/* ** ** Copyright 2013, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ // This source file is automatically generated package android.opengl; /** OpenGL ES 3.0 */ public class GLES30 extends GLES20 { public static final int GL_READ_BUFFER = 0x0C02; public static final int GL_UNPACK_ROW_LENGTH = 0x0CF2; public static final int GL_UNPACK_SKIP_ROWS = 0x0CF3; public static final int GL_UNPACK_SKIP_PIXELS = 0x0CF4; public static final int GL_PACK_ROW_LENGTH = 0x0D02; public static final int GL_PACK_SKIP_ROWS = 0x0D03; public static final int GL_PACK_SKIP_PIXELS = 0x0D04; public static final int GL_COLOR = 0x1800; public static final int GL_DEPTH = 0x1801; public static final int GL_STENCIL = 0x1802; public static final int GL_RED = 0x1903; public static final int GL_RGB8 = 0x8051; public static final int GL_RGBA8 = 0x8058; public static final int GL_RGB10_A2 = 0x8059; public static final int GL_TEXTURE_BINDING_3D = 0x806A; public static final int GL_UNPACK_SKIP_IMAGES = 0x806D; public static final int GL_UNPACK_IMAGE_HEIGHT = 0x806E; public static final int GL_TEXTURE_3D = 0x806F; public static final int GL_TEXTURE_WRAP_R = 0x8072; public static final int GL_MAX_3D_TEXTURE_SIZE = 0x8073; public static final int GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368; public static final int GL_MAX_ELEMENTS_VERTICES = 0x80E8; public static final int GL_MAX_ELEMENTS_INDICES = 0x80E9; public static final int GL_TEXTURE_MIN_LOD = 0x813A; public static final int GL_TEXTURE_MAX_LOD = 0x813B; public static final int GL_TEXTURE_BASE_LEVEL = 0x813C; public static final int GL_TEXTURE_MAX_LEVEL = 0x813D; public static final int GL_MIN = 0x8007; public static final int GL_MAX = 0x8008; public static final int GL_DEPTH_COMPONENT24 = 0x81A6; public static final int GL_MAX_TEXTURE_LOD_BIAS = 0x84FD; public static final int GL_TEXTURE_COMPARE_MODE = 0x884C; public static final int GL_TEXTURE_COMPARE_FUNC = 0x884D; public static final int GL_CURRENT_QUERY = 0x8865; public static final int GL_QUERY_RESULT = 0x8866; public static final int GL_QUERY_RESULT_AVAILABLE = 0x8867; public static final int GL_BUFFER_MAPPED = 0x88BC; public static final int GL_BUFFER_MAP_POINTER = 0x88BD; public static final int GL_STREAM_READ = 0x88E1; public static final int GL_STREAM_COPY = 0x88E2; public static final int GL_STATIC_READ = 0x88E5; public static final int GL_STATIC_COPY = 0x88E6; public static final int GL_DYNAMIC_READ = 0x88E9; public static final int GL_DYNAMIC_COPY = 0x88EA; public static final int GL_MAX_DRAW_BUFFERS = 0x8824; public static final int GL_DRAW_BUFFER0 = 0x8825; public static final int GL_DRAW_BUFFER1 = 0x8826; public static final int GL_DRAW_BUFFER2 = 0x8827; public static final int GL_DRAW_BUFFER3 = 0x8828; public static final int GL_DRAW_BUFFER4 = 0x8829; public static final int GL_DRAW_BUFFER5 = 0x882A; public static final int GL_DRAW_BUFFER6 = 0x882B; public static final int GL_DRAW_BUFFER7 = 0x882C; public static final int GL_DRAW_BUFFER8 = 0x882D; public static final int GL_DRAW_BUFFER9 = 0x882E; public static final int GL_DRAW_BUFFER10 = 0x882F; public static final int GL_DRAW_BUFFER11 = 0x8830; public static final int GL_DRAW_BUFFER12 = 0x8831; public static final int GL_DRAW_BUFFER13 = 0x8832; public static final int GL_DRAW_BUFFER14 = 0x8833; public static final int GL_DRAW_BUFFER15 = 0x8834; public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49; public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A; public static final int GL_SAMPLER_3D = 0x8B5F; public static final int GL_SAMPLER_2D_SHADOW = 0x8B62; public static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B; public static final int GL_PIXEL_PACK_BUFFER = 0x88EB; public static final int GL_PIXEL_UNPACK_BUFFER = 0x88EC; public static final int GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED; public static final int GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF; public static final int GL_FLOAT_MAT2x3 = 0x8B65; public static final int GL_FLOAT_MAT2x4 = 0x8B66; public static final int GL_FLOAT_MAT3x2 = 0x8B67; public static final int GL_FLOAT_MAT3x4 = 0x8B68; public static final int GL_FLOAT_MAT4x2 = 0x8B69; public static final int GL_FLOAT_MAT4x3 = 0x8B6A; public static final int GL_SRGB = 0x8C40; public static final int GL_SRGB8 = 0x8C41; public static final int GL_SRGB8_ALPHA8 = 0x8C43; public static final int GL_COMPARE_REF_TO_TEXTURE = 0x884E; public static final int GL_MAJOR_VERSION = 0x821B; public static final int GL_MINOR_VERSION = 0x821C; public static final int GL_NUM_EXTENSIONS = 0x821D; public static final int GL_RGBA32F = 0x8814; public static final int GL_RGB32F = 0x8815; public static final int GL_RGBA16F = 0x881A; public static final int GL_RGB16F = 0x881B; public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD; public static final int GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF; public static final int GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904; public static final int GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905; public static final int GL_MAX_VARYING_COMPONENTS = 0x8B4B; public static final int GL_TEXTURE_2D_ARRAY = 0x8C1A; public static final int GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D; public static final int GL_R11F_G11F_B10F = 0x8C3A; public static final int GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B; public static final int GL_RGB9_E5 = 0x8C3D; public static final int GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E; public static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76; public static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F; public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80; public static final int GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83; public static final int GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84; public static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85; public static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88; public static final int GL_RASTERIZER_DISCARD = 0x8C89; public static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A; public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B; public static final int GL_INTERLEAVED_ATTRIBS = 0x8C8C; public static final int GL_SEPARATE_ATTRIBS = 0x8C8D; public static final int GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E; public static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F; public static final int GL_RGBA32UI = 0x8D70; public static final int GL_RGB32UI = 0x8D71; public static final int GL_RGBA16UI = 0x8D76; public static final int GL_RGB16UI = 0x8D77; public static final int GL_RGBA8UI = 0x8D7C; public static final int GL_RGB8UI = 0x8D7D; public static final int GL_RGBA32I = 0x8D82; public static final int GL_RGB32I = 0x8D83; public static final int GL_RGBA16I = 0x8D88; public static final int GL_RGB16I = 0x8D89; public static final int GL_RGBA8I = 0x8D8E; public static final int GL_RGB8I = 0x8D8F; public static final int GL_RED_INTEGER = 0x8D94; public static final int GL_RGB_INTEGER = 0x8D98; public static final int GL_RGBA_INTEGER = 0x8D99; public static final int GL_SAMPLER_2D_ARRAY = 0x8DC1; public static final int GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4; public static final int GL_SAMPLER_CUBE_SHADOW = 0x8DC5; public static final int GL_UNSIGNED_INT_VEC2 = 0x8DC6; public static final int GL_UNSIGNED_INT_VEC3 = 0x8DC7; public static final int GL_UNSIGNED_INT_VEC4 = 0x8DC8; public static final int GL_INT_SAMPLER_2D = 0x8DCA; public static final int GL_INT_SAMPLER_3D = 0x8DCB; public static final int GL_INT_SAMPLER_CUBE = 0x8DCC; public static final int GL_INT_SAMPLER_2D_ARRAY = 0x8DCF; public static final int GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2; public static final int GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3; public static final int GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4; public static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7; public static final int GL_BUFFER_ACCESS_FLAGS = 0x911F; public static final int GL_BUFFER_MAP_LENGTH = 0x9120; public static final int GL_BUFFER_MAP_OFFSET = 0x9121; public static final int GL_DEPTH_COMPONENT32F = 0x8CAC; public static final int GL_DEPTH32F_STENCIL8 = 0x8CAD; public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD; public static final int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210; public static final int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211; public static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212; public static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213; public static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214; public static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215; public static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216; public static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217; public static final int GL_FRAMEBUFFER_DEFAULT = 0x8218; public static final int GL_FRAMEBUFFER_UNDEFINED = 0x8219; public static final int GL_DEPTH_STENCIL_ATTACHMENT = 0x821A; public static final int GL_DEPTH_STENCIL = 0x84F9; public static final int GL_UNSIGNED_INT_24_8 = 0x84FA; public static final int GL_DEPTH24_STENCIL8 = 0x88F0; public static final int GL_UNSIGNED_NORMALIZED = 0x8C17; public static final int GL_DRAW_FRAMEBUFFER_BINDING = GL_FRAMEBUFFER_BINDING; public static final int GL_READ_FRAMEBUFFER = 0x8CA8; public static final int GL_DRAW_FRAMEBUFFER = 0x8CA9; public static final int GL_READ_FRAMEBUFFER_BINDING = 0x8CAA; public static final int GL_RENDERBUFFER_SAMPLES = 0x8CAB; public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4; public static final int GL_MAX_COLOR_ATTACHMENTS = 0x8CDF; public static final int GL_COLOR_ATTACHMENT1 = 0x8CE1; public static final int GL_COLOR_ATTACHMENT2 = 0x8CE2; public static final int GL_COLOR_ATTACHMENT3 = 0x8CE3; public static final int GL_COLOR_ATTACHMENT4 = 0x8CE4; public static final int GL_COLOR_ATTACHMENT5 = 0x8CE5; public static final int GL_COLOR_ATTACHMENT6 = 0x8CE6; public static final int GL_COLOR_ATTACHMENT7 = 0x8CE7; public static final int GL_COLOR_ATTACHMENT8 = 0x8CE8; public static final int GL_COLOR_ATTACHMENT9 = 0x8CE9; public static final int GL_COLOR_ATTACHMENT10 = 0x8CEA; public static final int GL_COLOR_ATTACHMENT11 = 0x8CEB; public static final int GL_COLOR_ATTACHMENT12 = 0x8CEC; public static final int GL_COLOR_ATTACHMENT13 = 0x8CED; public static final int GL_COLOR_ATTACHMENT14 = 0x8CEE; public static final int GL_COLOR_ATTACHMENT15 = 0x8CEF; public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56; public static final int GL_MAX_SAMPLES = 0x8D57; public static final int GL_HALF_FLOAT = 0x140B; public static final int GL_MAP_READ_BIT = 0x0001; public static final int GL_MAP_WRITE_BIT = 0x0002; public static final int GL_MAP_INVALIDATE_RANGE_BIT = 0x0004; public static final int GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008; public static final int GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010; public static final int GL_MAP_UNSYNCHRONIZED_BIT = 0x0020; public static final int GL_RG = 0x8227; public static final int GL_RG_INTEGER = 0x8228; public static final int GL_R8 = 0x8229; public static final int GL_RG8 = 0x822B; public static final int GL_R16F = 0x822D; public static final int GL_R32F = 0x822E; public static final int GL_RG16F = 0x822F; public static final int GL_RG32F = 0x8230; public static final int GL_R8I = 0x8231; public static final int GL_R8UI = 0x8232; public static final int GL_R16I = 0x8233; public static final int GL_R16UI = 0x8234; public static final int GL_R32I = 0x8235; public static final int GL_R32UI = 0x8236; public static final int GL_RG8I = 0x8237; public static final int GL_RG8UI = 0x8238; public static final int GL_RG16I = 0x8239; public static final int GL_RG16UI = 0x823A; public static final int GL_RG32I = 0x823B; public static final int GL_RG32UI = 0x823C; public static final int GL_VERTEX_ARRAY_BINDING = 0x85B5; public static final int GL_R8_SNORM = 0x8F94; public