Searched defs:BlockColors (Results 1 - 5 of 5) sorted by relevance

/external/llvm/lib/Analysis/
H A DEHPersonalities.cpp54 DenseMap<BasicBlock *, ColorVector> BlockColors; local
84 ColorVector &Colors = BlockColors[Visiting];
108 return BlockColors;
/external/llvm/include/llvm/Transforms/Utils/
H A DLoopUtils.h46 DenseMap<BasicBlock *, ColorVector> BlockColors; member in struct:llvm::LoopSafetyInfo
/external/llvm/lib/Target/X86/
H A DX86WinEHState.cpp79 int getBaseStateForBB(DenseMap<BasicBlock *, ColorVector> &BlockColors,
81 int getStateForCallSite(DenseMap<BasicBlock *, ColorVector> &BlockColors,
512 DenseMap<BasicBlock *, ColorVector> &BlockColors, WinEHFuncInfo &FuncInfo,
515 auto &BBColors = BlockColors[BB];
531 DenseMap<BasicBlock *, ColorVector> &BlockColors, WinEHFuncInfo &FuncInfo,
540 return getBaseStateForBB(BlockColors, FuncInfo, CS.getParent());
658 DenseMap<BasicBlock *, ColorVector> BlockColors = colorEHFunclets(F); local
679 int State = getStateForCallSite(BlockColors, FuncInfo, CS);
732 auto &BBColors = BlockColors[BB];
746 int State = getStateForCallSite(BlockColors, FuncInf
511 getBaseStateForBB( DenseMap<BasicBlock *, ColorVector> &BlockColors, WinEHFuncInfo &FuncInfo, BasicBlock *BB) argument
530 getStateForCallSite( DenseMap<BasicBlock *, ColorVector> &BlockColors, WinEHFuncInfo &FuncInfo, CallSite CS) argument
[all...]
/external/llvm/lib/CodeGen/
H A DWinEHPrepare.cpp89 DenseMap<BasicBlock *, ColorVector> BlockColors; member in class:__anon12657::WinEHPrepare
167 DenseMap<BasicBlock *, ColorVector> BlockColors = colorEHFunclets(*F); local
173 auto &BBColors = BlockColors[&BB];
670 BlockColors = colorEHFunclets(F);
674 ColorVector &Colors = BlockColors[&BB];
725 ColorVector &ColorsForBB = BlockColors[BB];
761 ColorVector &NewColors = BlockColors[NewBlock];
773 ColorVector &OldColors = BlockColors[OldBlock];
819 ColorVector &IncomingColors = BlockColors[IncomingBlock];
902 ColorVector &ColorsForUserBB = BlockColors[UserB
[all...]
/external/llvm/lib/Transforms/Scalar/
H A DLICM.cpp434 SafetyInfo->BlockColors = colorEHFunclets(*Fn);
541 const auto &BlockColors = SafetyInfo->BlockColors; local
553 if (!BlockColors.empty() &&
554 BlockColors.find(const_cast<BasicBlock *>(BB))->second.size() != 1)
590 const auto &BlockColors = SafetyInfo->BlockColors; local
605 if (!BlockColors.empty()) {
606 const ColorVector &CV = BlockColors.find(&ExitBlock)->second;

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