/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.filterpacks.imageproc; import android.filterfw.core.FilterContext; import android.filterfw.core.Program; import android.filterfw.core.ShaderProgram; /** * The filter linearly blends "left" and "right" frames. The blending weight is * the multiplication of parameter "blend" and the alpha value in "right" frame. * @hide */ public class BlendFilter extends ImageCombineFilter { private final String mBlendShader = "precision mediump float;\n" + "uniform sampler2D tex_sampler_0;\n" + "uniform sampler2D tex_sampler_1;\n" + "uniform float blend;\n" + "varying vec2 v_texcoord;\n" + "void main() {\n" + " vec4 colorL = texture2D(tex_sampler_0, v_texcoord);\n" + " vec4 colorR = texture2D(tex_sampler_1, v_texcoord);\n" + " float weight = colorR.a * blend;\n" + " gl_FragColor = mix(colorL, colorR, weight);\n" + "}\n"; public BlendFilter(String name) { super(name, new String[] { "left", "right" }, "blended", "blend"); } @Override protected Program getNativeProgram(FilterContext context) { throw new RuntimeException("TODO: Write native implementation for Blend!"); } @Override protected Program getShaderProgram(FilterContext context) { return new ShaderProgram(context, mBlendShader); } }