/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.graphics; import java.awt.geom.AffineTransform; import java.awt.geom.PathIterator; import java.awt.geom.Rectangle2D; import java.awt.geom.RectangularShape; import java.awt.geom.RoundRectangle2D; import java.util.EnumSet; import java.util.NoSuchElementException; /** * Defines a rectangle with rounded corners, where the sizes of the corners * are potentially different. */ public class RoundRectangle extends RectangularShape { public double x; public double y; public double width; public double height; public double ulWidth; public double ulHeight; public double urWidth; public double urHeight; public double lrWidth; public double lrHeight; public double llWidth; public double llHeight; private enum Zone { CLOSE_OUTSIDE, CLOSE_INSIDE, MIDDLE, FAR_INSIDE, FAR_OUTSIDE } private final EnumSet close = EnumSet.of(Zone.CLOSE_OUTSIDE, Zone.CLOSE_INSIDE); private final EnumSet far = EnumSet.of(Zone.FAR_OUTSIDE, Zone.FAR_INSIDE); /** * @param cornerDimensions array of 8 floating-point number corresponding to the width and * the height of each corner in the following order: upper-left, upper-right, lower-right, * lower-left. It assumes for the size the same convention as {@link RoundRectangle2D}, that * is that the width and height of a corner correspond to the total width and height of the * ellipse that corner is a quarter of. */ public RoundRectangle(float x, float y, float width, float height, float[] cornerDimensions) { assert cornerDimensions.length == 8 : "The array of corner dimensions must have eight " + "elements"; this.x = x; this.y = y; this.width = width; this.height = height; float[] dimensions = cornerDimensions.clone(); // If a value is negative, the corresponding corner is squared for (int i = 0; i < dimensions.length; i += 2) { if (dimensions[i] < 0 || dimensions[i + 1] < 0) { dimensions[i] = 0; dimensions[i + 1] = 0; } } double topCornerWidth = (dimensions[0] + dimensions[2]) / 2d; double bottomCornerWidth = (dimensions[4] + dimensions[6]) / 2d; double leftCornerHeight = (dimensions[1] + dimensions[7]) / 2d; double rightCornerHeight = (dimensions[3] + dimensions[5]) / 2d; // Rescale the corner dimensions if they are bigger than the rectangle double scale = Math.min(1.0, width / topCornerWidth); scale = Math.min(scale, width / bottomCornerWidth); scale = Math.min(scale, height / leftCornerHeight); scale = Math.min(scale, height / rightCornerHeight); this.ulWidth = dimensions[0] * scale; this.ulHeight = dimensions[1] * scale; this.urWidth = dimensions[2] * scale; this.urHeight = dimensions[3] * scale; this.lrWidth = dimensions[4] * scale; this.lrHeight = dimensions[5] * scale; this.llWidth = dimensions[6] * scale; this.llHeight = dimensions[7] * scale; } @Override public double getX() { return x; } @Override public double getY() { return y; } @Override public double getWidth() { return width; } @Override public double getHeight() { return height; } @Override public boolean isEmpty() { return (width <= 0d) || (height <= 0d); } @Override public void setFrame(double x, double y, double w, double h) { this.x = x; this.y = y; this.width = w; this.height = h; } @Override public Rectangle2D getBounds2D() { return new Rectangle2D.Double(x, y, width, height); } @Override public boolean contains(double x, double y) { if (isEmpty()) { return