Searched defs:Transition (Results 1 - 7 of 7) sorted by relevance

/frameworks/native/services/inputflinger/
H A DPointerControllerInterface.h61 enum Transition { enum in class:android::PointerControllerInterface
69 virtual void fade(Transition transition) = 0;
75 virtual void unfade(Transition transition) = 0;
/frameworks/support/transition/src/android/support/transition/
H A DStyleable.java77 interface Transition { interface in class:Styleable
H A DTransition.java58 * A Transition holds information about animations that will be run on its
61 * perform custom animations themselves. Any Transition has two main jobs:
80 * directory. Transition resources consist of a tag name for one of the Transition
118 public abstract class Transition implements Cloneable { class in inherits:Cloneable
120 private static final String LOG_TAG = "Transition";
203 private static ThreadLocal<ArrayMap<Animator, Transition.AnimationInfo>> sRunningAnimators =
206 // Scene Root is set at createAnimator() time in the cloned Transition
221 // Number of per-target instances of this Transition currently running. This count is
233 private ArrayList<Transition
260 public Transition() { method in class:Transition
272 public Transition(Context context, AttributeSet attrs) { method in class:Transition
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/frameworks/support/v17/leanback/src/android/support/v17/leanback/util/
H A DStateMachine.java26 * {@link State#mBranchStart} is false, only first outgoing Transition will be triggered.
28 * State to run. When {@link State#mBranchEnd} is false, only need one incoming Transition triggered
30 * Transition: three types:
32 * 2. Auto transition, transition will be triggered when {@link Transition#mFromState} is executed.
33 * 3. Condiitonal Auto transition, transition will be triggered when {@link Transition#mFromState}
34 * is executed and {@link Transition#mCondition} passes.
54 * Used in Transition
82 static class Transition { class in class:StateMachine
89 Transition(State fromState, State toState, Event event) { method in class:StateMachine.Transition
99 Transition(Stat method in class:StateMachine.Transition
106 Transition(State fromState, State toState, Condition condition) { method in class:StateMachine.Transition
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/frameworks/base/graphics/java/android/graphics/drawable/
H A DAnimatedStateListDrawable.java72 private Transition mTransition;
129 throw new IllegalArgumentException("Transition drawable must not be null");
161 final Transition currentTransition = mTransition;
207 final Transition transition;
234 private static abstract class Transition { class in class:AnimatedStateListDrawable
247 private static class AnimatableTransition extends Transition {
266 private static class AnimationDrawableTransition extends Transition {
308 private static class AnimatedVectorDrawableTransition extends Transition {
/frameworks/base/core/java/android/transition/
H A DTransition.java51 * A Transition holds information about animations that will be run on its
54 * perform custom animations themselves. Any Transition has two main jobs:
73 * directory. Transition resources consist of a tag name for one of the Transition
115 * {@link android.R.styleable#Transition}, {@link android.R.styleable#TransitionSet},
120 public abstract class Transition implements Cloneable { class in inherits:Cloneable
122 private static final String LOG_TAG = "Transition";
203 // Scene Root is set at createAnimator() time in the cloned Transition
218 // Number of per-target instances of this Transition currently running. This count is
252 * Constructs a Transition objec
257 public Transition() {} method in class:Transition
268 public Transition(Context context, AttributeSet attrs) { method in class:Transition
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/frameworks/data-binding/prebuilds/1.0-rc0/
H A Ddatabinding-studio-bundle.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/databinding/ android/databinding/Bindable.class Bindable. ...

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