Searched defs:VertexShader (Results 1 - 12 of 12) sorted by relevance

/external/swiftshader/src/Shader/
H A DVertexShader.hpp23 class VertexShader : public Shader class in namespace:sw
26 explicit VertexShader(const VertexShader *vs = 0);
27 explicit VertexShader(const unsigned long *token);
29 virtual ~VertexShader();
H A DVertexShader.cpp15 #include "VertexShader.hpp"
24 VertexShader::VertexShader(const VertexShader *vs) : Shader() function in class:sw::VertexShader
55 VertexShader::VertexShader(const unsigned long *token) : Shader() function in class:sw::VertexShader
72 VertexShader::~VertexShader()
76 int VertexShader::validate(const unsigned long *const token)
147 bool VertexShader
[all...]
/external/swiftshader/src/OpenGL/libGL/
H A DShader.h16 // classes VertexShader and FragmentShader. Implements GL shader objects and
95 class VertexShader : public Shader class in namespace:gl
100 VertexShader(ResourceManager *manager, GLuint handle);
102 ~VertexShader();
108 virtual sw::VertexShader *getVertexShader() const;
114 sw::VertexShader *vertexShader;
H A DShader.cpp16 // VertexShader and FragmentShader. Implements GL shader objects and related
355 VertexShader::VertexShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle) function in class:gl::VertexShader
360 VertexShader::~VertexShader()
365 GLenum VertexShader::getType()
370 int VertexShader::getSemanticIndex(const std::string &attributeName)
386 sw::Shader *VertexShader::getShader() const
391 sw::VertexShader *VertexShader
[all...]
/external/swiftshader/src/OpenGL/libGLESv2/
H A DShader.h16 // classes VertexShader and FragmentShader. Implements GL shader objects and
92 class VertexShader : public Shader class in namespace:es2
97 VertexShader(ResourceManager *manager, GLuint handle);
99 ~VertexShader();
105 virtual sw::VertexShader *getVertexShader() const;
111 sw::VertexShader *vertexShader;
H A DShader.cpp16 // VertexShader and FragmentShader. Implements GL shader objects and related
370 VertexShader::VertexShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle) function in class:es2::VertexShader
375 VertexShader::~VertexShader()
380 GLenum VertexShader::getType() const
385 int VertexShader::getSemanticIndex(const std::string &attributeName)
401 sw::Shader *VertexShader::getShader() const
406 sw::VertexShader *VertexShader
[all...]
/external/deqp/framework/referencerenderer/
H A DrrShaders.hpp99 class VertexShader class in namespace:rr
102 VertexShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs) {} function in class:rr::VertexShader
110 ~VertexShader (void) {}; // \note Renderer will not delete any objects passed in.
203 class VertexShaderLoop : public VertexShader
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
H A DPVRTShader.cpp231 @Input VertexShader the vertex shader to link
240 const GLuint VertexShader,
249 glAttachShader(*pProgramObject, VertexShader);
239 PVRTCreateProgram( GLuint* const pProgramObject, const GLuint VertexShader, const GLuint FragmentShader, const char** const pszAttribs, const int i32NumAttribs, CPVRTString* const pReturnError) argument
H A DPVRTPFXParserAPI.cpp216 const SPVRTPFXParserShader& VertexShader = src.GetVertexShader(uiVertIdx); local
217 if(ParserEffect.VertexShaderName == VertexShader.Name)
219 if(VertexShader.bUseFileName)
221 pszVertexShader = VertexShader.pszGLSLcode;
225 if(!VertexShader.pszGLSLcode)
229 pszVertexShader = (char *)malloc((strlen(VertexShader.pszGLSLcode) + (VertexShader.nFirstLineNumber) + 1) * sizeof(char));
231 for(unsigned int n = 0; n < VertexShader.nFirstLineNumber; n++)
233 strcat(pszVertexShader, VertexShader.pszGLSLcode);
235 pszVertexShader = (char *)malloc(strlen(VertexShader
[all...]
/external/deqp/modules/gles31/functional/
H A Des31fDrawBuffersIndexedTests.cpp672 class VertexShader : public rr::VertexShader class in namespace:deqp::gles31::Functional::__anon4685
675 VertexShader (void);
679 VertexShader::VertexShader (void) function in class:deqp::gles31::Functional::__anon4685::VertexShader
680 : rr::VertexShader (1, 1)
686 void VertexShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
829 const VertexShader vertexShader;
/external/swiftshader/third_party/PowerVR_SDK/Tools/
H A DPVRTPFXParser.cpp632 SPVRTPFXParserShader VertexShader; local
633 if(ParseShader(nLine, nEndLine, pReturnError, VertexShader, "VERTEXSHADER"))
634 m_psVertexShader.Append(VertexShader);
/external/mesa3d/src/mesa/drivers/common/
H A Dmeta.c137 struct gl_shader_program *VertexShader; member in struct:save_state
636 _mesa_reference_shader_program(ctx, &save->VertexShader,
957 _mesa_use_shader_program(ctx, GL_VERTEX_SHADER, save->VertexShader);
970 _mesa_reference_shader_program(ctx, &save->VertexShader, NULL);

Completed in 1773 milliseconds