static final int GL_RG8_SNORM = 0x8F95; public static final int GL_RGB8_SNORM = 0x8F96; public static final int GL_RGBA8_SNORM = 0x8F97; public static final int GL_SIGNED_NORMALIZED = 0x8F9C; public static final int GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69; public static final int GL_COPY_READ_BUFFER = 0x8F36; public static final int GL_COPY_WRITE_BUFFER = 0x8F37; public static final int GL_COPY_READ_BUFFER_BINDING = GL_COPY_READ_BUFFER; public static final int GL_COPY_WRITE_BUFFER_BINDING = GL_COPY_WRITE_BUFFER; public static final int GL_UNIFORM_BUFFER = 0x8A11; public static final int GL_UNIFORM_BUFFER_BINDING = 0x8A28; public static final int GL_UNIFORM_BUFFER_START = 0x8A29; public static final int GL_UNIFORM_BUFFER_SIZE = 0x8A2A; public static final int GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B; public static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D; public static final int GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E; public static final int GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F; public static final int GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30; public static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31; public static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33; public static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34; public static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35; public static final int GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36; public static final int GL_UNIFORM_TYPE = 0x8A37; public static final int GL_UNIFORM_SIZE = 0x8A38; public static final int GL_UNIFORM_NAME_LENGTH = 0x8A39; public static final int GL_UNIFORM_BLOCK_INDEX = 0x8A3A; public static final int GL_UNIFORM_OFFSET = 0x8A3B; public static final int GL_UNIFORM_ARRAY_STRIDE = 0x8A3C; public static final int GL_UNIFORM_MATRIX_STRIDE = 0x8A3D; public static final int GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E; public static final int GL_UNIFORM_BLOCK_BINDING = 0x8A3F; public static final int GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40; public static final int GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41; public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42; public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43; public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44; public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46; // GL_INVALID_INDEX is defined as 0xFFFFFFFFu in C. public static final int GL_INVALID_INDEX = -1; public static final int GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122; public static final int GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125; public static final int GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111; public static final int GL_OBJECT_TYPE = 0x9112; public static final int GL_SYNC_CONDITION = 0x9113; public static final int GL_SYNC_STATUS = 0x9114; public static final int GL_SYNC_FLAGS = 0x9115; public static final int GL_SYNC_FENCE = 0x9116; public static final int GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117; public static final int GL_UNSIGNALED = 0x9118; public static final int GL_SIGNALED = 0x9119; public static final int GL_ALREADY_SIGNALED = 0x911A; public static final int GL_TIMEOUT_EXPIRED = 0x911B; public static final int GL_CONDITION_SATISFIED = 0x911C; public static final int GL_WAIT_FAILED = 0x911D; public static final int GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001; // GL_TIMEOUT_IGNORED is defined as 0xFFFFFFFFFFFFFFFFull in C. public static final long GL_TIMEOUT_IGNORED = -1; public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE; public static final int GL_ANY_SAMPLES_PASSED = 0x8C2F; public static final int GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A; public static final int GL_SAMPLER_BINDING = 0x8919; public static final int GL_RGB10_A2UI = 0x906F; public static final int GL_TEXTURE_SWIZZLE_R = 0x8E42; public static final int GL_TEXTURE_SWIZZLE_G = 0x8E43; public static final int GL_TEXTURE_SWIZZLE_B = 0x8E44; public static final int GL_TEXTURE_SWIZZLE_A = 0x8E45; public static final int GL_GREEN = 0x1904; public static final int GL_BLUE = 0x1905; public static final int GL_INT_2_10_10_10_REV = 0x8D9F; public static final int GL_TRANSFORM_FEEDBACK = 0x8E22; public static final int GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23; public static final int GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24; public static final int GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25; public static final int GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257; public static final int GL_PROGRAM_BINARY_LENGTH = 0x8741; public static final int GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE; public static final int GL_PROGRAM_BINARY_FORMATS = 0x87FF; public static final int GL_COMPRESSED_R11_EAC = 0x9270; public static final int GL_COMPRESSED_SIGNED_R11_EAC = 0x9271; public static final int GL_COMPRESSED_RG11_EAC = 0x9272; public static final int GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273; public static final int GL_COMPRESSED_RGB8_ETC2 = 0x9274; public static final int GL_COMPRESSED_SRGB8_ETC2 = 0x9275; public static final int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276; public static final int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277; public static final int GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278; public static final int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279; public static final int GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F; public static final int GL_MAX_ELEMENT_INDEX = 0x8D6B; public static final int GL_NUM_SAMPLE_COUNTS = 0x9380; public static final int GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF; native private static void _nativeClassInit(); static { _nativeClassInit(); } // C function void glReadBuffer ( GLenum mode ) public static native void glReadBuffer( int mode ); // C function