Searched defs:FragmentShader (Results 1 - 9 of 9) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
H A DShader.h16 // classes VertexShader and FragmentShader. Implements GL shader objects and
117 class FragmentShader : public Shader class in namespace:gl
120 FragmentShader(ResourceManager *manager, GLuint handle);
122 ~FragmentShader();
H A DShader.cpp16 // VertexShader and FragmentShader. Implements GL shader objects and related
408 FragmentShader::FragmentShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle) function in class:gl::FragmentShader
413 FragmentShader::~FragmentShader()
418 GLenum FragmentShader::getType()
423 sw::Shader *FragmentShader::getShader() const
428 sw::PixelShader *FragmentShader::getPixelShader() const
433 void FragmentShader::createShader()
439 void FragmentShader
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/external/swiftshader/src/OpenGL/libGLESv2/
H A DShader.h16 // classes VertexShader and FragmentShader. Implements GL shader objects and
114 class FragmentShader : public Shader class in namespace:es2
117 FragmentShader(ResourceManager *manager, GLuint handle);
119 ~FragmentShader();
H A DShader.cpp16 // VertexShader and FragmentShader. Implements GL shader objects and related
423 FragmentShader::FragmentShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle) function in class:es2::FragmentShader
428 FragmentShader::~FragmentShader()
433 GLenum FragmentShader::getType() const
438 sw::Shader *FragmentShader::getShader() const
443 sw::PixelShader *FragmentShader::getPixelShader() const
448 void FragmentShader::createShader()
454 void FragmentShader
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/external/deqp/framework/referencerenderer/
H A DrrShaders.hpp122 class FragmentShader class in namespace:rr
125 FragmentShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs) {} function in class:rr::FragmentShader
133 ~FragmentShader (void) {}; // \note Renderer will not delete any objects passed in.
222 class FragmentShaderLoop : public FragmentShader
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
H A DPVRTShader.cpp232 @Input FragmentShader the fragment shader to link
241 const GLuint FragmentShader,
248 glAttachShader(*pProgramObject, FragmentShader);
239 PVRTCreateProgram( GLuint* const pProgramObject, const GLuint VertexShader, const GLuint FragmentShader, const char** const pszAttribs, const int i32NumAttribs, CPVRTString* const pReturnError) argument
H A DPVRTPFXParserAPI.cpp247 const SPVRTPFXParserShader& FragmentShader = src.GetFragmentShader(uiFragIdx); local
248 if(ParserEffect.FragmentShaderName == FragmentShader.Name)
250 if(FragmentShader.bUseFileName)
252 pszFragmentShader = FragmentShader.pszGLSLcode;
256 if(!FragmentShader.pszGLSLcode)
261 pszFragmentShader = (char *)malloc((strlen(FragmentShader.pszGLSLcode) + (FragmentShader.nFirstLineNumber) + 1) * sizeof(char));
263 for(unsigned int n = 0; n < FragmentShader.nFirstLineNumber; n++)
265 strcat(pszFragmentShader, FragmentShader.pszGLSLcode);
267 pszFragmentShader = (char *)malloc(strlen(FragmentShader
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/external/deqp/modules/gles31/functional/
H A Des31fDrawBuffersIndexedTests.cpp697 class FragmentShader : public rr::FragmentShader class in namespace:deqp::gles31::Functional::__anon4685
700 FragmentShader (int drawBufferNdx, const DrawBufferInfo& info);
708 FragmentShader::FragmentShader (int drawBufferNdx, const DrawBufferInfo& info) function in class:deqp::gles31::Functional::__anon4685::FragmentShader
709 : rr::FragmentShader (1, 1)
736 void FragmentShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
830 const FragmentShader fragmentShader (drawBufferNdx, drawBuffers[drawBufferNdx]);
/external/mesa3d/src/mesa/drivers/common/
H A Dmeta.c139 struct gl_shader_program *FragmentShader; member in struct:save_state
640 _mesa_reference_shader_program(ctx, &save->FragmentShader,
965 save->FragmentShader);
972 _mesa_reference_shader_program(ctx, &save->FragmentShader, NULL);

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