/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.bitmap.util; import android.graphics.Matrix; import android.graphics.Rect; import android.graphics.RectF; public class RectUtils { /** * Transform the upright full rectangle so that it bounds the original rotated image, * given by the orientation. Transform the upright partial rectangle such that it would apply * to the same region of the transformed full rectangle. * * The top-left of the transformed full rectangle will always be placed at (0, 0). * @param orientation The exif orientation (0, 90, 180, 270) of the original image. The * transformed full and partial rectangles will be in this orientation's * coordinate space. * @param fullRect The upright full rectangle. This rectangle will be modified. * @param partialRect The upright partial rectangle. This rectangle will be modified. */ public static void rotateRectForOrientation(final int orientation, final Rect fullRect, final Rect partialRect) { final Matrix matrix = new Matrix(); // Exif orientation specifies how the camera is rotated relative to the actual subject. // First rotate in the opposite direction. matrix.setRotate(-orientation); final RectF fullRectF = new RectF(fullRect); final RectF partialRectF = new RectF(partialRect); matrix.mapRect(fullRectF); matrix.mapRect(partialRectF); // Then translate so that the upper left corner of the rotated full rect is at (0,0). matrix.reset(); matrix.setTranslate(-fullRectF.left, -fullRectF.top); matrix.mapRect(fullRectF); matrix.mapRect(partialRectF); // Orientation transformation is complete. fullRect.set((int) fullRectF.left, (int) fullRectF.top, (int) fullRectF.right, (int) fullRectF.bottom); partialRect.set((int) partialRectF.left, (int) partialRectF.top, (int) partialRectF.right, (int) partialRectF.bottom); } public static void rotateRect(final int degrees, final int px, final int py, final Rect rect) { final RectF rectF = new RectF(rect); final Matrix matrix = new Matrix(); matrix.setRotate(degrees, px, py); matrix.mapRect(rectF); rect.set((int) rectF.left, (int) rectF.top, (int) rectF.right, (int) rectF.bottom); } }