the start marker, * but to disable looping * it is permitted for start marker, end marker, and loop count to all be 0. * If any input parameters are out of range, this method returns {@link #ERROR_BAD_VALUE}. * If the loop period (endInFrames - startInFrames) is too small for the implementation to * support, * {@link #ERROR_BAD_VALUE} is returned. * The loop range is the interval [startInFrames, endInFrames). *
* As of {@link android.os.Build.VERSION_CODES#M}, the position is left unchanged, * unless it is greater than or equal to the loop end marker, in which case * it is forced to the loop start marker. * For earlier API levels, the effect on position is unspecified. * @param loopCount the number of times the loop is looped; must be greater than or equal to -1. * A value of -1 means infinite looping, and 0 disables looping. * A value of positive N means to "loop" (go back) N times. For example, * a value of one means to play the region two times in total. * @return error code or success, see {@link #SUCCESS}, {@link #ERROR_BAD_VALUE}, * {@link #ERROR_INVALID_OPERATION} */ public int setLoopPoints(int startInFrames, int endInFrames, int loopCount) { if (mDataLoadMode == MODE_STREAM || mState == STATE_UNINITIALIZED || getPlayState() == PLAYSTATE_PLAYING) { return ERROR_INVALID_OPERATION; } if (loopCount == 0) { ; // explicitly allowed as an exception to the loop region range check } else if (!(0 <= startInFrames && startInFrames < mNativeBufferSizeInFrames && startInFrames < endInFrames && endInFrames <= mNativeBufferSizeInFrames)) { return ERROR_BAD_VALUE; } return native_set_loop(startInFrames, endInFrames, loopCount); } /** * Sets the initialization state of the instance. This method was originally intended to be used * in an AudioTrack subclass constructor to set a subclass-specific post-initialization state. * However, subclasses of AudioTrack are no longer recommended, so this method is obsolete. * @param state the state of the AudioTrack instance * @deprecated Only accessible by subclasses, which are not recommended for AudioTrack. */ @Deprecated protected void setState(int state) { mState = state; } //--------------------------------------------------------- // Transport control methods //-------------------- /** * Starts playing an AudioTrack. *

* If track's creation mode is {@link #MODE_STATIC}, you must have called one of * the write methods ({@link #write(byte[], int, int)}, {@link #write(byte[], int, int, int)}, * {@link #write(short[], int, int)}, {@link #write(short[], int, int, int)}, * {@link #write(float[], int, int, int)}, or {@link #write(ByteBuffer, int, int)}) prior to * play(). *

* If the mode is {@link #MODE_STREAM}, you can optionally prime the data path prior to * calling play(), by writing up to bufferSizeInBytes (from constructor). * If you don't call write() first, or if you call write() but with an insufficient amount of * data, then the track will be in underrun state at play(). In this case, * playback will not actually start playing until the data path is filled to a * device-specific minimum level. This requirement for the path to be filled * to a minimum level is also true when resuming audio playback after calling stop(). * Similarly the buffer will need to be filled up again after * the track underruns due to failure to call write() in a timely manner with sufficient data. * For portability, an application should prime the data path to the maximum allowed * by writing data until the write() method returns a short transfer count. * This allows play() to start immediately, and reduces the chance of underrun. * * @throws IllegalStateException if the track isn't properly initialized */ public void play() throws IllegalStateException { if (mState != STATE_INITIALIZED) { throw new IllegalStateException("play() called on uninitialized AudioTrack."); } //FIXME use lambda to pass startImpl to superclass final int delay = getStartDelayMs(); if (delay == 0) { startImpl(); } else { new Thread() { public void run() { try { Thread.sleep(delay); } catch (InterruptedException e) { e.printStackTrace(); } baseSetStartDelayMs(0); try { startImpl(); } catch (IllegalStateException e) { // fail silently for a state exception when it is happening after // a delayed start, as the player state could have changed between the // call to start() and the execution of startImpl() } } }.start(); } } private void startImpl() { synchronized(mPlayStateLock) { baseStart(); native_start(); mPlayState = PLAYSTATE_PLAYING; } } /** * Stops playing the audio data. * When used on an instance created in {@link #MODE_STREAM} mode, audio will stop playing * after the last buffer that was written has been played. For an immediate stop, use * {@link #pause()}, followed by {@link #flush()} to discard audio data that hasn't been played * back yet. * @throws IllegalStateException */ public void stop() throws IllegalStateException { if (mState != STATE_INITIALIZED) { throw new IllegalStateException("stop() called on uninitialized AudioTrack."); } // stop playing synchronized(mPlayStateLock) { native_stop(); baseStop(); mPlayState = PLAYSTATE_STOPPED; mAvSyncHeader = null; mAvSyncBytesRemaining = 0; } } /** * Pauses the playback of the audio data. Data that has not been played * back will not be discarded. Subsequent calls to {@link #play} will play * this data back. See {@link #flush()} to discard this data. * * @throws IllegalStateException */ public void pause() throws IllegalStateException { if (mState != STATE_INITIALIZED) { throw new IllegalStateException("pause() called on uninitialized AudioTrack."); } // pause playback synchronized(mPlayStateLock) { native_pause(); basePause(); mPlayState = PLAYSTATE_PAUSED; } } //--------------------------------------------------------- // Audio data supply //-------------------- /** * Flushes the audio data currently queued for playback. Any data that has * been written but not yet presented will be discarded. No-op if not stopped or paused, * or if the track's creation mode is not {@link #MODE_STREAM}. *
Note that although data written but not yet presented is discarded, there is no * guarantee that all of the buffer space formerly used by that data * is available for a subsequent write. * For example, a call to {@link #write(byte[], int, int)} with sizeInBytes * less than or equal to the total buffer size * may return a short actual transfer count. */ public void flush() { if (mState == STATE_INITIALIZED) { // flush the data in native layer native_flush(); mAvSyncHeader = null; mAvSyncBytesRemaining = 0; } } /** * Writes the audio data to the audio sink for playback (streaming mode), * or copies audio data for later playback (static buffer mode). * The format specified in the AudioTrack constructor should be * {@link AudioFormat#ENCODING_PCM_8BIT} to correspond to the data in the array. * The format can be {@link AudioFormat#ENCODING_PCM_16BIT}, but this is deprecated. *