void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ) public static native void glDrawRangeElements( int mode, int start, int end, int count, int type, java.nio.Buffer indices ); // C function void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLsizei offset ) public static native void glDrawRangeElements( int mode, int start, int end, int count, int type, int offset ); // C function void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) public static native void glTexImage3D( int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, java.nio.Buffer pixels ); // C function void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei offset ) public static native void glTexImage3D( int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int offset ); // C function void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels ) public static native void glTexSubImage3D( int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.Buffer pixels ); // C function void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei offset ) public static native void glTexSubImage3D( int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int offset ); // C function void glCopyTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) public static native void glCopyTexSubImage3D( int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height ); // C function void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ) public static native void glCompressedTexImage3D( int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, java.nio.Buffer data ); // C function void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei offset ) public static native void glCompressedTexImage3D( int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, int offset ); // C function void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ) public static native void glCompressedTexSubImage3D( int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, java.nio.Buffer data ); // C function void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei offset ) public static native void glCompressedTexSubImage3D( int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, int offset ); // C function void glGenQueries ( GLsizei n, GLuint *ids ) public static native void glGenQueries( int n, int[] ids, int offset ); // C function void glGenQueries ( GLsizei n, GLuint *ids ) public static native void glGenQueries( int n, java.nio.IntBuffer ids ); // C function void glDeleteQueries ( GLsizei n, const GLuint *ids ) public static native void glDeleteQueries( int n, int[] ids, int offset ); // C function void glDeleteQueries ( GLsizei n, const GLuint *ids ) public static native void glDeleteQueries( int n, java.nio.IntBuffer ids ); // C function GLboolean glIsQuery ( GLuint id ) public static native boolean glIsQuery( int id ); // C function void glBeginQuery ( GLenum target, GLuint id ) public static native void glBeginQuery( int target, int id ); // C function void glEndQuery ( GLenum target ) public static native void glEndQuery( int target ); // C function void glGetQueryiv ( GLenum target, GLenum pname, GLint *params ) public static native void glGetQueryiv( int target, int pname, int[] params, int offset ); // C function void glGetQueryiv ( GLenum target, GLenum pname, GLint *params ) public static native void glGetQueryiv( int target, int pname, java.nio.IntBuffer params ); // C function void glGetQueryObjectuiv ( GLuint id, GLenum pname, GLuint *params ) public static native void glGetQueryObjectuiv( int id, int pname, int[] params, int offset ); // C function void glGetQueryObjectuiv ( GLuint id, GLenum pname, GLuint *params ) public static native void glGetQueryObjectuiv( int id, int pname, java.nio.IntBuffer params ); // C function GLboolean glUnmapBuffer ( GLenum target ) public static native boolean glUnmapBuffer( int target ); // C function void glGetBufferPointerv ( GLenum target, GLenum pname, GLvoid** params ) /** * The {@link java.nio.Buffer} instance returned by this method is guaranteed * to be an instance of {@link java.nio.ByteBuffer}. */ public static native java.nio.Buffer glGetBufferPointerv( int target, int pname ); // C function void glDrawBuffers ( GLsizei n, const GLenum *bufs ) public static native void glDrawBuffers( int n, int[] bufs, int offset ); // C function void glDrawBuffers ( GLsizei n, const GLenum *bufs ) public static native void glDrawBuffers( int n, java.nio.IntBuffer bufs ); // C function void glUniformMatrix2x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public static native void glUniformMatrix2x3fv( int location, int count, boolean transpose, float[] value, int offset ); // C function void glUniformMatrix2x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public static native void glUniformMatrix2x3fv( int location, int count, boolean transpose, java.nio.FloatBuffer value ); // C function void glUniformMatrix3x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public static native void glUniformMatrix3x2fv( int location, int count, boolean transpose, float[] value, int offset ); // C function void glUniformMatrix3x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public static native void glUniformMatrix3x2fv( int location, int count, boolean transpose, java.nio.FloatBuffer value ); // C function void glUniformMatrix2x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public static native void glUniformMatrix2x4fv( int location, int count, boolean transpose, float[] value, int offset ); // C function void glUniformMatrix2x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public static native void glUniformMatrix2x4fv( int location, int count, boolean transpose, java.nio.FloatBuffer value ); // C function void glUniformMatrix4x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public static native void glUniformMatrix4x2fv( int location, int count, boolean transpose, float[] value, int offset ); // C function void glUniformMatrix4x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public static native void glUniformMatrix4x2fv( int location, int count, boolean