/external/deqp/modules/gles3/functional/ |
H A D | es3fFboDepthbufferTests.cpp | 72 GradientShader gradShader (glu::TYPE_FLOAT_VEC4); 73 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::BasicFboDepthCase::glu 166 DepthGradientShader depthGradShader (glu::TYPE_FLOAT_VEC4); 252 DepthGradientShader depthGradShader (glu::TYPE_FLOAT_VEC4);
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H A D | es3fFboTestUtil.cpp | 59 case glu::TYPE_FLOAT_VEC4: return rr::GENERICVECTYPE_FLOAT; 82 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) 129 if (m_outputType == glu::TYPE_FLOAT_VEC4) 157 << sglr::pdec::Uniform("u_gradientMin", glu::TYPE_FLOAT_VEC4) 158 << sglr::pdec::Uniform("u_gradientMax", glu::TYPE_FLOAT_VEC4) 226 if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color); 294 decl << sglr::pdec::Uniform("u_outScale0", glu::TYPE_FLOAT_VEC4); 295 decl << sglr::pdec::Uniform("u_outBias0", glu::TYPE_FLOAT_VEC4); 300 decl << sglr::pdec::Uniform(std::string("u_texScale") + de::toString(ndx), glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::FboTestUtil::glu 301 decl << sglr::pdec::Uniform(std::string("u_texBias") + de::toString(ndx), glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::FboTestUtil::glu [all...] |
H A D | es3fFramebufferBlitTests.cpp | 75 GradientShader gradShader (glu::TYPE_FLOAT_VEC4); 76 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::BlitRectCase::glu 482 GradientShader gradShader (glu::TYPE_FLOAT_VEC4); 483 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::BlitDepthStencilCase::glu 484 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); 632 GradientShader gradShader (glu::TYPE_FLOAT_VEC4); 633 Texture2DShader texShader (DataTypes() << glu::getSampler2DType(colorFormat), glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::BlitDefaultFramebufferCase::glu 795 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
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H A D | es3fFboColorbufferTests.cpp | 232 Texture2DShader multiTexShader (DataTypes() << glu::getSampler2DType(texFmt0) << glu::getSampler2DType(texFmt1), glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::FboColorMultiTex2DCase::glu 365 TextureCubeShader cubeTexShader (glu::getSamplerCubeType(texFmt), glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::FboColorTexCubeCase::glu 494 Texture2DArrayShader arrayTexShader (glu::getSampler2DArrayType(texFmt), glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::FboColorTex2DArrayCase::glu 620 Texture3DShader tdTexShader (glu::getSampler3DType(texFmt), glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::FboColorTex3DCase::glu 747 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::FboBlendCase::glu 748 GradientShader gradShader (glu::TYPE_FLOAT_VEC4);
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H A D | es3fFboInvalidateTests.cpp | 147 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); 217 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); 218 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::InvalidateDefaultFramebufferBindCase::glu 219 GradientShader gradShader (glu::TYPE_FLOAT_VEC4); 313 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); 365 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); 366 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::InvalidateDefaultSubFramebufferBindCase::glu 367 GradientShader gradShader (glu::TYPE_FLOAT_VEC4); 472 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); 640 Texture2DShader texShader(DataTypes() << glu::getSampler2DType(colorFmt), glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::InvalidateFboUnbindReadCase::glu 652 Texture2DShader texShader(DataTypes() << glu::getSampler2DType(depthStencilFmt), glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::InvalidateFboUnbindReadCase::glu 1012 Texture2DShader texShader(DataTypes() << glu::getSampler2DType(colorFmt), glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::InvalidateSubFboUnbindReadCase::glu 1024 Texture2DShader texShader(DataTypes() << glu::getSampler2DType(depthStencilFmt), glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::InvalidateSubFboUnbindReadCase::glu [all...] |