* In streaming mode, the write will normally block until all the data has been enqueued for * playback, and will return a full transfer count. However, if the track is stopped or paused * on entry, or another thread interrupts the write by calling stop or pause, or an I/O error * occurs during the write, then the write may return a short transfer count. *

* In static buffer mode, copies the data to the buffer starting at offset 0. * Note that the actual playback of this data might occur after this function returns. * * @param audioData the array that holds the data to play. * @param offsetInBytes the offset expressed in bytes in audioData where the data to write * starts. * Must not be negative, or cause the data access to go out of bounds of the array. * @param sizeInBytes the number of bytes to write in audioData after the offset. * Must not be negative, or cause the data access to go out of bounds of the array. * @return zero or the positive number of bytes that were written, or one of the following * error codes. The number of bytes will be a multiple of the frame size in bytes * not to exceed sizeInBytes. *

* This is equivalent to {@link #write(byte[], int, int, int)} with writeMode * set to {@link #WRITE_BLOCKING}. */ public int write(@NonNull byte[] audioData, int offsetInBytes, int sizeInBytes) { return write(audioData, offsetInBytes, sizeInBytes, WRITE_BLOCKING); } /** * Writes the audio data to the audio sink for playback (streaming mode), * or copies audio data for later playback (static buffer mode). * The format specified in the AudioTrack constructor should be * {@link AudioFormat#ENCODING_PCM_8BIT} to correspond to the data in the array. * The format can be {@link AudioFormat#ENCODING_PCM_16BIT}, but this is deprecated. *

* In streaming mode, the blocking behavior depends on the write mode. If the write mode is * {@link #WRITE_BLOCKING}, the write will normally block until all the data has been enqueued * for playback, and will return a full transfer count. However, if the write mode is * {@link #WRITE_NON_BLOCKING}, or the track is stopped or paused on entry, or another thread * interrupts the write by calling stop or pause, or an I/O error * occurs during the write, then the write may return a short transfer count. *

* In static buffer mode, copies the data to the buffer starting at offset 0, * and the write mode is ignored. * Note that the actual playback of this data might occur after this function returns. * * @param audioData the array that holds the data to play. * @param offsetInBytes the offset expressed in bytes in audioData where the data to write * starts. * Must not be negative, or cause the data access to go out of bounds of the array. * @param sizeInBytes the number of bytes to write in audioData after the offset. * Must not be negative, or cause the data access to go out of bounds of the array. * @param writeMode one of {@link #WRITE_BLOCKING}, {@link #WRITE_NON_BLOCKING}. It has no * effect in static mode. *
With {@link #WRITE_BLOCKING}, the write will block until all data has been written * to the audio sink. *
With {@link #WRITE_NON_BLOCKING}, the write will return immediately after * queuing as much audio data for playback as possible without blocking. * @return zero or the positive number of bytes that were written, or one of the following * error codes. The number of bytes will be a multiple of the frame size in bytes * not to exceed sizeInBytes. *

*/ public int write(@NonNull byte[] audioData, int offsetInBytes, int sizeInBytes, @WriteMode int writeMode) { if (mState == STATE_UNINITIALIZED || mAudioFormat == AudioFormat.ENCODING_PCM_FLOAT) { return ERROR_INVALID_OPERATION; } if ((writeMode != WRITE_BLOCKING) && (writeMode != WRITE_NON_BLOCKING)) { Log.e(TAG, "AudioTrack.write() called with invalid blocking mode"); return ERROR_BAD_VALUE; } if ( (audioData == null) || (offsetInBytes < 0 ) || (sizeInBytes < 0) || (offsetInBytes + sizeInBytes < 0) // detect integer overflow || (offsetInBytes + sizeInBytes > audioData.length)) { return ERROR_BAD_VALUE; } int ret = native_write_byte(audioData, offsetInBytes, sizeInBytes, mAudioFormat, writeMode == WRITE_BLOCKING); if ((mDataLoadMode == MODE_STATIC) && (mState == STATE_NO_STATIC_DATA) && (ret > 0)) { // benign race with respect to other APIs that read mState mState = STATE_INITIALIZED; } return ret; } /** * Writes the audio data to the audio sink for playback (streaming mode), * or copies audio data for later playback (static buffer mode). * The format specified in the AudioTrack constructor should be * {@link AudioFormat#ENCODING_PCM_16BIT} to correspond to the data in the array. *

