/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.server.pm; import android.annotation.NonNull; import android.annotation.Nullable; import android.content.pm.ShortcutInfo; import android.graphics.Bitmap; import android.graphics.Bitmap.CompressFormat; import android.graphics.drawable.Icon; import android.os.SystemClock; import android.util.Log; import android.util.Slog; import com.android.internal.annotations.GuardedBy; import com.android.internal.util.Preconditions; import com.android.server.pm.ShortcutService.FileOutputStreamWithPath; import libcore.io.IoUtils; import java.io.ByteArrayOutputStream; import java.io.File; import java.io.IOException; import java.io.PrintWriter; import java.util.Deque; import java.util.concurrent.CountDownLatch; import java.util.concurrent.Executor; import java.util.concurrent.LinkedBlockingDeque; import java.util.concurrent.LinkedBlockingQueue; import java.util.concurrent.ThreadPoolExecutor; import java.util.concurrent.TimeUnit; /** * Class to save shortcut bitmaps on a worker thread. * * The methods with the "Locked" prefix must be called with the service lock held. */ public class ShortcutBitmapSaver { private static final String TAG = ShortcutService.TAG; private static final boolean DEBUG = ShortcutService.DEBUG; private static final boolean ADD_DELAY_BEFORE_SAVE_FOR_TEST = false; // DO NOT submit with true. private static final long SAVE_DELAY_MS_FOR_TEST = 1000; // DO NOT submit with true. /** * Before saving shortcuts.xml, and returning icons to the launcher, we wait for all pending * saves to finish. However if it takes more than this long, we just give up and proceed. */ private final long SAVE_WAIT_TIMEOUT_MS = 30 * 1000; private final ShortcutService mService; /** * Bitmaps are saved on this thread. * * Note: Just before saving shortcuts into the XML, we need to wait on all pending saves to * finish, and we need to do it with the service lock held, which would still block incoming * binder calls, meaning saving bitmaps *will* still actually block API calls too, which is * not ideal but fixing it would be tricky, so this is still a known issue on the current * version. * * In order to reduce the conflict, we use an own thread for this purpose, rather than * reusing existing background threads, and also to avoid possible deadlocks. */ private final Executor mExecutor = new ThreadPoolExecutor(0, 1, 60L, TimeUnit.SECONDS, new LinkedBlockingQueue<>()); /** Represents a bitmap to save. */ private static class PendingItem { /** Hosting shortcut. */ public final ShortcutInfo shortcut; /** Compressed bitmap data. */ public final byte[] bytes; /** Instantiated time, only for dogfooding. */ private final long mInstantiatedUptimeMillis; // Only for dumpsys. private PendingItem(ShortcutInfo shortcut, byte[] bytes) { this.shortcut = shortcut; this.bytes = bytes; mInstantiatedUptimeMillis = SystemClock.uptimeMillis(); } @Override public String toString() { return "PendingItem{size=" + bytes.length + " age=" + (SystemClock.uptimeMillis() - mInstantiatedUptimeMillis) + "ms" + " shortcut=" + shortcut.toInsecureString() + "}"; } } @GuardedBy("mPendingItems") private final Deque mPendingItems = new LinkedBlockingDeque<>(); public ShortcutBitmapSaver(ShortcutService service) { mService = service; // mLock = lock; } public boolean waitForAllSavesLocked() { final CountDownLatch latch = new CountDownLatch(1); mExecutor.execute(() -> latch.countDown()); try { if (latch.await(SAVE_WAIT_TIMEOUT_MS, TimeUnit.MILLISECONDS)) { return true; } mService.wtf("Timed out waiting on saving bitmaps."); } catch (InterruptedException e) { Slog.w(TAG, "interrupted"); } return false; } /** * Wait for all pending saves to finish, and then return the given shortcut's bitmap path. */ @Nullable public String getBitmapPathMayWaitLocked(ShortcutInfo shortcut) { final boolean success = waitForAllSavesLocked(); if (success && shortcut.hasIconFile()) { return shortcut.getBitmapPath(); } else { return null; } } public void