/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.gl2java; import android.content.Context; import android.opengl.GLSurfaceView; import android.util.AttributeSet; import android.util.Log; import android.view.KeyEvent; import android.view.MotionEvent; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import javax.microedition.khronos.egl.EGL10; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.egl.EGLContext; import javax.microedition.khronos.egl.EGLDisplay; import javax.microedition.khronos.opengles.GL10; import android.opengl.GLES20; /** * An implementation of SurfaceView that uses the dedicated surface for * displaying an OpenGL animation. This allows the animation to run in a * separate thread, without requiring that it be driven by the update mechanism * of the view hierarchy. * * The application-specific rendering code is delegated to a GLView.Renderer * instance. */ class GL2JavaView extends GLSurfaceView { private static String TAG = "GL2JavaView"; public GL2JavaView(Context context) { super(context); init(false, 0, 0); } public GL2JavaView(Context context, boolean translucent, int depth, int stencil) { super(context); init(translucent, depth, stencil); } private void init(boolean translucent, int depth, int stencil) { setEGLContextFactory(new ContextFactory()); setEGLConfigChooser( translucent ? new ConfigChooser(8,8,8,8, depth, stencil) : new ConfigChooser(5,6,5,0, depth, stencil)); setRenderer(new Renderer()); } private static class ContextFactory implements GLSurfaceView.EGLContextFactory { private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098; public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) { Log.w(TAG, "creating OpenGL ES 2.0 context"); checkEglError("Before eglCreateContext", egl); int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE }; EGLContext context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, attrib_list); checkEglError("After eglCreateContext", egl); return context; } public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) { egl.eglDestroyContext(display, context); } } private static void checkEglError(String prompt, EGL10 egl) { int error; while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) { Log.e(TAG, String.format("%s: EGL error: 0x%x", prompt, error)); } } private static class ConfigChooser implements GLSurfaceView.EGLConfigChooser { private static int EGL_OPENGL_ES2_BIT = 4; private static int[] s_configAttribs2 = { EGL10.EGL_RED_SIZE, 4, EGL10.EGL_GREEN_SIZE, 4, EGL10.EGL_BLUE_SIZE, 4, EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL10.EGL_NONE }; public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { mRedSize = r; mGreenSize = g; mBlueSize = b; mAlphaSize = a; mDepthSize = depth; mStencilSize = stencil; } public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) { int[] num_config = new int[1]; egl.eglChooseConfig(display, s_configAttribs2, null, 0, num_config); int numConfigs = num_config[0]; if (numConfigs <= 0) { throw new IllegalArgumentException("No configs match configSpec"); } EGLConfig[] configs = new EGLConfig[numConfigs]; egl.eglChooseConfig(display, s_configAttribs2, configs, numConfigs, num_config); // printConfigs(egl, display, configs); return chooseConfig(egl, display, configs); } public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, EGLConfig[] configs) { EGLConfig closestConfig = null; int closestDistance = 1000; for(EGLConfig config : configs) { int d = findConfigAttrib(egl, display, config, EGL10.EGL_DEPTH_SIZE, 0); int s = findConfigAttrib(egl, display, config, EGL10.EGL_STENCIL_SIZE, 0); if (d >= mDepthSize && s>= mStencilSize) { int r = findConfigAttrib(egl, display, config, EGL10.EGL_RED_SIZE, 0); int g = findConfigAttrib(egl, display, config, EGL10.EGL_GREEN_SIZE, 0); int b = findConfigAttrib(egl, display, config, EGL10.EGL_BLUE_SIZE, 0); int a = findConfigAttrib(egl, display, config, EGL10.EGL_ALPHA_SIZE, 0); int distance = Math.abs(r - mRedSize) + Math.abs(g - mGreenSize) + Math.abs(b - mBlueSize) + Math.abs(a - mAlphaSize); if (distance < closestDistance) { closestDistance = distance; closestConfig = config; } } } return closestConfig; } private int findConfigAttrib(EGL10 egl, EGLDisplay display, EGLConfig config, int attribute, int defaultValue) { if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) { return mValue[0]; } return defaultValue; } private void printConfigs(EGL10 egl, EGLDisplay display, EGLConfig[] configs) { int numConfigs = configs.length; Log.w(TAG, String.format("%d configurations", numConfigs)); for (int i = 0; i < numConfigs; i++) { Log.w(TAG, String.format("Configuration %d:\n", i)); printConfig(egl, display, configs[i]); } } private void printConfig(EGL10 egl, EGLDisplay display, EGLConfig config) { int[] attributes = { EGL10.EGL_BUFFER_SIZE, EGL10.EGL_ALPHA_SIZE, EGL10.EGL_BLUE_SIZE, EGL10.EGL_GREEN_SIZE, EGL10.EGL_RED_SIZE, EGL10.EGL_DEPTH_SIZE, EGL10.EGL_STENCIL_SIZE, EGL10.EGL_CONFIG_CAVEAT, EGL10.EGL_CONFIG_ID, EGL10.EGL_LEVEL, EGL10.EGL_MAX_PBUFFER_HEIGHT, EGL10.EGL_MAX_PBUFFER_PIXELS, EGL10.EGL_MAX_PBUFFER_WIDTH, EGL10.EGL_NATIVE_RENDERABLE, EGL10.EGL_NATIVE_VISUAL_ID, EGL10.EGL_NATIVE_VISUAL_TYPE, 