* In streaming mode, the write will normally block until all the data has been enqueued for * playback, and will return a full transfer count. However, if the track is stopped or paused * on entry, or another thread interrupts the write by calling stop or pause, or an I/O error * occurs during the write, then the write may return a short transfer count. *

* In static buffer mode, copies the data to the buffer starting at offset 0. * Note that the actual playback of this data might occur after this function returns. * * @param audioData the array that holds the data to play. * @param offsetInShorts the offset expressed in shorts in audioData where the data to play * starts. * Must not be negative, or cause the data access to go out of bounds of the array. * @param sizeInShorts the number of shorts to read in audioData after the offset. * Must not be negative, or cause the data access to go out of bounds of the array. * @return zero or the positive number of shorts that were written, or one of the following * error codes. The number of shorts will be a multiple of the channel count not to * exceed sizeInShorts. *

* This is equivalent to {@link #write(short[], int, int, int)} with writeMode * set to {@link #WRITE_BLOCKING}. */ public int write(@NonNull short[] audioData, int offsetInShorts, int sizeInShorts) { return write(audioData, offsetInShorts, sizeInShorts, WRITE_BLOCKING); } /** * Writes the audio data to the audio sink for playback (streaming mode), * or copies audio data for later playback (static buffer mode). * The format specified in the AudioTrack constructor should be * {@link AudioFormat#ENCODING_PCM_16BIT} to correspond to the data in the array. *

* In streaming mode, the blocking behavior depends on the write mode. If the write mode is * {@link #WRITE_BLOCKING}, the write will normally block until all the data has been enqueued * for playback, and will return a full transfer count. However, if the write mode is * {@link #WRITE_NON_BLOCKING}, or the track is stopped or paused on entry, or another thread * interrupts the write by calling stop or pause, or an I/O error * occurs during the write, then the write may return a short transfer count. *

* In static buffer mode, copies the data to the buffer starting at offset 0. * Note that the actual playback of this data might occur after this function returns. * * @param audioData the array that holds the data to write. * @param offsetInShorts the offset expressed in shorts in audioData where the data to write * starts. * Must not be negative, or cause the data access to go out of bounds of the array. * @param sizeInShorts the number of shorts to read in audioData after the offset. * Must not be negative, or cause the data access to go out of bounds of the array. * @param writeMode one of {@link #WRITE_BLOCKING}, {@link #WRITE_NON_BLOCKING}. It has no * effect in static mode. *
With {@link #WRITE_BLOCKING}, the write will block until all data has been written * to the audio sink. *
With {@link #WRITE_NON_BLOCKING}, the write will return immediately after * queuing as much audio data for playback as possible without blocking. * @return zero or the positive number of shorts that were written, or one of the following * error codes. The number of shorts will be a multiple of the channel count not to * exceed sizeInShorts. *

*/ public int write(@NonNull short[] audioData, int offsetInShorts, int sizeInShorts, @WriteMode int writeMode) { if (mState == STATE_UNINITIALIZED || mAudioFormat == AudioFormat.ENCODING_PCM_FLOAT) { return ERROR_INVALID_OPERATION; } if ((writeMode != WRITE_BLOCKING) && (writeMode != WRITE_NON_BLOCKING)) { Log.e(TAG, "AudioTrack.write() called with invalid blocking mode"); return ERROR_BAD_VALUE; } if ( (audioData == null) || (offsetInShorts < 0 ) || (sizeInShorts < 0) || (offsetInShorts + sizeInShorts < 0) // detect integer overflow || (offsetInShorts + sizeInShorts > audioData.length)) { return ERROR_BAD_VALUE; } int ret = native_write_short(audioData, offsetInShorts, sizeInShorts, mAudioFormat, writeMode == WRITE_BLOCKING); if ((mDataLoadMode == MODE_STATIC) && (mState == STATE_NO_STATIC_DATA) && (ret > 0)) { // benign race with respect to other APIs that read mState mState = STATE_INITIALIZED; } return ret; } /** * Writes the audio data to the audio sink for playback (streaming mode), * or copies audio data for later playback (static buffer mode). * The format specified in the AudioTrack constructor should be * {@link AudioFormat#ENCODING_PCM_FLOAT} to correspond to the data in the array. *

* In streaming mode, the blocking behavior depends on the write mode. If the write mode is * {@link #WRITE_BLOCKING}, the write will normally block until all the data has been enqueued * for playback, and will return a full transfer count. However, if the write mode is * {@link #WRITE_NON_BLOCKING}, or the track is stopped or paused on entry, or another thread * interrupts the write by calling stop or pause, or an I/O error * occurs during the write, then the write may return a short transfer count. *