removeIcon(ShortcutInfo shortcut) { // Do not remove the actual bitmap file yet, because if the device crashes before saving // the XML we'd lose the icon. We just remove all dangling files after saving the XML. shortcut.setIconResourceId(0); shortcut.setIconResName(null); shortcut.setBitmapPath(null); shortcut.clearFlags(ShortcutInfo.FLAG_HAS_ICON_FILE | ShortcutInfo.FLAG_ADAPTIVE_BITMAP | ShortcutInfo.FLAG_HAS_ICON_RES | ShortcutInfo.FLAG_ICON_FILE_PENDING_SAVE); } public void saveBitmapLocked(ShortcutInfo shortcut, int maxDimension, CompressFormat format, int quality) { final Icon icon = shortcut.getIcon(); Preconditions.checkNotNull(icon); final Bitmap original = icon.getBitmap(); if (original == null) { Log.e(TAG, "Missing icon: " + shortcut); return; } // Compress it and enqueue to the requests. final byte[] bytes; try { final Bitmap shrunk = mService.shrinkBitmap(original, maxDimension); try { try (final ByteArrayOutputStream out = new ByteArrayOutputStream(64 * 1024)) { if (!shrunk.compress(format, quality, out)) { Slog.wtf(ShortcutService.TAG, "Unable to compress bitmap"); } out.flush(); bytes = out.toByteArray(); out.close(); } } finally { if (shrunk != original) { shrunk.recycle(); } } } catch (IOException | RuntimeException | OutOfMemoryError e) { Slog.wtf(ShortcutService.TAG, "Unable to write bitmap to file", e); return; } shortcut.addFlags( ShortcutInfo.FLAG_HAS_ICON_FILE | ShortcutInfo.FLAG_ICON_FILE_PENDING_SAVE); if (icon.getType() == Icon.TYPE_ADAPTIVE_BITMAP) { shortcut.addFlags(ShortcutInfo.FLAG_ADAPTIVE_BITMAP); } // Enqueue a pending save. final PendingItem item = new PendingItem(shortcut, bytes); synchronized (mPendingItems) { mPendingItems.add(item); } if (DEBUG) { Slog.d(TAG, "Scheduling to save: " + item); } mExecutor.execute(mRunnable); } private final Runnable mRunnable = () -> { // Process all pending items. while (processPendingItems()) { } }; /** * Takes a {@link PendingItem} from {@link #mPendingItems} and process it. * * Must be called {@link #mExecutor}. * * @return true if it processed an item, false if the queue is empty. */ private boolean processPendingItems() { if (ADD_DELAY_BEFORE_SAVE_FOR_TEST) { Slog.w(TAG, "*** ARTIFICIAL SLEEP ***"); try { Thread.sleep(SAVE_DELAY_MS_FOR_TEST); } catch (InterruptedException e) { } } // NOTE: // Ideally we should be holding the service lock when accessing shortcut instances, // but that could cause a deadlock so we don't do it. // // Instead, waitForAllSavesLocked() uses a latch to make sure changes made on this // thread is visible on the caller thread. ShortcutInfo shortcut = null; try { final PendingItem item; synchronized (mPendingItems) { if (mPendingItems.size() == 0) { return false; } item = mPendingItems.pop(); } shortcut = item.shortcut; // See if the shortcut is still relevant. (It might have been removed already.) if (!shortcut.isIconPendingSave()) { return true; } if (DEBUG) { Slog.d(TAG, "Saving bitmap: " + item); } File file = null; try { final FileOutputStreamWithPath out = mService.openIconFileForWrite( shortcut.getUserId(), shortcut); file = out.getFile(); try { out.write(item.bytes); } finally { IoUtils.closeQuietly(out); } shortcut.setBitmapPath(file.getAbsolutePath()); } catch (IOException | RuntimeException e) { Slog.e(ShortcutService.TAG, "Unable to write bitmap to file", e); if (file != null && file.exists()) { file.delete(); } return true; } } finally { if (DEBUG) { Slog.d(TAG, "Saved bitmap."); } if (shortcut != null) { if (shortcut.getBitmapPath() == null) { removeIcon(shortcut); } // Whatever happened, remove this flag. shortcut.clearFlags(ShortcutInfo.FLAG_ICON_FILE_PENDING_SAVE); } } return true; } public void dumpLocked(@NonNull PrintWriter pw, @NonNull String prefix) { synchronized (mPendingItems) { final int N = mPendingItems.size(); pw.print(prefix); pw.println("Pending saves: Num=" + N + " Executor=" + mExecutor); for (PendingItem item : mPendingItems) { pw.print(prefix); pw.print(" "); pw.println(item); } } } }