/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.support.design.widget; import android.animation.Animator; import android.animation.AnimatorSet; import android.animation.ObjectAnimator; import android.animation.StateListAnimator; import android.content.res.ColorStateList; import android.graphics.PorterDuff; import android.graphics.Rect; import android.graphics.drawable.Drawable; import android.graphics.drawable.GradientDrawable; import android.graphics.drawable.InsetDrawable; import android.graphics.drawable.LayerDrawable; import android.graphics.drawable.RippleDrawable; import android.os.Build; import android.support.annotation.RequiresApi; import android.support.v4.graphics.drawable.DrawableCompat; import android.view.View; import java.util.ArrayList; import java.util.List; @RequiresApi(21) class FloatingActionButtonLollipop extends FloatingActionButtonImpl { private InsetDrawable mInsetDrawable; FloatingActionButtonLollipop(VisibilityAwareImageButton view, ShadowViewDelegate shadowViewDelegate) { super(view, shadowViewDelegate); } @Override void setBackgroundDrawable(ColorStateList backgroundTint, PorterDuff.Mode backgroundTintMode, int rippleColor, int borderWidth) { // Now we need to tint the shape background with the tint mShapeDrawable = DrawableCompat.wrap(createShapeDrawable()); DrawableCompat.setTintList(mShapeDrawable, backgroundTint); if (backgroundTintMode != null) { DrawableCompat.setTintMode(mShapeDrawable, backgroundTintMode); } final Drawable rippleContent; if (borderWidth > 0) { mBorderDrawable = createBorderDrawable(borderWidth, backgroundTint); rippleContent = new LayerDrawable(new Drawable[]{mBorderDrawable, mShapeDrawable}); } else { mBorderDrawable = null; rippleContent = mShapeDrawable; } mRippleDrawable = new RippleDrawable(ColorStateList.valueOf(rippleColor), rippleContent, null); mContentBackground = mRippleDrawable; mShadowViewDelegate.setBackgroundDrawable(mRippleDrawable); } @Override void setRippleColor(int rippleColor) { if (mRippleDrawable instanceof RippleDrawable) { ((RippleDrawable) mRippleDrawable).setColor(ColorStateList.valueOf(rippleColor)); } else { super.setRippleColor(rippleColor); } } @Override void onElevationsChanged(final float elevation, final float pressedTranslationZ) { if (Build.VERSION.SDK_INT == 21) { // Animations produce NPE in version 21. Bluntly set the values instead (matching the // logic in the animations below). if (mView.isEnabled()) { mView.setElevation(elevation); if (mView.isFocused() || mView.isPressed()) { mView.setTranslationZ(pressedTranslationZ); } else { mView.setTranslationZ(0); } } else { mView.setElevation(0); mView.setTranslationZ(0); } } else { final StateListAnimator stateListAnimator = new StateListAnimator(); // Animate elevation and translationZ to our values when pressed AnimatorSet set = new AnimatorSet(); set.play(ObjectAnimator.ofFloat(mView, "elevation", elevation).setDuration(0)) .with(ObjectAnimator.ofFloat(mView, View.TRANSLATION_Z, pressedTranslationZ) .setDuration(PRESSED_ANIM_DURATION)); set.setInterpolator(ANIM_INTERPOLATOR); stateListAnimator.addState(PRESSED_ENABLED_STATE_SET, set); // Same deal for when we're focused set = new AnimatorSet(); set.play(ObjectAnimator.ofFloat(mView, "elevation", elevation).setDuration(0)) .with(ObjectAnimator.ofFloat(mView, View.TRANSLATION_Z, pressedTranslationZ) .setDuration(PRESSED_ANIM_DURATION)); set.setInterpolator(ANIM_INTERPOLATOR); stateListAnimator.addState(FOCUSED_ENABLED_STATE_SET, set); // Animate translationZ to 0 if not pressed set = new AnimatorSet(); List animators = new ArrayList<>(); animators.add(ObjectAnimator.ofFloat(mView, "elevation", elevation).setDuration(0)); if (Build.VERSION.SDK_INT >= 22 && Build.VERSION.SDK_INT <= 24) { // This is a no-op animation which exists here only for introducing the duration // because setting the delay (on the next animation) via "setDelay" or "after" // can trigger a NPE between android versions 22 and 24 (due to a framework // bug). The issue has been fixed in version 25. animators.add(ObjectAnimator.ofFloat(mView, View.TRANSLATION_Z, mView.getTranslationZ()).setDuration(PRESSED_ANIM_DELAY)); } animators.add(ObjectAnimator.ofFloat(mView, View.TRANSLATION_Z, 0f) .setDuration(PRESSED_ANIM_DURATION)); set.playSequentially(animators.toArray(new ObjectAnimator[0])); set.setInterpolator(ANIM_INTERPOLATOR); stateListAnimator.addState(ENABLED_STATE_SET, set); // Animate everything to 0 when disabled set = new AnimatorSet(); set.play(ObjectAnimator.ofFloat(mView, "elevation", 0f).setDuration(0)) .with(ObjectAnimator.ofFloat(mView, View.TRANSLATION_Z, 0f).setDuration(0)); set.setInterpolator(ANIM_INTERPOLATOR); stateListAnimator.addState(EMPTY_STATE_SET, set); mView.setStateListAnimator(stateListAnimator); } if (mShadowViewDelegate.isCompatPaddingEnabled()) { updatePadding(); } } @Override public float getElevation() { return mView.getElevation(); } @Override void onCompatShadowChanged() { updatePadding(); } @Override void onPaddingUpdated(Rect padding) { if (mShadowViewDelegate.isCompatPaddingEnabled()) { mInsetDrawable = new InsetDrawable(mRippleDrawable, padding.left, padding.top, padding.right, padding.bottom); mShadowViewDelegate.setBackgroundDrawable(mInsetDrawable); } else { mShadowViewDelegate.setBackgroundDrawable(mRippleDrawable); } } @Override void onDrawableStateChanged(int[] state) { // no-op } @Override void jumpDrawableToCurrentState() { // no-op } @Override boolean requirePreDrawListener() { return false; } @Override CircularBorderDrawable newCircularDrawable() { return new CircularBorderDrawableLollipop(); } @Override GradientDrawable newGradientDrawableForShape() { return new AlwaysStatefulGradientDrawable(); } @Override void getPadding(Rect rect) { if (mShadowViewDelegate.isCompatPaddingEnabled()) { final float radius = mShadowViewDelegate.getRadius(); final float maxShadowSize = getElevation() + mPressedTranslationZ; final int hPadding = (int) Math.ceil( ShadowDrawableWrapper.calculateHorizontalPadding(maxShadowSize, radius, false)); final int vPadding = (int) Math.ceil( ShadowDrawableWrapper.calculateVerticalPadding(maxShadowSize, radius, false)); rect.set(hPadding, vPadding, hPadding, vPadding); } else { rect.set(0, 0, 0, 0); } } /** * LayerDrawable on L+ caches its isStateful() state and doesn't refresh it, * meaning that if we apply a tint to one of its children, the parent doesn't become * stateful and the tint doesn't work for state changes. We workaround it by saying that we * are always stateful. If we don't have a stateful tint, the change is ignored anyway. */ static class AlwaysStatefulGradientDrawable extends GradientDrawable { @Override public boolean isStateful() { return true; } } }