/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.filterpacks.imageproc; import android.filterfw.core.FilterContext; import android.filterfw.core.Program; import android.filterfw.core.ShaderProgram; /** * @hide */ public class AlphaBlendFilter extends ImageCombineFilter { private final String mAlphaBlendShader = "precision mediump float;\n" + "uniform sampler2D tex_sampler_0;\n" + "uniform sampler2D tex_sampler_1;\n" + "uniform sampler2D tex_sampler_2;\n" + "uniform float weight;\n" + "varying vec2 v_texcoord;\n" + "void main() {\n" + " vec4 colorL = texture2D(tex_sampler_0, v_texcoord);\n" + " vec4 colorR = texture2D(tex_sampler_1, v_texcoord);\n" + " float blend = texture2D(tex_sampler_2, v_texcoord).r * weight;\n" + " gl_FragColor = colorL * (1.0 - blend) + colorR * blend;\n" + "}\n"; public AlphaBlendFilter(String name) { super(name, new String[] { "source", "overlay", "mask" }, "blended", "weight"); } @Override protected Program getNativeProgram(FilterContext context) { throw new RuntimeException("TODO: Write native implementation for AlphaBlend!"); } @Override protected Program getShaderProgram(FilterContext context) { return new ShaderProgram(context, mAlphaBlendShader); } }