/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.renderscript; /** * Vector version of the basic float type. * Provides four float fields packed. */ public class Float4 { public float x; public float y; public float z; public float w; public Float4() { } /** @hide */ public Float4(Float4 data) { this.x = data.x; this.y = data.y; this.z = data.z; this.w = data.w; } public Float4(float x, float y, float z, float w) { this.x = x; this.y = y; this.z = z; this.w = w; } /** @hide * Vector add * * @param a * @param b * @return */ public static Float4 add(Float4 a, Float4 b) { Float4 res = new Float4(); res.x = a.x + b.x; res.y = a.y + b.y; res.z = a.z + b.z; res.w = a.w + b.w; return res; } /** @hide * Vector add * * @param value */ public void add(Float4 value) { x += value.x; y += value.y; z += value.z; w += value.w; } /** @hide * Vector add * * @param value */ public void add(float value) { x += value; y += value; z += value; w += value; } /** @hide * Vector add * * @param a * @param b * @return */ public static Float4 add(Float4 a, float b) { Float4 res = new Float4(); res.x = a.x + b; res.y = a.y + b; res.z = a.z + b; res.w = a.w + b; return res; } /** @hide * Vector subtraction * * @param value */ public void sub(Float4 value) { x -= value.x; y -= value.y; z -= value.z; w -= value.w; } /** @hide * Vector subtraction * * @param value */ public void sub(float value) { x -= value; y -= value; z -= value; w -= value; } /** @hide * Vector subtraction * * @param a * @param b * @return */ public static Float4 sub(Float4 a, float b) { Float4 res = new Float4(); res.x = a.x - b; res.y = a.y - b; res.z = a.z - b; res.w = a.w - b; return res; } /** @hide * Vector subtraction * * @param a * @param b * @return */ public static Float4 sub(Float4 a, Float4 b) { Float4 res = new Float4(); res.x = a.x - b.x; res.y = a.y - b.y; res.z = a.z - b.z; res.w = a.w - b.w; return res; } /** @hide * Vector multiplication * * @param value */ public void mul(Float4 value) { x *= value.x; y *= value.y; z *= value.z; w *= value.w; } /** @hide * Vector multiplication * * @param value */ public void mul(float value) { x *= value; y *= value; z *= value; w *= value; } /** @hide * Vector multiplication * * @param a * @param b * @return */ public static Float4 mul(Float4 a, Float4 b) { Float4 res = new Float4(); res.x = a.x * b.x; res.y = a.y * b.y; res.z = a.z * b.z; res.w = a.w * b.w; return res; } /** @hide * Vector multiplication * * @param a * @param b * @return */ public static Float4 mul(Float4 a, float b) { Float4 res = new Float4(); res.x = a.x * b; res.y = a.y * b; res.z = a.z * b; res.w = a.w * b; return res; } /** @hide * Vector division * * @param value */ public void div(Float4 value) { x /= value.x; y /= value.y; z /= value.z; w /= value.w; } /** @hide * Vector division * * @param value */ public void div(float value) { x /= value; y /= value; z /= value; w /= value; } /** @hide * Vector division * * @param a * @param b * @return */ public static Float4 div(Float4 a, float b) { Float4 res = new Float4(); res.x = a.x / b; res.y = a.y / b; res.z = a.z / b; res.w = a.w / b; return res; } /** @hide * Vector division * * @param a * @param b * @return */ public static Float4 div(Float4 a, Float4 b) { Float4 res = new Float4(); res.x = a.x / b.x; res.y = a.y / b.y; res.z = a.z / b.z; res.w = a.w / b.w; return res; } /** @hide * Vector dot Product * * @param a * @return */ public float dotProduct(Float4 a) { return (x * a.x) + (y * a.y) + (z * a.z) + (w * a.w); } /** @hide * Vector dot Product * * @param a * @param b * @return */ public static float dotProduct(Float4 a, Float4 b) { return (b.x * a.x) + (b.y * a.y) + (b.z * a.z) + (b.w * a.w); } /** @hide * Vector add Multiple * * @param a * @param factor */ public void addMultiple(Float4 a, float factor) { x += a.x * factor; y += a.y * factor; z += a.z * factor; w += a.w * factor; } /** @hide * set vector value by float4 * * @param a */ public void set(Float4 a) { this.x = a.x; this.y = a.y; this.z = a.z; this.w = a.w; } /** @hide * set vector negate */ public void negate() { x = -x; y = -y; z = -z; w = -w; } /** @hide * get vector length * * @return */ public int length() { return 4; } /** @hide * return the element sum of vector * * @return */ public float elementSum() { return x + y + z + w; } /** @hide * get the vector field value by index * * @param i * @return */ public float get(int i) { switch (i) { case 0: return x; case 1: return y; case 2: return z; case 3: return w; default: throw new IndexOutOfBoundsException("Index: i"); } } /** @hide * set the vector field value by index * * @param i * @param value */ public void setAt(int i, float value) { switch (i) { case 0: x = value; return; case 1: y = value; return; case 2: z = value; return; case 3: w = value; return; default: throw new IndexOutOfBoundsException("Index: i"); } } /** @hide * add the vector field value by index * * @param i * @param value */ public void addAt(int i, float value) { switch (i) { case 0: x += value; return; case 1: y += value; return; case 2: z += value; return; case 3: w += value; return; default: throw new IndexOutOfBoundsException("Index: i"); } } /** @hide * set the vector field value * * @param x * @param y * @param z * @param w */ public void setValues(float x, float y, float z, float w) { this.x = x; this.y = y; this.z = z; this.w = w; } /** @hide * copy the vector to float array * * @param data * @param offset */ public void copyTo(float[] data, int offset) { data[offset] = x; data[offset + 1] = y; data[offset + 2] = z; data[offset + 3] = w; } }