* In static buffer mode, copies the data to the buffer starting at offset 0, * and the write mode is ignored. * Note that the actual playback of this data might occur after this function returns. * * @param audioData the array that holds the data to write. * The implementation does not clip for sample values within the nominal range * [-1.0f, 1.0f], provided that all gains in the audio pipeline are * less than or equal to unity (1.0f), and in the absence of post-processing effects * that could add energy, such as reverb. For the convenience of applications * that compute samples using filters with non-unity gain, * sample values +3 dB beyond the nominal range are permitted. * However such values may eventually be limited or clipped, depending on various gains * and later processing in the audio path. Therefore applications are encouraged * to provide samples values within the nominal range. * @param offsetInFloats the offset, expressed as a number of floats, * in audioData where the data to write starts. * Must not be negative, or cause the data access to go out of bounds of the array. * @param sizeInFloats the number of floats to write in audioData after the offset. * Must not be negative, or cause the data access to go out of bounds of the array. * @param writeMode one of {@link #WRITE_BLOCKING}, {@link #WRITE_NON_BLOCKING}. It has no * effect in static mode. *
With {@link #WRITE_BLOCKING}, the write will block until all data has been written * to the audio sink. *
With {@link #WRITE_NON_BLOCKING}, the write will return immediately after * queuing as much audio data for playback as possible without blocking. * @return zero or the positive number of floats that were written, or one of the following * error codes. The number of floats will be a multiple of the channel count not to * exceed sizeInFloats. *

*/ public int write(@NonNull float[] audioData, int offsetInFloats, int sizeInFloats, @WriteMode int writeMode) { if (mState == STATE_UNINITIALIZED) { Log.e(TAG, "AudioTrack.write() called in invalid state STATE_UNINITIALIZED"); return ERROR_INVALID_OPERATION; } if (mAudioFormat != AudioFormat.ENCODING_PCM_FLOAT) { Log.e(TAG, "AudioTrack.write(float[] ...) requires format ENCODING_PCM_FLOAT"); return ERROR_INVALID_OPERATION; } if ((writeMode != WRITE_BLOCKING) && (writeMode != WRITE_NON_BLOCKING)) { Log.e(TAG, "AudioTrack.write() called with invalid blocking mode"); return ERROR_BAD_VALUE; } if ( (audioData == null) || (offsetInFloats < 0 ) || (sizeInFloats < 0) || (offsetInFloats + sizeInFloats < 0) // detect integer overflow || (offsetInFloats + sizeInFloats > audioData.length)) { Log.e(TAG, "AudioTrack.write() called with invalid array, offset, or size"); return ERROR_BAD_VALUE; } int ret = native_write_float(audioData, offsetInFloats, sizeInFloats, mAudioFormat, writeMode == WRITE_BLOCKING); if ((mDataLoadMode == MODE_STATIC) && (mState == STATE_NO_STATIC_DATA) && (ret > 0)) { // benign race with respect to other APIs that read mState mState = STATE_INITIALIZED; } return ret; } /** * Writes the audio data to the audio sink for playback (streaming mode), * or copies audio data for later playback (static buffer mode). * The audioData in ByteBuffer should match the format specified in the AudioTrack constructor. *

* In streaming mode, the blocking behavior depends on the write mode. If the write mode is * {@link #WRITE_BLOCKING}, the write will normally block until all the data has been enqueued * for playback, and will return a full transfer count. However, if the write mode is * {@link #WRITE_NON_BLOCKING}, or the track is stopped or paused on entry, or another thread * interrupts the write by calling stop or pause, or an I/O error * occurs during the write, then the write may return a short transfer count. *

* In static buffer mode, copies the data to the buffer starting at offset 0, * and the write mode is ignored. * Note that the actual playback of this data might occur after this function returns. * * @param audioData the buffer that holds the data to write, starting at the position reported * by audioData.position(). *
Note that upon return, the buffer position (audioData.position()) will * have been advanced to reflect the amount of data that was successfully written to * the AudioTrack. * @param sizeInBytes number of bytes to write. It is recommended but not enforced * that the number of bytes requested be a multiple of the frame size (sample size in * bytes multiplied by the channel count). *
Note this may differ from audioData.remaining(), but cannot exceed it. * @param writeMode one of {@link #WRITE_BLOCKING}, {@link #WRITE_NON_BLOCKING}. It has no * effect in static mode. *
With {@link #WRITE_BLOCKING}, the write will block until all data has been written * to the audio sink. *
With {@link #WRITE_NON_BLOCKING}, the write will return immediately after * queuing as much audio data for playback as possible without blocking. * @return zero or the positive number of bytes that were written, or one of the following * error codes. *

