/external/swiftshader/src/Shader/ |
H A D | VertexShader.hpp | 23 class VertexShader : public Shader class in namespace:sw 26 explicit VertexShader(const VertexShader *vs = 0); 27 explicit VertexShader(const unsigned long *token); 29 virtual ~VertexShader();
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H A D | VertexShader.cpp | 15 #include "VertexShader.hpp" 24 VertexShader::VertexShader(const VertexShader *vs) : Shader() function in class:sw::VertexShader 55 VertexShader::VertexShader(const unsigned long *token) : Shader() function in class:sw::VertexShader 72 VertexShader::~VertexShader() 76 int VertexShader::validate(const unsigned long *const token) 147 bool VertexShader [all...] |
/external/swiftshader/src/OpenGL/libGL/ |
H A D | Shader.h | 16 // classes VertexShader and FragmentShader. Implements GL shader objects and 95 class VertexShader : public Shader class in namespace:gl 100 VertexShader(ResourceManager *manager, GLuint handle); 102 ~VertexShader(); 108 virtual sw::VertexShader *getVertexShader() const; 114 sw::VertexShader *vertexShader;
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H A D | Shader.cpp | 16 // VertexShader and FragmentShader. Implements GL shader objects and related 355 VertexShader::VertexShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle) function in class:gl::VertexShader 360 VertexShader::~VertexShader() 365 GLenum VertexShader::getType() 370 int VertexShader::getSemanticIndex(const std::string &attributeName) 386 sw::Shader *VertexShader::getShader() const 391 sw::VertexShader *VertexShader [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Shader.h | 16 // classes VertexShader and FragmentShader. Implements GL shader objects and 92 class VertexShader : public Shader class in namespace:es2 97 VertexShader(ResourceManager *manager, GLuint handle); 99 ~VertexShader(); 105 virtual sw::VertexShader *getVertexShader() const; 111 sw::VertexShader *vertexShader;
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H A D | Shader.cpp | 16 // VertexShader and FragmentShader. Implements GL shader objects and related 370 VertexShader::VertexShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle) function in class:es2::VertexShader 375 VertexShader::~VertexShader() 380 GLenum VertexShader::getType() const 385 int VertexShader::getSemanticIndex(const std::string &attributeName) 401 sw::Shader *VertexShader::getShader() const 406 sw::VertexShader *VertexShader [all...] |
/external/deqp/framework/referencerenderer/ |
H A D | rrShaders.hpp | 99 class VertexShader class in namespace:rr 102 VertexShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs) {} function in class:rr::VertexShader 110 ~VertexShader (void) {}; // \note Renderer will not delete any objects passed in. 203 class VertexShaderLoop : public VertexShader
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
H A D | PVRTShader.cpp | 231 @Input VertexShader the vertex shader to link 240 const GLuint VertexShader, 249 glAttachShader(*pProgramObject, VertexShader); 239 PVRTCreateProgram( GLuint* const pProgramObject, const GLuint VertexShader, const GLuint FragmentShader, const char** const pszAttribs, const int i32NumAttribs, CPVRTString* const pReturnError) argument
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H A D | PVRTPFXParserAPI.cpp | 216 const SPVRTPFXParserShader& VertexShader = src.GetVertexShader(uiVertIdx); local 217 if(ParserEffect.VertexShaderName == VertexShader.Name) 219 if(VertexShader.bUseFileName) 221 pszVertexShader = VertexShader.pszGLSLcode; 225 if(!VertexShader.pszGLSLcode) 229 pszVertexShader = (char *)malloc((strlen(VertexShader.pszGLSLcode) + (VertexShader.nFirstLineNumber) + 1) * sizeof(char)); 231 for(unsigned int n = 0; n < VertexShader.nFirstLineNumber; n++) 233 strcat(pszVertexShader, VertexShader.pszGLSLcode); 235 pszVertexShader = (char *)malloc(strlen(VertexShader [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fDrawBuffersIndexedTests.cpp | 672 class VertexShader : public rr::VertexShader class in namespace:deqp::gles31::Functional::__anon4685 675 VertexShader (void); 679 VertexShader::VertexShader (void) function in class:deqp::gles31::Functional::__anon4685::VertexShader 680 : rr::VertexShader (1, 1) 686 void VertexShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 829 const VertexShader vertexShader;
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/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
H A D | PVRTPFXParser.cpp | 632 SPVRTPFXParserShader VertexShader; local 633 if(ParseShader(nLine, nEndLine, pReturnError, VertexShader, "VERTEXSHADER")) 634 m_psVertexShader.Append(VertexShader);
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/external/mesa3d/src/mesa/drivers/common/ |
H A D | meta.c | 137 struct gl_shader_program *VertexShader; member in struct:save_state 636 _mesa_reference_shader_program(ctx, &save->VertexShader, 957 _mesa_use_shader_program(ctx, GL_VERTEX_SHADER, save->VertexShader); 970 _mesa_reference_shader_program(ctx, &save->VertexShader, NULL);
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