transpose, java.nio.FloatBuffer value ); // C function void glUniformMatrix3x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public static native void glUniformMatrix3x4fv( int location, int count, boolean transpose, float[] value, int offset ); // C function void glUniformMatrix3x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public static native void glUniformMatrix3x4fv( int location, int count, boolean transpose, java.nio.FloatBuffer value ); // C function void glUniformMatrix4x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public static native void glUniformMatrix4x3fv( int location, int count, boolean transpose, float[] value, int offset ); // C function void glUniformMatrix4x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public static native void glUniformMatrix4x3fv( int location, int count, boolean transpose, java.nio.FloatBuffer value ); // C function void glBlitFramebuffer ( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter ) public static native void glBlitFramebuffer( int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter ); // C function void glRenderbufferStorageMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height ) public static native void glRenderbufferStorageMultisample( int target, int samples, int internalformat, int width, int height ); // C function void glFramebufferTextureLayer ( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer ) public static native void glFramebufferTextureLayer( int target, int attachment, int texture, int level, int layer ); // C function GLvoid * glMapBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access ) /** * The {@link java.nio.Buffer} instance returned by this method is guaranteed * to be an instance of {@link java.nio.ByteBuffer}. */ public static native java.nio.Buffer glMapBufferRange( int target, int offset, int length, int access ); // C function void glFlushMappedBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length ) public static native void glFlushMappedBufferRange( int target, int offset, int length ); // C function void glBindVertexArray ( GLuint array ) public static native void glBindVertexArray( int array ); // C function void glDeleteVertexArrays ( GLsizei n, const GLuint *arrays ) public static native void glDeleteVertexArrays( int n, int[] arrays, int offset ); // C function void glDeleteVertexArrays ( GLsizei n, const GLuint *arrays ) public static native void glDeleteVertexArrays( int n, java.nio.IntBuffer arrays ); // C function void glGenVertexArrays ( GLsizei n, GLuint *arrays ) public static native void glGenVertexArrays( int n, int[] arrays, int offset ); // C function void glGenVertexArrays ( GLsizei n, GLuint *arrays ) public static native void glGenVertexArrays( int n, java.nio.IntBuffer arrays ); // C function GLboolean glIsVertexArray ( GLuint array ) public static native boolean glIsVertexArray( int array ); // C function void glGetIntegeri_v ( GLenum target, GLuint index, GLint *data ) public static native void glGetIntegeri_v( int target, int index, int[] data, int offset ); // C function void glGetIntegeri_v ( GLenum target, GLuint index, GLint *data ) public static native void glGetIntegeri_v( int target, int index, java.nio.IntBuffer data ); // C function void glBeginTransformFeedback ( GLenum primitiveMode ) public static native void glBeginTransformFeedback( int primitiveMode ); // C function void glEndTransformFeedback ( void ) public static native void glEndTransformFeedback( ); // C function void glBindBufferRange ( GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size ) public static native void glBindBufferRange( int target, int index, int buffer, int offset, int size ); // C function void glBindBufferBase ( GLenum target, GLuint index, GLuint buffer ) public static native void glBindBufferBase( int target, int index, int buffer ); // C function void glTransformFeedbackVaryings ( GLuint program, GLsizei count, const GLchar *varyings, GLenum bufferMode ) public static native void glTransformFeedbackVaryings( int program, String[] varyings, int bufferMode ); // C function void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name ) public static native void glGetTransformFeedbackVarying( int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset ); // C function void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name ) /** * @deprecated * Use the version that takes a ByteBuffer as the last argument, or the versions that return a String. * */ public static native void glGetTransformFeedbackVarying( int program, int index, int bufsize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, byte name ); // C function void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name ) public static native void glGetTransformFeedbackVarying( int program, int index, int bufsize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.ByteBuffer name ); // C function void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name ) public static native String glGetTransformFeedbackVarying( int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset ); // C function void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name ) public static native String glGetTransformFeedbackVarying( int program, int index, java.nio.IntBuffer size, java.nio.IntBuffer type ); // C function void glVertexAttribIPointer ( GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) private static native void glVertexAttribIPointerBounds( int index, int size, int type, int stride, java.nio.Buffer pointer, int remaining ); public static void glVertexAttribIPointer( int index, int size, int type, int stride, java.nio.Buffer pointer ) { glVertexAttribIPointerBounds( index, size, type, stride, pointer, pointer.remaining() ); } // C function void glVertexAttribIPointer ( GLuint index, GLint size, GLenum type, GLsizei stride, GLsizei offset ) public static native void glVertexAttribIPointer( int index, int size, int type, int stride, int offset ); // C function void glGetVertexAttribIiv ( GLuint index, GLenum pname, GLint *params ) public