*/ public int write(@NonNull ByteBuffer audioData, int sizeInBytes, @WriteMode int writeMode) { if (mState == STATE_UNINITIALIZED) { Log.e(TAG, "AudioTrack.write() called in invalid state STATE_UNINITIALIZED"); return ERROR_INVALID_OPERATION; } if ((writeMode != WRITE_BLOCKING) && (writeMode != WRITE_NON_BLOCKING)) { Log.e(TAG, "AudioTrack.write() called with invalid blocking mode"); return ERROR_BAD_VALUE; } if ( (audioData == null) || (sizeInBytes < 0) || (sizeInBytes > audioData.remaining())) { Log.e(TAG, "AudioTrack.write() called with invalid size (" + sizeInBytes + ") value"); return ERROR_BAD_VALUE; } int ret = 0; if (audioData.isDirect()) { ret = native_write_native_bytes(audioData, audioData.position(), sizeInBytes, mAudioFormat, writeMode == WRITE_BLOCKING); } else { ret = native_write_byte(NioUtils.unsafeArray(audioData), NioUtils.unsafeArrayOffset(audioData) + audioData.position(), sizeInBytes, mAudioFormat, writeMode == WRITE_BLOCKING); } if ((mDataLoadMode == MODE_STATIC) && (mState == STATE_NO_STATIC_DATA) && (ret > 0)) { // benign race with respect to other APIs that read mState mState = STATE_INITIALIZED; } if (ret > 0) { audioData.position(audioData.position() + ret); } return ret; } /** * Writes the audio data to the audio sink for playback in streaming mode on a HW_AV_SYNC track. * The blocking behavior will depend on the write mode. * @param audioData the buffer that holds the data to write, starting at the position reported * by audioData.position(). *
Note that upon return, the buffer position (audioData.position()) will * have been advanced to reflect the amount of data that was successfully written to * the AudioTrack. * @param sizeInBytes number of bytes to write. It is recommended but not enforced * that the number of bytes requested be a multiple of the frame size (sample size in * bytes multiplied by the channel count). *
Note this may differ from audioData.remaining(), but cannot exceed it. * @param writeMode one of {@link #WRITE_BLOCKING}, {@link #WRITE_NON_BLOCKING}. *
With {@link #WRITE_BLOCKING}, the write will block until all data has been written * to the audio sink. *
With {@link #WRITE_NON_BLOCKING}, the write will return immediately after * queuing as much audio data for playback as possible without blocking. * @param timestamp The timestamp of the first decodable audio frame in the provided audioData. * @return zero or the positive number of bytes that were written, or one of the following * error codes. * */ public int write(@NonNull ByteBuffer audioData, int sizeInBytes, @WriteMode int writeMode, long timestamp) { if (mState == STATE_UNINITIALIZED) { Log.e(TAG, "AudioTrack.write() called in invalid state STATE_UNINITIALIZED"); return ERROR_INVALID_OPERATION; } if ((writeMode != WRITE_BLOCKING) && (writeMode != WRITE_NON_BLOCKING)) { Log.e(TAG, "AudioTrack.write() called with invalid blocking mode"); return ERROR_BAD_VALUE; } if (mDataLoadMode != MODE_STREAM) { Log.e(TAG, "AudioTrack.write() with timestamp called for non-streaming mode track"); return ERROR_INVALID_OPERATION; } if ((mAttributes.getFlags() & AudioAttributes.FLAG_HW_AV_SYNC) == 0) { Log.d(TAG, "AudioTrack.write() called on a regular AudioTrack. Ignoring pts..."); return write(audioData, sizeInBytes, writeMode); } if ((audioData == null) || (sizeInBytes < 0) || (sizeInBytes > audioData.remaining())) { Log.e(TAG, "AudioTrack.write() called with invalid size (" + sizeInBytes + ") value"); return ERROR_BAD_VALUE; } // create timestamp header if none exists if (mAvSyncHeader == null) { mAvSyncHeader = ByteBuffer.allocate(16); mAvSyncHeader.order(ByteOrder.BIG_ENDIAN); mAvSyncHeader.putInt(0x55550001); } if (mAvSyncBytesRemaining == 0) { mAvSyncHeader.putInt(4, sizeInBytes); mAvSyncHeader.putLong(8, timestamp); mAvSyncHeader.position(0); mAvSyncBytesRemaining = sizeInBytes; } // write timestamp header if not completely written already int ret = 0; if (mAvSyncHeader.remaining() != 0) { ret = write(mAvSyncHeader, mAvSyncHeader.remaining(), writeMode); if (ret < 0) { Log.e(TAG, "AudioTrack.write() could not write timestamp header!"); mAvSyncHeader = null; mAvSyncBytesRemaining = 0; return ret; } if (mAvSyncHeader.remaining() > 0) { Log.v(TAG, "AudioTrack.write() partial timestamp header written."); return 0; } } // write audio data int sizeToWrite = Math.min(mAvSyncBytesRemaining, sizeInBytes); ret = write(audioData, sizeToWrite, writeMode); if (ret < 0) { Log.e(TAG, "AudioTrack.write() could not write audio data!"); mAvSyncHeader = null; mAvSyncBytesRemaining = 0; return ret; } mAvSyncBytesRemaining -= ret; return ret; } /** * Sets the playback head position within the static buffer to zero, * that is it rewinds to start of static buffer. * The track must be stopped or paused, and * the track's creation mode must be {@link #MODE_STATIC}. *

* As of {@link android.os.Build.VERSION_CODES#M}, also resets the value returned by * {@link #getPlaybackHeadPosition()} to zero. * For earlier API levels, the reset behavior is unspecified. *