false; } double x0 = getX(); double y0 = getY(); double x1 = x0 + getWidth(); double y1 = y0 + getHeight(); // Check for trivial rejection - point is outside bounding rectangle if (x < x0 || y < y0 || x >= x1 || y >= y1) { return false; } double insideTopX0 = x0 + ulWidth / 2d; double insideLeftY0 = y0 + ulHeight / 2d; if (x < insideTopX0 && y < insideLeftY0) { // In the upper-left corner return isInsideCorner(x - insideTopX0, y - insideLeftY0, ulWidth / 2d, ulHeight / 2d); } double insideTopX1 = x1 - urWidth / 2d; double insideRightY0 = y0 + urHeight / 2d; if (x > insideTopX1 && y < insideRightY0) { // In the upper-right corner return isInsideCorner(x - insideTopX1, y - insideRightY0, urWidth / 2d, urHeight / 2d); } double insideBottomX1 = x1 - lrWidth / 2d; double insideRightY1 = y1 - lrHeight / 2d; if (x > insideBottomX1 && y > insideRightY1) { // In the lower-right corner return isInsideCorner(x - insideBottomX1, y - insideRightY1, lrWidth / 2d, lrHeight / 2d); } double insideBottomX0 = x0 + llWidth / 2d; double insideLeftY1 = y1 - llHeight / 2d; if (x < insideBottomX0 && y > insideLeftY1) { // In the lower-left corner return isInsideCorner(x - insideBottomX0, y - insideLeftY1, llWidth / 2d, llHeight / 2d); } // In the central part of the rectangle return true; } private boolean isInsideCorner(double x, double y, double width, double height) { double squareDist = height * height * x * x + width * width * y * y; return squareDist <= width * width * height * height; } private Zone classify(double coord, double side1, double arcSize1, double side2, double arcSize2) { if (coord < side1) { return Zone.CLOSE_OUTSIDE; } else if (coord < side1 + arcSize1) { return Zone.CLOSE_INSIDE; } else if (coord < side2 - arcSize2) { return Zone.MIDDLE; } else if (coord < side2) { return Zone.FAR_INSIDE; } else { return Zone.FAR_OUTSIDE; } } public boolean intersects(double x, double y, double w, double h) { if (isEmpty() || w <= 0 || h <= 0) { return false; } double x0 = getX(); double y0 = getY(); double x1 = x0 + getWidth(); double y1 = y0 + getHeight(); // Check for trivial rejection - bounding rectangles do not intersect if (x + w <= x0 || x >= x1 || y + h <= y0 || y >= y1) { return false; } double maxLeftCornerWidth = Math.max(ulWidth, llWidth) / 2d; double maxRightCornerWidth = Math.max(urWidth, lrWidth) / 2d; double maxUpperCornerHeight = Math.max(ulHeight, urHeight) / 2d; double maxLowerCornerHeight = Math.max(llHeight, lrHeight) / 2d; Zone x0class = classify(x, x0, maxLeftCornerWidth, x1, maxRightCornerWidth); Zone x1class = classify(x + w, x0, maxLeftCornerWidth, x1, maxRightCornerWidth); Zone y0class = classify(y, y0, maxUpperCornerHeight, y1, maxLowerCornerHeight); Zone y1class = classify(y + h, y0, maxUpperCornerHeight, y1, maxLowerCornerHeight); // Trivially accept if any point is inside inner rectangle if (x0class == Zone.MIDDLE || x1class == Zone.MIDDLE || y0class == Zone.MIDDLE || y1class == Zone.MIDDLE) { return true; } // Trivially accept if either edge spans inner rectangle if ((close.contains(x0class) && far.contains(x1class)) || (close.contains(y0class) && far.contains(y1class))) { return true; } // Since neither edge spans the center, then one of the corners // must be in one of the rounded edges. We detect this case if // a [xy]0class is 3 or a [xy]1class is 1. One