static native void glGetVertexAttribIiv( int index, int pname, int[] params, int offset ); // C function void glGetVertexAttribIiv ( GLuint index, GLenum pname, GLint *params ) public static native void glGetVertexAttribIiv( int index, int pname, java.nio.IntBuffer params ); // C function void glGetVertexAttribIuiv ( GLuint index, GLenum pname, GLuint *params ) public static native void glGetVertexAttribIuiv( int index, int pname, int[] params, int offset ); // C function void glGetVertexAttribIuiv ( GLuint index, GLenum pname, GLuint *params ) public static native void glGetVertexAttribIuiv( int index, int pname, java.nio.IntBuffer params ); // C function void glVertexAttribI4i ( GLuint index, GLint x, GLint y, GLint z, GLint w ) public static native void glVertexAttribI4i( int index, int x, int y, int z, int w ); // C function void glVertexAttribI4ui ( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w ) public static native void glVertexAttribI4ui( int index, int x, int y, int z, int w ); // C function void glVertexAttribI4iv ( GLuint index, const GLint *v ) public static native void glVertexAttribI4iv( int index, int[] v, int offset ); // C function void glVertexAttribI4iv ( GLuint index, const GLint *v ) public static native void glVertexAttribI4iv( int index, java.nio.IntBuffer v ); // C function void glVertexAttribI4uiv ( GLuint index, const GLuint *v ) public static native void glVertexAttribI4uiv( int index, int[] v, int offset ); // C function void glVertexAttribI4uiv ( GLuint index, const GLuint *v ) public static native void glVertexAttribI4uiv( int index, java.nio.IntBuffer v ); // C function void glGetUniformuiv ( GLuint program, GLint location, GLuint *params ) public static native void glGetUniformuiv( int program, int location, int[] params, int offset ); // C function void glGetUniformuiv ( GLuint program, GLint location, GLuint *params ) public static native void glGetUniformuiv( int program, int location, java.nio.IntBuffer params ); // C function GLint glGetFragDataLocation ( GLuint program, const GLchar *name ) public static native int glGetFragDataLocation( int program, String name ); // C function void glUniform1ui ( GLint location, GLuint v0 ) public static native void glUniform1ui( int location, int v0 ); // C function void glUniform2ui ( GLint location, GLuint v0, GLuint v1 ) public static native void glUniform2ui( int location, int v0, int v1 ); // C function void glUniform3ui ( GLint location, GLuint v0, GLuint v1, GLuint v2 ) public static native void glUniform3ui( int location, int v0, int v1, int v2 ); // C function void glUniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) public static native void glUniform4ui( int location, int v0, int v1, int v2, int v3 ); // C function void glUniform1uiv ( GLint location, GLsizei count, const GLuint *value ) public static native void glUniform1uiv( int location, int count, int[] value, int offset ); // C function void glUniform1uiv ( GLint location, GLsizei count, const GLuint *value ) public static native void glUniform1uiv( int location, int count, java.nio.IntBuffer value ); // C function void glUniform2uiv ( GLint location, GLsizei count, const GLuint *value ) public static native void glUniform2uiv( int location, int count, int[] value, int offset ); // C function void glUniform2uiv ( GLint location, GLsizei count, const GLuint *value ) public static native void glUniform2uiv( int location, int count, java.nio.IntBuffer value ); // C function void glUniform3uiv ( GLint location, GLsizei count, const GLuint *value ) public static native void glUniform3uiv( int location, int count, int[] value, int offset ); // C function void glUniform3uiv ( GLint location, GLsizei count, const GLuint *value ) public static native void glUniform3uiv( int location, int count, java.nio.IntBuffer value ); // C function void glUniform4uiv ( GLint location, GLsizei count, const GLuint *value ) public static native void glUniform4uiv( int location, int count, int[] value, int offset ); // C function void glUniform4uiv ( GLint location, GLsizei count, const GLuint *value ) public static native void glUniform4uiv( int location, int count, java.nio.IntBuffer value ); // C function void glClearBufferiv ( GLenum buffer, GLint drawbuffer, const GLint *value ) public static native void glClearBufferiv( int buffer, int drawbuffer, int[] value, int offset ); // C function void glClearBufferiv ( GLenum buffer, GLint drawbuffer, const GLint *value ) public static native void glClearBufferiv( int buffer, int drawbuffer, java.nio.IntBuffer value ); // C function void glClearBufferuiv ( GLenum buffer, GLint drawbuffer, const GLuint *value ) public static native void glClearBufferuiv( int buffer, int drawbuffer, int[] value, int offset ); // C function void glClearBufferuiv ( GLenum buffer, GLint drawbuffer, const GLuint *value ) public static native void glClearBufferuiv( int buffer, int drawbuffer, java.nio.IntBuffer value ); // C function void glClearBufferfv ( GLenum buffer, GLint drawbuffer, const GLfloat *value ) public static native void glClearBufferfv( int buffer, int drawbuffer, float[] value, int offset ); // C function void glClearBufferfv ( GLenum buffer, GLint drawbuffer, const GLfloat *value ) public static native void glClearBufferfv( int buffer, int drawbuffer, java.nio.FloatBuffer value ); // C function void glClearBufferfi ( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil ) public static native void glClearBufferfi( int buffer, int drawbuffer, float depth, int stencil ); // C function const GLubyte * glGetStringi ( GLenum name, GLuint index ) public static native String glGetStringi( int name, int index ); // C function void glCopyBufferSubData ( GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size ) public static native void glCopyBufferSubData( int readTarget, int writeTarget, int readOffset, int writeOffset, int size ); // C function void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices ) public static native void glGetUniformIndices( int