* Use {@link #setPlaybackHeadPosition(int)} with a zero position * if the reset of getPlaybackHeadPosition() is not needed. * @return error code or success, see {@link #SUCCESS}, {@link #ERROR_BAD_VALUE}, * {@link #ERROR_INVALID_OPERATION} */ public int reloadStaticData() { if (mDataLoadMode == MODE_STREAM || mState != STATE_INITIALIZED) { return ERROR_INVALID_OPERATION; } return native_reload_static(); } //-------------------------------------------------------------------------- // Audio effects management //-------------------- /** * Attaches an auxiliary effect to the audio track. A typical auxiliary * effect is a reverberation effect which can be applied on any sound source * that directs a certain amount of its energy to this effect. This amount * is defined by setAuxEffectSendLevel(). * {@see #setAuxEffectSendLevel(float)}. *

After creating an auxiliary effect (e.g. * {@link android.media.audiofx.EnvironmentalReverb}), retrieve its ID with * {@link android.media.audiofx.AudioEffect#getId()} and use it when calling * this method to attach the audio track to the effect. *

To detach the effect from the audio track, call this method with a * null effect id. * * @param effectId system wide unique id of the effect to attach * @return error code or success, see {@link #SUCCESS}, * {@link #ERROR_INVALID_OPERATION}, {@link #ERROR_BAD_VALUE} */ public int attachAuxEffect(int effectId) { if (mState == STATE_UNINITIALIZED) { return ERROR_INVALID_OPERATION; } return native_attachAuxEffect(effectId); } /** * Sets the send level of the audio track to the attached auxiliary effect * {@link #attachAuxEffect(int)}. Effect levels * are clamped to the closed interval [0.0, max] where * max is the value of {@link #getMaxVolume}. * A value of 0.0 results in no effect, and a value of 1.0 is full send. *

By default the send level is 0.0f, so even if an effect is attached to the player * this method must be called for the effect to be applied. *

