Searched defs:Texture (Results 1 - 6 of 6) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
H A DTexture.cpp19 #include "Texture.h"
23 Texture::Texture() : function in class:android::Texture
28 Texture::Texture(Target textureTarget, uint32_t textureName) : function in class:android::Texture
33 void Texture::init(Target textureTarget, uint32_t textureName) {
38 Texture::~Texture() {
42 void Texture::setMatrix(float const* matrix) {
46 void Texture
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H A DTexture.h25 class Texture { class in namespace:android
36 Texture();
37 Texture(Target textureTarget, uint32_t textureName);
38 ~Texture();
/frameworks/base/libs/hwui/
H A DGpuMemoryTracker.h35 Texture = 0, member in class:android::uirenderer::GpuObjectType
H A DTexture.h49 class Texture : public GpuMemoryTracker { class in namespace:android::uirenderer
57 explicit Texture(Caches& caches) function in class:android::uirenderer::Texture
58 : GpuMemoryTracker(GpuObjectType::Texture)
62 virtual ~Texture() { }
95 * Updates this Texture with the contents of the provided Bitmap,
188 * Whether or not the Texture is marked in use and thus not evictable for
225 }; // struct Texture
229 explicit AutoTexture(Texture* texture)
238 Texture* const texture;
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
H A DTexture.java20 // Texture is a rectangular image which can be drawn on GLCanvas.
26 // Texture
38 public interface Texture { interface
/frameworks/base/cmds/bootanimation/
H A DBootAnimation.h80 struct Texture { struct in class:android::BootAnimation
88 Texture texture;
134 status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
153 Texture mAndroid[2];

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