Searched defs:StencilOp (Results 1 - 8 of 8) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fStencilTests.cpp112 class StencilOp class in namespace:deqp::gles2::Functional
134 StencilOp (Type type_, GLenum stencilTest_ = GL_ALWAYS, int stencil_ = 0, GLenum depthTest_ = GL_ALWAYS, float depth_ = 1.0f, GLenum sFail_ = GL_KEEP, GLenum dFail_ = GL_KEEP, GLenum dPass_ = GL_KEEP) function in class:deqp::gles2::Functional::StencilOp
147 static StencilOp clearStencil (int stencil)
149 StencilOp op(TYPE_CLEAR_STENCIL);
154 static StencilOp clearDepth (float depth)
156 StencilOp op(TYPE_CLEAR_DEPTH);
161 static StencilOp quad (GLenum stencilTest, int stencil, GLenum depthTest, float depth, GLenum sFail, GLenum dFail, GLenum dPass)
163 return StencilOp(TYPE_QUAD, stencilTest, stencil, depthTest, depth, sFail, dFail, dPass);
177 virtual void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) = DE_NULL;
180 void executeOps (sglr::Context& context, const IVec4& cell, const vector<StencilOp>
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/external/deqp/modules/gles3/functional/
H A Des3fStencilTests.cpp115 class StencilOp class in namespace:deqp::gles3::Functional
137 StencilOp (Type type_, GLenum stencilTest_ = GL_ALWAYS, int stencil_ = 0, GLenum depthTest_ = GL_ALWAYS, float depth_ = 1.0f, GLenum sFail_ = GL_KEEP, GLenum dFail_ = GL_KEEP, GLenum dPass_ = GL_KEEP) function in class:deqp::gles3::Functional::StencilOp
150 static StencilOp clearStencil (int stencil)
152 StencilOp op(TYPE_CLEAR_STENCIL);
157 static StencilOp clearDepth (float depth)
159 StencilOp op(TYPE_CLEAR_DEPTH);
164 static StencilOp quad (GLenum stencilTest, int stencil, GLenum depthTest, float depth, GLenum sFail, GLenum dFail, GLenum dPass)
166 return StencilOp(TYPE_QUAD, stencilTest, stencil, depthTest, depth, sFail, dFail, dPass);
180 virtual void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) = DE_NULL;
183 void executeOps (sglr::Context& context, const IVec4& cell, const vector<StencilOp>
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/external/deqp/framework/referencerenderer/
H A DrrRenderState.hpp94 enum StencilOp enum in namespace:rr
179 StencilOp sFail;
180 StencilOp dpFail;
181 StencilOp dpPass;
/external/swiftshader/src/OpenGL/libGLES_CM/
H A DlibGLES_CM.cpp3595 void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) function in namespace:es1
/external/mesa3d/src/gallium/state_trackers/wgl/
H A Dstw_icd.h294 void (GLAPIENTRY * StencilOp)(GLenum, GLenum, GLenum); member in struct:__GLdispatchTableRec
/external/swiftshader/src/OpenGL/libGLESv2/
H A DlibGLESv2.cpp4946 void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) function in namespace:es2
/external/libmojo/mojo/gpu/
H A Dmojo_gles2_impl_autogen.cc848 void MojoGLES2Impl::StencilOp(GLenum fail, GLenum zfail, GLenum zpass) { function in class:mojo::MojoGLES2Impl
/external/vulkan-validation-layers/include/vulkan/
H A Dvulkan.hpp4804 enum class StencilOp class in class:vk::vk::ImageLayout::AttachmentLoadOp::AttachmentStoreOp::ImageType::ImageTiling::ImageViewType::CommandBufferLevel::ComponentSwizzle::DescriptorType::QueryType::BorderColor::PipelineBindPoint::PipelineCacheHeaderVersion::PrimitiveTopology::SharingMode::IndexType::Filter::SamplerMipmapMode::SamplerAddressMode::CompareOp::PolygonMode::CullModeFlagBits::FrontFace::BlendFactor::BlendOp
4818 StencilOpState( StencilOp failOp_ = StencilOp::eKeep, StencilOp passOp_ = StencilOp::eKeep, StencilOp depthFailOp_ = StencilOp::eKeep, CompareOp compareOp_ = CompareOp::eNever, uint32_t compareMask_ = 0, uint32_t writeMask_ = 0, uint32_t reference_ = 0 ) argument
4840 StencilOpState& setFailOp( StencilOp failOp_ )
4846 StencilOpState& setPassOp( StencilOp passOp_ )
4852 StencilOpState& setDepthFailOp( StencilOp depthFailOp
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