Note that the passed level value is a linear scalar. UI controls should be scaled * logarithmically: the gain applied by audio framework ranges from -72dB to at least 0dB, * so an appropriate conversion from linear UI input x to level is: * x == 0 -> level = 0 * 0 < x <= R -> level = 10^(72*(x-R)/20/R) * * @param level linear send level * @return error code or success, see {@link #SUCCESS}, * {@link #ERROR_INVALID_OPERATION}, {@link #ERROR} */ public int setAuxEffectSendLevel(float level) { if (mState == STATE_UNINITIALIZED) { return ERROR_INVALID_OPERATION; } return baseSetAuxEffectSendLevel(level); } @Override int playerSetAuxEffectSendLevel(boolean muting, float level) { level = clampGainOrLevel(muting ? 0.0f : level); int err = native_setAuxEffectSendLevel(level); return err == 0 ? SUCCESS : ERROR; } //-------------------------------------------------------------------------- // Explicit Routing //-------------------- private AudioDeviceInfo mPreferredDevice = null; /** * Specifies an audio device (via an {@link AudioDeviceInfo} object) to route * the output from this AudioTrack. * @param deviceInfo The {@link AudioDeviceInfo} specifying the audio sink. * If deviceInfo is null, default routing is restored. * @return true if succesful, false if the specified {@link AudioDeviceInfo} is non-null and * does not correspond to a valid audio output device. */ @Override public boolean setPreferredDevice(AudioDeviceInfo deviceInfo) { // Do some validation.... if (deviceInfo != null && !deviceInfo.isSink()) { return false; } int preferredDeviceId = deviceInfo != null ? deviceInfo.getId() : 0; boolean status = native_setOutputDevice(preferredDeviceId); if (status == true) { synchronized (this) { mPreferredDevice = deviceInfo; } } return status; } /** * Returns the selected output specified by {@link #setPreferredDevice}. Note that this * is not guaranteed to correspond to the actual device being used for playback. */ @Override public AudioDeviceInfo getPreferredDevice() { synchronized (this) { return mPreferredDevice; } } /** * Returns an {@link AudioDeviceInfo} identifying the current routing of this AudioTrack. * Note: The query is only valid if the AudioTrack is currently playing. If it is not, * getRoutedDevice() will return null. */ @Override public AudioDeviceInfo getRoutedDevice() { int deviceId = native_getRoutedDeviceId(); if (deviceId == 0) { return null; } AudioDeviceInfo[] devices = AudioManager.getDevicesStatic(AudioManager.GET_DEVICES_OUTPUTS); for (int i = 0; i < devices.length; i++) { if (devices[i].getId() == deviceId) { return devices[i]; } } return null; } /* * Call BEFORE adding a routing callback handler. */ private void testEnableNativeRoutingCallbacksLocked() { if (mRoutingChangeListeners.size() == 0) { native_enableDeviceCallback(); } } /* * Call AFTER removing a routing callback handler. */ private void testDisableNativeRoutingCallbacksLocked() { if (mRoutingChangeListeners.size() == 0) { native_disableDeviceCallback(); } } //-------------------------------------------------------------------------- // (Re)Routing Info //-------------------- /** * The list of AudioRouting.OnRoutingChangedListener interfaces added (with * {@link #addOnRoutingChangedListener(android.media.AudioRouting.OnRoutingChangedListener, Handler)} * by an app to receive (re)routing notifications. */ @GuardedBy("mRoutingChangeListeners") private ArrayMap mRoutingChangeListeners = new ArrayMap<>(); /** * Adds an {@link AudioRouting.OnRoutingChangedListener} to receive notifications of routing * changes on this AudioTrack. * @param listener The {@link AudioRouting.OnRoutingChangedListener} interface to receive * notifications of rerouting events. * @param handler Specifies the {@link Handler} object for the thread on which to execute * the callback. If null, the {@link Handler} associated with the main * {@link Looper} will be used. */ @Override public void addOnRoutingChangedListener(AudioRouting.OnRoutingChangedListener listener, Handler handler) { synchronized (mRoutingChangeListeners) { if (listener != null && !mRoutingChangeListeners.containsKey(listener)) { testEnableNativeRoutingCallbacksLocked(); mRoutingChangeListeners.put( listener, new NativeRoutingEventHandlerDelegate(this, listener, handler != null ? handler : new Handler(mInitializationLooper))); } } } /** * Removes an {@link AudioRouting.OnRoutingChangedListener} which has been previously added * to receive rerouting notifications. * @param listener The previously added {@link AudioRouting.OnRoutingChangedListener} interface * to remove. */ @Override public void removeOnRoutingChangedListener(AudioRouting.OnRoutingChangedListener listener) { synchronized (mRoutingChangeListeners) { if (mRoutingChangeListeners.containsKey(listener)) { mRoutingChangeListeners.remove(listener); } testDisableNativeRoutingCallbacksLocked(); } } //-------------------------------------------------------------------------- // (Re)Routing Info //-------------------- /** * Defines the interface by which applications can receive notifications of * routing changes for the associated {@link AudioTrack}. * * @deprecated users should switch to the general purpose * {@link AudioRouting.OnRoutingChangedListener} class instead. */ @Deprecated public interface OnRoutingChangedListener extends AudioRouting.OnRoutingChangedListener { /** * Called when the routing of an AudioTrack changes from either and * explicit or policy rerouting. Use {@link #getRoutedDevice()} to * retrieve the newly routed-to device. */ public void onRoutingChanged(AudioTrack audioTrack); @Override default public void onRoutingChanged(AudioRouting router) { if (router instanceof AudioTrack) { onRoutingChanged((AudioTrack) router); } } } /** * Adds an {@link OnRoutingChangedListener} to receive notifications of routing changes * on this AudioTrack. * @param listener The {@link OnRoutingChangedListener} interface to receive notifications * of rerouting events. * @param handler Specifies the {@link Handler} object for the thread on which to execute * the callback. If null, the {@link Handler} associated with the main * {@link Looper} will be used. * @deprecated users should switch to the general purpose * {@link AudioRouting.OnRoutingChangedListener} class instead. */ @Deprecated public void addOnRoutingChangedListener(OnRoutingChangedListener listener, android.os.Handler handler) { addOnRoutingChangedListener((AudioRouting.OnRoutingChangedListener) listener, handler); } /** * Removes an {@link OnRoutingChangedListener} which has been previously added * to receive rerouting notifications. * @param listener The previously added {@link OnRoutingChangedListener} interface to remove. * @deprecated users should switch to the general purpose * {@link AudioRouting.OnRoutingChangedListener} class instead. */ @Deprecated public void removeOnRoutingChangedListener(OnRoutingChangedListener listener) { removeOnRoutingChangedListener((AudioRouting.OnRoutingChangedListener) listener); } /** * Sends device list change notification to all listeners. */ private void broadcastRoutingChange() { AudioManager.resetAudioPortGeneration(); synchronized (mRoutingChangeListeners) { for (NativeRoutingEventHandlerDelegate delegate : mRoutingChangeListeners.values()) { Handler handler = delegate.getHandler(); if (handler != null) { handler.sendEmptyMessage(AudioSystem.NATIVE_EVENT_ROUTING_CHANGE); } } } } //--------------------------------------------------------- // Interface definitions //-------------------- /** * Interface definition for a callback to be invoked when the playback head position of * an AudioTrack has reached a notification marker