H A D | es3fFboRenderTest.cpp | 537 Texture2DShader texFromFboShader (DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::FboCases::glu 620 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::FboCases::glu 621 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); 823 Texture2DShader shader(DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::FboCases::glu 859 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::FboCases::glu 860 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); 1119 Texture2DShader texFromFboShader (DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::FboCases::glu 1275 Texture2DShader texFromFboShader (DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::FboCases::glu
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H A D | es3fTextureSpecificationTests.cpp | 281 Texture2DShader shader (DataTypes() << glu::getSampler2DType(m_texFormat), glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::glu 364 TextureCubeShader shader (glu::getSamplerCubeType(m_texFormat), glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::glu 465 Texture2DArrayShader shader (glu::getSampler2DArrayType(m_texFormat), glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::glu 565 Texture3DShader shader (glu::getSampler3DType(m_texFormat), glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::glu 1883 GradientShader shader (glu::TYPE_FLOAT_VEC4); 1931 GradientShader shader (glu::TYPE_FLOAT_VEC4); 1984 GradientShader shader (glu::TYPE_FLOAT_VEC4); 2059 GradientShader shader (glu::TYPE_FLOAT_VEC4);
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/external/deqp/modules/gles31/functional/ |
H A D | es31fFboColorbufferTests.cpp | 141 TextureCubeArrayShader arrayTexShader (glu::getSamplerCubeArrayType(texFmt), glu::TYPE_FLOAT_VEC4); member in class:deqp::gles31::Functional::FboColorTexCubeArrayCase::glu
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H A D | es31fFboTestUtil.cpp | 59 case glu::TYPE_FLOAT_VEC4: return rr::GENERICVECTYPE_FLOAT; 137 decl << sglr::pdec::Uniform("u_outScale0", glu::TYPE_FLOAT_VEC4); 138 decl << sglr::pdec::Uniform("u_outBias0", glu::TYPE_FLOAT_VEC4); 143 decl << sglr::pdec::Uniform(std::string("u_texScale") + de::toString(ndx), glu::TYPE_FLOAT_VEC4); member in class:deqp::gles31::Functional::FboTestUtil::glu 144 decl << sglr::pdec::Uniform(std::string("u_texBias") + de::toString(ndx), glu::TYPE_FLOAT_VEC4); member in class:deqp::gles31::Functional::FboTestUtil::glu 256 if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color); 273 << sglr::pdec::Uniform("u_scale", glu::TYPE_FLOAT_VEC4) 274 << sglr::pdec::Uniform("u_bias", glu::TYPE_FLOAT_VEC4) 405 if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color); 551 return glu::TYPE_FLOAT_VEC4; [all...] |
H A D | es31fTextureSpecificationTests.cpp | 244 TextureCubeArrayShader shader (glu::getSamplerCubeArrayType(m_texFormat), glu::TYPE_FLOAT_VEC4); member in class:deqp::gles31::Functional::glu
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/external/deqp/framework/opengl/ |
H A D | gluShaderUtil.hpp | 104 TYPE_FLOAT_VEC4, enumerator in enum:glu::DataType 227 inline bool isDataTypeFloatOrVec (DataType dataType) { return (dataType >= TYPE_FLOAT) && (dataType <= TYPE_FLOAT_VEC4); } 234 inline bool isDataTypeVector (DataType dataType) { return deInRange32(dataType, TYPE_FLOAT_VEC2, TYPE_FLOAT_VEC4) || deInRange32(dataType, TYPE_DOUBLE_VEC2, TYPE_DOUBLE_VEC4) || deInRange32(dataType, TYPE_INT_VEC2, TYPE_INT_VEC4) || deInRange32(dataType, TYPE_UINT_VEC2, TYPE_UINT_VEC4) || deInRange32(dataType, TYPE_BOOL_VEC2, TYPE_BOOL_VEC4); } 235 inline bool isDataTypeScalarOrVector (DataType dataType) { return deInRange32(dataType, TYPE_FLOAT, TYPE_FLOAT_VEC4) || deInRange32(dataType, TYPE_DOUBLE, TYPE_DOUBLE_VEC4) || deInRange32(dataType, TYPE_INT, TYPE_INT_VEC4) || deInRange32(dataType, TYPE_UINT, TYPE_UINT_VEC4) || deInRange32(dataType, TYPE_BOOL, TYPE_BOOL_VEC4); } 270 DE_STATIC_ASSERT(TYPE_FLOAT_VEC4 == TYPE_FLOAT + 3);
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