program, String[] uniformNames, int[] uniformIndices, int uniformIndicesOffset ); // C function void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices ) public static native void glGetUniformIndices( int program, String[] uniformNames, java.nio.IntBuffer uniformIndices ); // C function void glGetActiveUniformsiv ( GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params ) public static native void glGetActiveUniformsiv( int program, int uniformCount, int[] uniformIndices, int uniformIndicesOffset, int pname, int[] params, int paramsOffset ); // C function void glGetActiveUniformsiv ( GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params ) public static native void glGetActiveUniformsiv( int program, int uniformCount, java.nio.IntBuffer uniformIndices, int pname, java.nio.IntBuffer params ); // C function GLuint glGetUniformBlockIndex ( GLuint program, const GLchar *uniformBlockName ) public static native int glGetUniformBlockIndex( int program, String uniformBlockName ); // C function void glGetActiveUniformBlockiv ( GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params ) public static native void glGetActiveUniformBlockiv( int program, int uniformBlockIndex, int pname, int[] params, int offset ); // C function void glGetActiveUniformBlockiv ( GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params ) public static native void glGetActiveUniformBlockiv( int program, int uniformBlockIndex, int pname, java.nio.IntBuffer params ); // C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName ) public static native void glGetActiveUniformBlockName( int program, int uniformBlockIndex, int bufSize, int[] length, int lengthOffset, byte[] uniformBlockName, int uniformBlockNameOffset ); // C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName ) public static native void glGetActiveUniformBlockName( int program, int uniformBlockIndex, java.nio.Buffer length, java.nio.Buffer uniformBlockName ); // C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName ) public static native String glGetActiveUniformBlockName( int program, int uniformBlockIndex ); // C function void glUniformBlockBinding ( GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding ) public static native void glUniformBlockBinding( int program, int uniformBlockIndex, int uniformBlockBinding ); // C function void glDrawArraysInstanced ( GLenum mode, GLint first, GLsizei count, GLsizei instanceCount ) public static native void glDrawArraysInstanced( int mode, int first, int count, int instanceCount ); // C function void glDrawElementsInstanced ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount ) public static native void glDrawElementsInstanced( int mode, int count, int type, java.nio.Buffer indices, int instanceCount ); // C function void glDrawElementsInstanced ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount ) public static native void glDrawElementsInstanced( int mode, int count, int type, int indicesOffset, int instanceCount ); // C function GLsync glFenceSync ( GLenum condition, GLbitfield flags ) public static native long glFenceSync( int condition, int flags ); // C function GLboolean glIsSync ( GLsync sync ) public static native boolean glIsSync( long sync ); // C function void glDeleteSync ( GLsync sync ) public static native void glDeleteSync( long sync ); // C function GLenum glClientWaitSync ( GLsync sync, GLbitfield flags, GLuint64 timeout ) public static native int glClientWaitSync( long sync, int flags, long timeout ); // C function void glWaitSync ( GLsync sync, GLbitfield flags, GLuint64 timeout ) public static native void glWaitSync( long sync, int flags, long timeout ); // C function void glGetInteger64v ( GLenum pname, GLint64 *params ) public static native void glGetInteger64v( int pname, long[] params, int offset ); // C function void glGetInteger64v ( GLenum pname, GLint64 *params ) public static native void glGetInteger64v( int pname, java.nio.LongBuffer params ); // C function void glGetSynciv ( GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values ) public static native void glGetSynciv( long sync, int pname, int bufSize, int[] length, int lengthOffset, int[] values, int valuesOffset ); // C function void glGetSynciv ( GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values ) public static native void glGetSynciv( long sync, int pname, int bufSize, java.nio.IntBuffer length, java.nio.IntBuffer values ); // C function void glGetInteger64i_v ( GLenum target, GLuint index, GLint64 *data ) public static native void glGetInteger64i_v( int target, int index, long[] data, int offset ); // C function void glGetInteger64i_v ( GLenum target, GLuint index, GLint64 *data ) public static native void glGetInteger64i_v( int target, int index, java.nio.LongBuffer data ); // C function void glGetBufferParameteri64v ( GLenum target, GLenum pname, GLint64 *params ) public static native void glGetBufferParameteri64v( int target, int pname, long[] params, int offset ); // C function void glGetBufferParameteri64v ( GLenum target, GLenum pname, GLint64 *params ) public static native void glGetBufferParameteri64v( int target, int pname, java.nio.LongBuffer params ); // C function void glGenSamplers ( GLsizei count, GLuint *samplers ) public static native void glGenSamplers( int count, int[] samplers, int offset ); // C function void glGenSamplers ( GLsizei count, GLuint *samplers ) public static native void glGenSamplers( int count, java.nio.IntBuffer samplers ); // C function void glDeleteSamplers ( GLsizei count, const GLuint *samplers ) public static native void glDeleteSamplers( int count, int[] samplers, int offset ); // C function void glDeleteSamplers ( GLsizei count, const GLuint *samplers ) public static native void glDeleteSamplers( int count, java.nio.IntBuffer samplers ); // C function GLboolean glIsSampler ( GLuint sampler ) public static native boolean glIsSampler( int sampler ); // C function void glBindSampler ( GLuint unit, GLuint sampler ) public static native void glBindSampler( int unit, int sampler ); // C function void glSamplerParameteri ( GLuint sampler, GLenum pname, GLint param ) public static native void glSamplerParameteri( int sampler, int pname, int param ); // C function void glSamplerParameteriv ( GLuint sampler, GLenum pname, const GLint *param ) public static native void glSamplerParameteriv( int sampler, int pname, int[] param, int offset ); // C function void glSamplerParameteriv ( GLuint sampler, GLenum pname, const GLint *param ) public static native void glSamplerParameteriv( int sampler, int pname, java.nio.IntBuffer param ); // C function void glSamplerParameterf ( GLuint sampler, GLenum pname, GLfloat param ) public static native void glSamplerParameterf( int sampler, int pname, float param ); // C function void glSamplerParameterfv ( GLuint sampler, GLenum pname, const GLfloat *param ) public static native void glSamplerParameterfv( int sampler, int pname, float[] param, int offset ); // C function void glSamplerParameterfv ( GLuint sampler, GLenum pname, const GLfloat *param ) public static native void glSamplerParameterfv( int sampler, int pname, java.nio.FloatBuffer param ); // C function void glGetSamplerParameteriv ( GLuint sampler, GLenum pname, GLint *params ) public static native void glGetSamplerParameteriv( int sampler, int pname, int[] params, int offset ); // C function void glGetSamplerParameteriv ( GLuint sampler, GLenum pname, GLint *params ) public static native void glGetSamplerParameteriv( int sampler, int pname, java.nio.IntBuffer params ); // C function void glGetSamplerParameterfv ( GLuint sampler, GLenum pname, GLfloat *params ) public static native void glGetSamplerParameterfv( int sampler, int pname, float[] params, int offset ); // C function void glGetSamplerParameterfv ( GLuint sampler, GLenum pname, GLfloat *params ) public static native void glGetSamplerParameterfv( int sampler, int pname, java.nio.FloatBuffer params ); // C function void glVertexAttribDivisor ( GLuint index, GLuint divisor ) public static native void glVertexAttribDivisor( int index, int divisor ); // C function void glBindTransformFeedback ( GLenum target, GLuint id ) public static native void glBindTransformFeedback( int target, int id ); // C function void glDeleteTransformFeedbacks ( GLsizei n, const GLuint *ids ) public static native void glDeleteTransformFeedbacks( int n, int[] ids, int offset ); // C function void glDeleteTransformFeedbacks ( GLsizei n, const GLuint *ids ) public static native void glDeleteTransformFeedbacks( int n, java.nio.IntBuffer ids ); // C function void glGenTransformFeedbacks ( GLsizei n, GLuint *ids ) public static native void glGenTransformFeedbacks( int n, int[] ids, int offset ); // C function void glGenTransformFeedbacks ( GLsizei n, GLuint *ids ) public static native void glGenTransformFeedbacks( int n, java.nio.IntBuffer ids ); // C function GLboolean glIsTransformFeedback ( GLuint id ) public static native boolean glIsTransformFeedback( int id ); // C function void glPauseTransformFeedback ( void ) public static native void glPauseTransformFeedback( ); // C function void glResumeTransformFeedback ( void ) public static native void glResumeTransformFeedback( ); // C function void glGetProgramBinary ( GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary ) public static native void glGetProgramBinary( int program, int bufSize, int[] length, int lengthOffset, int[] binaryFormat, int binaryFormatOffset, java.nio.Buffer binary ); // C function void glGetProgramBinary ( GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary ) public static native void glGetProgramBinary( int program, int bufSize, java.nio.IntBuffer length, java.nio.IntBuffer binaryFormat, java.nio.Buffer binary ); // C function void glProgramBinary ( GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length ) public static native void glProgramBinary( int program, int binaryFormat, java.nio.Buffer binary, int length ); // C function void glProgramParameteri ( GLuint program, GLenum pname, GLint value ) public static native void glProgramParameteri( int program, int pname, int value ); // C function void glInvalidateFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments ) public static native void glInvalidateFramebuffer( int target, int numAttachments, int[] attachments, int offset ); // C function void glInvalidateFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments ) public static native void glInvalidateFramebuffer( int target, int numAttachments, java.nio.IntBuffer attachments ); // C function void glInvalidateSubFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height ) public static native void glInvalidateSubFramebuffer( int target, int numAttachments, int[] attachments, int offset, int x, int y, int width, int height ); // C function void glInvalidateSubFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height ) public static native void glInvalidateSubFramebuffer( int target, int numAttachments, java.nio.IntBuffer attachments, int x, int y, int width, int height ); // C function void glTexStorage2D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height ) public static native void glTexStorage2D( int target, int levels, int internalformat, int width, int height ); // C function void glTexStorage3D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth ) public static native void glTexStorage3D( int target, int levels, int internalformat, int width, int height, int depth ); // C function void glGetInternalformativ ( GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params ) public static native void glGetInternalformativ( int target, int internalformat, int pname, int bufSize, int[] params, int offset ); // C function void glGetInternalformativ ( GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params ) public static native void glGetInternalformativ( int target, int internalformat, int pname, int bufSize, java.nio.IntBuffer params ); // C function void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint offset ) public static native void glReadPixels( int x, int y, int width, int height, int format, int type, int offset ); }