of those two cases // must be true for each direction. // We now find a "nearest point" to test for being inside a rounded // corner. if (x1class == Zone.CLOSE_INSIDE && y1class == Zone.CLOSE_INSIDE) { // Potentially in upper-left corner x = x + w - x0 - ulWidth / 2d; y = y + h - y0 - ulHeight / 2d; return x > 0 || y > 0 || isInsideCorner(x, y, ulWidth / 2d, ulHeight / 2d); } if (x1class == Zone.CLOSE_INSIDE) { // Potentially in lower-left corner x = x + w - x0 - llWidth / 2d; y = y - y1 + llHeight / 2d; return x > 0 || y < 0 || isInsideCorner(x, y, llWidth / 2d, llHeight / 2d); } if (y1class == Zone.CLOSE_INSIDE) { //Potentially in the upper-right corner x = x - x1 + urWidth / 2d; y = y + h - y0 - urHeight / 2d; return x < 0 || y > 0 || isInsideCorner(x, y, urWidth / 2d, urHeight / 2d); } // Potentially in the lower-right corner x = x - x1 + lrWidth / 2d; y = y - y1 + lrHeight / 2d; return x < 0 || y < 0 || isInsideCorner(x, y, lrWidth / 2d, lrHeight / 2d); } @Override public boolean contains(double x, double y, double w, double h) { if (isEmpty() || w <= 0 || h <= 0) { return false; } return (contains(x, y) && contains(x + w, y) && contains(x, y + h) && contains(x + w, y + h)); } @Override public PathIterator getPathIterator(final AffineTransform at) { return new PathIterator() { int index; // ArcIterator.btan(Math.PI/2) public static final double CtrlVal = 0.5522847498307933; private final double ncv = 1.0 - CtrlVal; // Coordinates of control points for Bezier curves approximating the straight lines // and corners of the rounded rectangle. private final double[][] ctrlpts = { {0.0, 0.0, 0.0, ulHeight}, {0.0, 0.0, 1.0, -llHeight}, {0.0, 0.0, 1.0, -llHeight * ncv, 0.0, ncv * llWidth, 1.0, 0.0, 0.0, llWidth, 1.0, 0.0}, {1.0, -lrWidth, 1.0, 0.0}, {1.0, -lrWidth * ncv, 1.0, 0.0, 1.0, 0.0, 1.0, -lrHeight * ncv, 1.0, 0.0, 1.0, -lrHeight}, {1.0, 0.0, 0.0, urHeight}, {1.0, 0.0, 0.0, ncv * urHeight, 1.0, -urWidth * ncv, 0.0, 0.0, 1.0, -urWidth, 0.0, 0.0}, {0.0, ulWidth, 0.0, 0.0}, {0.0, ncv * ulWidth, 0.0, 0.0, 0.0, 0.0, 0.0, ncv * ulHeight, 0.0, 0.0, 0.0, ulHeight}, {} }; private final int[] types = { SEG_MOVETO, SEG_LINETO, SEG_CUBICTO, SEG_LINETO, SEG_CUBICTO, SEG_LINETO, SEG_CUBICTO, SEG_LINETO, SEG_CUBICTO, SEG_CLOSE, }; @Override public int getWindingRule() { return WIND_NON_ZERO; } @Override public boolean isDone() { return index >= ctrlpts.length; } @Override public void next() { index++; } @Override public int currentSegment(float[] coords) { if (isDone()) { throw new NoSuchElementException("roundrect iterator out of bounds"); } int nc = 0; double ctrls[] = ctrlpts[index]; for (int i = 0; i < ctrls.length; i += 4) { coords[nc++] = (float) (x + ctrls[i] * width + ctrls[i + 1] / 2d); coords[nc++] = (float) (y + ctrls[i + 2] * height + ctrls[i + 3] / 2d); } if (at != null) { at.transform(coords, 0, coords, 0, nc / 2); } return types[index]; } @Override public int currentSegment(double[] coords) { if (isDone()) { throw new NoSuchElementException("roundrect iterator out of bounds"); } int nc = 0; double ctrls[] = ctrlpts[index]; for (int i = 0; i < ctrls.length; i += 4) { coords[nc++] = x + ctrls[i] * width + ctrls[i + 1] / 2d; coords[nc++] = y + ctrls[i + 2] * height + ctrls[i + 3] / 2d; } if (at != null) { at.transform(coords, 0, coords, 0, nc / 2); } return types[index]; } }; } }