0x3030, // EGL10.EGL_PRESERVED_RESOURCES, EGL10.EGL_SAMPLES, EGL10.EGL_SAMPLE_BUFFERS, EGL10.EGL_SURFACE_TYPE, EGL10.EGL_TRANSPARENT_TYPE, EGL10.EGL_TRANSPARENT_RED_VALUE, EGL10.EGL_TRANSPARENT_GREEN_VALUE, EGL10.EGL_TRANSPARENT_BLUE_VALUE, 0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB, 0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA, 0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL, 0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL, EGL10.EGL_LUMINANCE_SIZE, EGL10.EGL_ALPHA_MASK_SIZE, EGL10.EGL_COLOR_BUFFER_TYPE, EGL10.EGL_RENDERABLE_TYPE, 0x3042 // EGL10.EGL_CONFORMANT }; String[] names = { "EGL_BUFFER_SIZE", "EGL_ALPHA_SIZE", "EGL_BLUE_SIZE", "EGL_GREEN_SIZE", "EGL_RED_SIZE", "EGL_DEPTH_SIZE", "EGL_STENCIL_SIZE", "EGL_CONFIG_CAVEAT", "EGL_CONFIG_ID", "EGL_LEVEL", "EGL_MAX_PBUFFER_HEIGHT", "EGL_MAX_PBUFFER_PIXELS", "EGL_MAX_PBUFFER_WIDTH", "EGL_NATIVE_RENDERABLE", "EGL_NATIVE_VISUAL_ID", "EGL_NATIVE_VISUAL_TYPE", "EGL_PRESERVED_RESOURCES", "EGL_SAMPLES", "EGL_SAMPLE_BUFFERS", "EGL_SURFACE_TYPE", "EGL_TRANSPARENT_TYPE", "EGL_TRANSPARENT_RED_VALUE", "EGL_TRANSPARENT_GREEN_VALUE", "EGL_TRANSPARENT_BLUE_VALUE", "EGL_BIND_TO_TEXTURE_RGB", "EGL_BIND_TO_TEXTURE_RGBA", "EGL_MIN_SWAP_INTERVAL", "EGL_MAX_SWAP_INTERVAL", "EGL_LUMINANCE_SIZE", "EGL_ALPHA_MASK_SIZE", "EGL_COLOR_BUFFER_TYPE", "EGL_RENDERABLE_TYPE", "EGL_CONFORMANT" }; int[] value = new int[1]; for (int i = 0; i < attributes.length; i++) { int attribute = attributes[i]; String name = names[i]; if ( egl.eglGetConfigAttrib(display, config, attribute, value)) { Log.w(TAG, String.format(" %s: %d\n", name, value[0])); } else { // Log.w(TAG, String.format(" %s: failed\n", name)); while (egl.eglGetError() != EGL10.EGL_SUCCESS); } } } // Subclasses can adjust these values: protected int mRedSize; protected int mGreenSize; protected int mBlueSize; protected int mAlphaSize; protected int mDepthSize; protected int mStencilSize; private int[] mValue = new int[1]; } private static class Renderer implements GLSurfaceView.Renderer { public Renderer() { mTriangleVertices = ByteBuffer.allocateDirect(mTriangleVerticesData.length * 4) .order(ByteOrder.nativeOrder()).asFloatBuffer(); mTriangleVertices.put(mTriangleVerticesData).position(0); } public void onDrawFrame(GL10 gl) { GLES20.glClearColor(0.0f, 0.0f, 1.0f, 1.0f); GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); GLES20.glUseProgram(mProgram); checkGlError("glUseProgram"); GLES20.glVertexAttribPointer(mvPositionHandle, 2, GLES20.GL_FLOAT, false, 0, mTriangleVertices); checkGlError("glVertexAttribPointer"); GLES20.glEnableVertexAttribArray(mvPositionHandle); checkGlError("glEnableVertexAttribArray"); GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3); checkGlError("glDrawArrays"); } public void onSurfaceChanged(GL10 gl, int width, int height) { GLES20.glViewport(0, 0, width, height); } public void onSurfaceCreated(GL10 gl, EGLConfig config) { mProgram = createProgram(mVertexShader, mFragmentShader); if (mProgram == 0) { return; } mvPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition"); checkGlError("glGetAttribLocation"); if (mvPositionHandle == -1) { throw new RuntimeException("Could not get attrib location for vPosition"); } } private int loadShader(int shaderType, String source) { int shader = GLES20.glCreateShader(shaderType); if (shader != 0) { GLES20.glShaderSource(shader, source); GLES20.glCompileShader(shader); int[] compiled = new int[1]; GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); if (compiled[0] == 0) { Log.e(TAG, "Could not compile shader " + shaderType + ":"); Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); GLES20.glDeleteShader(shader); shader = 0; } } return shader; } private int createProgram(String vertexSource, String fragmentSource) { int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); if (vertexShader == 0) { return 0; } int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); if (pixelShader == 0) { return 0; } int program = GLES20.glCreateProgram(); if (program != 0) { GLES20.glAttachShader(program, vertexShader); checkGlError("glAttachShader"); GLES20.glAttachShader(program, pixelShader); checkGlError("glAttachShader"); GLES20.glLinkProgram(program); int[] linkStatus = new int[1]; GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); if (linkStatus[0] != GLES20.GL_TRUE) { Log.e(TAG, "Could not link program: "); Log.e(TAG, GLES20.glGetProgramInfoLog(program)); GLES20.glDeleteProgram(program); program = 0; } } return program; } private void checkGlError(String op) { int error; while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) { Log.e(TAG, op + ": glError " + error); throw new RuntimeException(op + ": glError " + error); } } private final float[] mTriangleVerticesData = { 0.0f, 0.5f, -0.5f, -0.5f, 0.5f, -0.5f }; private FloatBuffer mTriangleVertices; private final String mVertexShader = "attribute vec4 vPosition;\n" + "void main() {\n" + " gl_Position = vPosition;\n" + "}\n"; private final String mFragmentShader = "precision mediump float;\n" + "void main() {\n" + " gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n" + "}\n"; private int mProgram; private int mvPositionHandle; } }