Searched defs:AssetManager (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/androidfw/include/androidfw/
H A DAssetManager.h18 // Asset management class. AssetManager objects are thread-safe.
53 * The purpose of the AssetManager is to create Asset objects.
58 class AssetManager : public AAssetManager { class in namespace:android
73 AssetManager();
74 virtual ~AssetManager(void);
130 * The object returned does not depend on the AssetManager. It should
178 * Return true if the files this AssetManager references are all
180 * is returned, you will need to create a new AssetManager to get
/frameworks/base/libs/androidfw/
H A DAssetManager.cpp27 #include <androidfw/AssetManager.h>
73 const char* AssetManager::RESOURCES_FILENAME = "resources.arsc";
74 const char* AssetManager::IDMAP_BIN = "/system/bin/idmap";
75 const char* AssetManager::OVERLAY_DIR = "/vendor/overlay";
76 const char* AssetManager::OVERLAY_THEME_DIR_PROPERTY = "ro.boot.vendor.overlay.theme";
77 const char* AssetManager::TARGET_PACKAGE_NAME = "android";
78 const char* AssetManager::TARGET_APK_PATH = "/system/framework/framework-res.apk";
79 const char* AssetManager::IDMAP_DIR = "/data/resource-cache";
130 * AssetManager
134 int32_t AssetManager
138 AssetManager::AssetManager() : function in class:AssetManager
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/frameworks/base/core/java/android/content/res/
H A DAssetManager.java45 public final class AssetManager implements AutoCloseable { class in inherits:AutoCloseable
69 private static final String TAG = "AssetManager";
75 /*package*/ static AssetManager sSystem = null;
90 * Create a new AssetManager containing only the basic system assets.
96 public AssetManager() { method in class:AssetManager
111 AssetManager system = new AssetManager(true);
118 private AssetManager(boolean isSystem) { method in class:AssetManager
134 public static AssetManager getSystem() {
583 Log.w(TAG, "AssetManager "
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