or has increased by a certain period. */ public interface OnPlaybackPositionUpdateListener { /** * Called on the listener to notify it that the previously set marker has been reached * by the playback head. */ void onMarkerReached(AudioTrack track); /** * Called on the listener to periodically notify it that the playback head has reached * a multiple of the notification period. */ void onPeriodicNotification(AudioTrack track); } //--------------------------------------------------------- // Inner classes //-------------------- /** * Helper class to handle the forwarding of native events to the appropriate listener * (potentially) handled in a different thread */ private class NativePositionEventHandlerDelegate { private final Handler mHandler; NativePositionEventHandlerDelegate(final AudioTrack track, final OnPlaybackPositionUpdateListener listener, Handler handler) { // find the looper for our new event handler Looper looper; if (handler != null) { looper = handler.getLooper(); } else { // no given handler, use the looper the AudioTrack was created in looper = mInitializationLooper; } // construct the event handler with this looper if (looper != null) { // implement the event handler delegate mHandler = new Handler(looper) { @Override public void handleMessage(Message msg) { if (track == null) { return; } switch(msg.what) { case NATIVE_EVENT_MARKER: if (listener != null) { listener.onMarkerReached(track); } break; case NATIVE_EVENT_NEW_POS: if (listener != null) { listener.onPeriodicNotification(track); } break; default: loge("Unknown native event type: " + msg.what); break; } } }; } else { mHandler = null; } } Handler getHandler() { return mHandler; } } /** * Helper class to handle the forwarding of native events to the appropriate listener * (potentially) handled in a different thread */ private class NativeRoutingEventHandlerDelegate { private final Handler mHandler; NativeRoutingEventHandlerDelegate(final AudioTrack track, final AudioRouting.OnRoutingChangedListener listener, Handler handler) { // find the looper for our new event handler Looper looper; if (handler != null) { looper = handler.getLooper(); } else { // no given handler, use the looper the AudioTrack was created in looper = mInitializationLooper; } // construct the event handler with this looper if (looper != null) { // implement the event handler delegate mHandler = new Handler(looper) { @Override public void handleMessage(Message msg) { if (track == null) { return; } switch(msg.what) { case AudioSystem.NATIVE_EVENT_ROUTING_CHANGE: if (listener != null) { listener.onRoutingChanged(track); } break; default: loge("Unknown native event type: " + msg.what); break; } } }; } else { mHandler = null; } } Handler getHandler() { return mHandler; } } //--------------------------------------------------------- // Methods for IPlayer interface //-------------------- @Override void playerStart() { play(); } @Override void playerPause() { pause(); } @Override void playerStop() { stop(); } //--------------------------------------------------------- // Java methods called from the native side //-------------------- @SuppressWarnings("unused") private static void postEventFromNative(Object audiotrack_ref, int what, int arg1, int arg2, Object obj) { //logd("Event posted from the native side: event="+ what + " args="+ arg1+" "+arg2); AudioTrack track = (AudioTrack)((WeakReference)audiotrack_ref).get(); if (track == null) { return; } if (what == AudioSystem.NATIVE_EVENT_ROUTING_CHANGE) { track.broadcastRoutingChange(); return; } NativePositionEventHandlerDelegate delegate = track.mEventHandlerDelegate; if (delegate != null) { Handler handler = delegate.getHandler(); if (handler != null) { Message m = handler.obtainMessage(what, arg1, arg2, obj); handler.sendMessage(m); } } } //--------------------------------------------------------- // Native methods called from the Java side //-------------------- // post-condition: mStreamType is overwritten with a value // that reflects the audio attributes (e.g. an AudioAttributes object with a usage of // AudioAttributes.USAGE_MEDIA will map to AudioManager.STREAM_MUSIC private native final int native_setup(Object /*WeakReference*/ audiotrack_this, Object /*AudioAttributes*/ attributes, int[] sampleRate, int channelMask, int channelIndexMask, int audioFormat, int buffSizeInBytes, int mode, int[] sessionId, long nativeAudioTrack); private native final void native_finalize(); /** * @hide */ public native final void native_release(); private native final void native_start(); private native final void native_stop(); private native final void native_pause(); private native final void native_flush(); private native final int native_write_byte(byte[] audioData, int offsetInBytes, int sizeInBytes, int format, boolean isBlocking); private native final int native_write_short(short[] audioData, int offsetInShorts, int sizeInShorts, int format, boolean isBlocking); private native final int native_write_float(float[] audioData, int offsetInFloats, int sizeInFloats, int format, boolean isBlocking); private native final int native_write_native_bytes(Object audioData, int positionInBytes, int sizeInBytes, int format, boolean blocking); private native final int native_reload_static(); private native final int native_get_buffer_size_frames(); private native final int native_set_buffer_size_frames(int bufferSizeInFrames); private native final int native_get_buffer_capacity_frames(); private native final void native_setVolume(float leftVolume, float rightVolume); private native final int native_set_playback_rate(int sampleRateInHz); private native final int native_get_playback_rate(); private native final void native_set_playback_params(@NonNull PlaybackParams params); private native final @NonNull PlaybackParams native_get_playback_params(); private native final int native_set_marker_pos(int marker); private native final int native_get_marker_pos(); private native final int native_set_pos_update_period(int updatePeriod); private native final int native_get_pos_update_period(); private native final int native_set_position(int position); private native final int native_get_position(); private native final int native_get_latency(); private native final int native_get_underrun_count(); private native final int native_get_flags(); // longArray must be a non-null array of length >= 2 // [0] is assigned the frame position // [1] is assigned the time in CLOCK_MONOTONIC nanoseconds private native final int native_get_timestamp(long[] longArray); private native final int native_set_loop(int start, int end, int loopCount); static private native final int native_get_output_sample_rate(int streamType); static private native final int native_get_min_buff_size( int sampleRateInHz, int channelConfig, int audioFormat); private native final int native_attachAuxEffect(int effectId); private native final int native_setAuxEffectSendLevel(float level); private native final boolean native_setOutputDevice(int deviceId); private native final int native_getRoutedDeviceId(); private native final void native_enableDeviceCallback(); private native final void native_disableDeviceCallback(); static private native int native_get_FCC_8(); private native int native_applyVolumeShaper( @NonNull VolumeShaper.Configuration configuration, @NonNull VolumeShaper.Operation operation); private native @Nullable VolumeShaper.State native_getVolumeShaperState(int id); //--------------------------------------------------------- // Utility methods //------------------ private static void logd(String msg) { Log.d(TAG, msg); } private static void loge(String msg) { Log.e(TAG, msg); } }