/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.layoutlib.bridge.impl; import static com.android.ide.common.rendering.api.Result.Status.ERROR_LOCK_INTERRUPTED; import static com.android.ide.common.rendering.api.Result.Status.ERROR_TIMEOUT; import static com.android.ide.common.rendering.api.Result.Status.SUCCESS; import com.android.ide.common.rendering.api.LayoutLog; import com.android.ide.common.rendering.api.RenderParams; import com.android.ide.common.rendering.api.RenderResources; import com.android.ide.common.rendering.api.Result; import com.android.ide.common.rendering.api.RenderResources.FrameworkResourceIdProvider; import com.android.layoutlib.bridge.Bridge; import com.android.layoutlib.bridge.android.BridgeContext; import com.android.resources.ResourceType; import android.util.DisplayMetrics; import java.util.concurrent.TimeUnit; import java.util.concurrent.locks.ReentrantLock; /** * Base class for rendering action. * * It provides life-cycle methods to init and stop the rendering. * The most important methods are: * {@link #init(long)} and {@link #acquire(long)} to start a rendering and {@link #release()} * after the rendering. * * * @param the {@link RenderParams} implementation * */ public abstract class RenderAction extends FrameworkResourceIdProvider { /** * The current context being rendered. This is set through {@link #acquire(long)} and * {@link #init(long)}, and unset in {@link #release()}. */ private static BridgeContext sCurrentContext = null; private final T mParams; private BridgeContext mContext; /** * Creates a renderAction. *

* This must be followed by a call to {@link RenderAction#init()}, which act as a * call to {@link RenderAction#acquire(long)} * * @param params the RenderParams. This must be a copy that the action can keep * */ protected RenderAction(T params) { mParams = params; } /** * Initializes and acquires the scene, creating various Android objects such as context, * inflater, and parser. * * @param timeout the time to wait if another rendering is happening. * * @return whether the scene was prepared * * @see #acquire(long) * @see #release() */ public Result init(long timeout) { // acquire the lock. if the result is null, lock was just acquired, otherwise, return // the result. Result result = acquireLock(timeout); if (result != null) { return result; } // setup the display Metrics. DisplayMetrics metrics = new DisplayMetrics(); metrics.densityDpi = mParams.getDensity().getDpiValue(); metrics.density = metrics.densityDpi / (float) DisplayMetrics.DENSITY_DEFAULT; metrics.scaledDensity = metrics.density; metrics.widthPixels = mParams.getScreenWidth(); metrics.heightPixels = mParams.getScreenHeight(); metrics.xdpi = mParams.getXdpi(); metrics.ydpi = mParams.getYdpi(); RenderResources resources = mParams.getResources(); // build the context mContext = new BridgeContext(mParams.getProjectKey(), metrics, resources, mParams.getProjectCallback(), mParams.getTargetSdkVersion()); setUp(); return SUCCESS.createResult(); } /** * Prepares the scene for action. *

* This call is blocking if another rendering/inflating is currently happening, and will return * whether the preparation worked. * * The preparation can fail if another rendering took too long and the timeout was elapsed. * * More than one call to this from the same thread will have no effect and will return * {@link Result#SUCCESS}. * * After scene actions have taken place, only one call to {@link #release()} must be * done. * * @param timeout the time to wait if another rendering is happening. * * @return whether the scene was prepared * * @see #release() * * @throws IllegalStateException if {@link #init(long)} was never called. */ public Result acquire(long timeout) { if (mContext == null) { throw new IllegalStateException("After scene creation, #init() must be called"); } // acquire the lock. if the result is null, lock was just acquired, otherwise, return // the result. Result result = acquireLock(timeout); if (result != null) { return result; } setUp(); return SUCCESS.createResult(); } /** * Acquire the lock so that the scene can be acted upon. *

* This returns null if the lock was just acquired, otherwise it returns * {@link Result#SUCCESS} if the lock already belonged to that thread, or another * instance (see {@link Result#getStatus()}) if an error occurred. * * @param timeout the time to wait if another rendering is happening. * @return null if the lock was just acquire or another result depending on the state. * * @throws IllegalStateException if the current context is different than the one owned by * the scene. */ private Result acquireLock(long timeout) { ReentrantLock lock = Bridge.getLock(); if (lock.isHeldByCurrentThread() == false) { try { boolean acquired = lock.tryLock(timeout, TimeUnit.MILLISECONDS); if (acquired == false) { return ERROR_TIMEOUT.createResult(); } } catch (InterruptedException e) { return ERROR_LOCK_INTERRUPTED.createResult(); } } else { // This thread holds the lock already. Checks that this wasn't for a different context. // If this is called by init, mContext will be null and so should sCurrentContext // anyway if (mContext != sCurrentContext) { throw new IllegalStateException("Acquiring different scenes from same thread without releases"); } return SUCCESS.createResult(); } return null; } /** * Cleans up the scene after an action. */ public void release() { ReentrantLock lock = Bridge.getLock(); // with the use of finally blocks, it is possible to find ourself calling this // without a successful call to prepareScene. This test makes sure that unlock() will // not throw IllegalMonitorStateException. if (lock.isHeldByCurrentThread()) { tearDown(); lock.unlock(); } } /** * Sets up the session for rendering. *

* The counterpart is {@link #tearDown()}. */ private void setUp() { // make sure the Resources object references the context (and other objects) for this // scene mContext.initResources(); sCurrentContext = mContext; LayoutLog currentLog = mParams.getLog(); Bridge.setLog(currentLog); mContext.getRenderResources().setFrameworkResourceIdProvider(this); mContext.getRenderResources().setLogger(currentLog); } /** * Tear down the session after rendering. *

* The counterpart is {@link #setUp()}. */ private void tearDown() { // Make sure to remove static references, otherwise we could not unload the lib mContext.disposeResources(); sCurrentContext = null; Bridge.setLog(null); mContext.getRenderResources().setFrameworkResourceIdProvider(null); mContext.getRenderResources().setLogger(null); } public static BridgeContext getCurrentContext() { return sCurrentContext; } protected T getParams() { return mParams; } protected BridgeContext getContext() { return mContext; } /** * Returns the log associated with the session. * @return the log or null if there are none. */ public LayoutLog getLog() { if (mParams != null) { return mParams.getLog(); } return null; } /** * Checks that the lock is owned by the current thread and that the current context is the one * from this scene. * * @throws IllegalStateException if the current context is different than the one owned by * the scene, or if {@link #acquire(long)} was not called. */ protected void checkLock() { ReentrantLock lock = Bridge.getLock(); if (lock.isHeldByCurrentThread() == false) { throw new IllegalStateException("scene must be acquired first. see #acquire(long)"); } if (sCurrentContext != mContext) { throw new IllegalStateException("Thread acquired a scene but is rendering a different one"); } } // --- FrameworkResourceIdProvider methods @Override public Integer getId(ResourceType resType, String resName) { return Bridge.getResourceId(resType, resName); } }