Searched defs:ambientAlpha (Results 1 - 4 of 4) sorted by relevance
/external/skia/gm/ |
H A D | shadowutils.cpp | 16 SkScalar ambientAlpha = isAmbient ? .5f : 0.f; local 18 SkShadowUtils::DrawShadow(canvas, path, height, lightPos, lightR, ambientAlpha, spotAlpha,
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/external/skia/src/effects/shadows/ |
H A D | SkAmbientShadowMaskFilter.cpp | 25 SkAmbientShadowMaskFilterImpl(SkScalar occluderHeight, SkScalar ambientAlpha, uint32_t flags); 76 sk_sp<SkMaskFilter> SkAmbientShadowMaskFilter::Make(SkScalar occluderHeight, SkScalar ambientAlpha, argument 80 return sk_sp<SkMaskFilter>(new SkAmbientShadowMaskFilterImpl(occluderHeight, ambientAlpha, 87 SkScalar ambientAlpha, 90 , fAmbientAlpha(ambientAlpha) 114 const SkScalar ambientAlpha = buffer.readScalar(); local 117 return SkAmbientShadowMaskFilter::Make(occluderHeight, ambientAlpha, flags); 273 str->append("ambientAlpha: "); 86 SkAmbientShadowMaskFilterImpl(SkScalar occluderHeight, SkScalar ambientAlpha, uint32_t flags) argument
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/external/skia/samplecode/ |
H A D | SampleAndroidShadows.cpp | 149 SkScalar ambientAlpha) { 151 if (ambientAlpha <= 0) { 174 : (unsigned char)(ambientAlpha*umbraAlpha*255.999f), 0, 0, 0)); 187 SkScalar ambientAlpha) { 189 if (ambientAlpha <= 0) { 211 this->drawAmbientShadow(canvas, path, zValue, ambientAlpha); 245 unsigned char alpha = (unsigned char)(ambientAlpha*255.999f); 410 const SkPaint& paint, SkScalar ambientAlpha, 416 this->drawAmbientShadowAlt(canvas, path, zValue, ambientAlpha); 423 ambientAlpha 148 drawAmbientShadow(SkCanvas* canvas, const SkPath& path, SkScalar zValue, SkScalar ambientAlpha) argument 186 drawAmbientShadowAlt(SkCanvas* canvas, const SkPath& path, SkScalar zValue, SkScalar ambientAlpha) argument 408 drawShadowedPath(SkCanvas* canvas, const SkPath& path, std::function<SkScalar(SkScalar, SkScalar)> zFunc, const SkPaint& paint, SkScalar ambientAlpha, const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) argument [all...] |
/external/skia/src/utils/ |
H A D | SkShadowTessellator.cpp | 329 SkScalar ambientAlpha, bool transparent); 356 SkScalar ambientAlpha, 359 , fAmbientAlpha(ambientAlpha) { 367 fUmbraColor = SkColorSetARGB(255, 0, ambientAlpha * 255.9999f, umbraAlpha * 255.9999f); 368 fPenumbraColor = SkColorSetARGB(255, 0, ambientAlpha * 255.9999f, 0); 1281 HeightFunc heightFunc, SkScalar ambientAlpha, 1283 SkAmbientShadowTessellator ambientTess(path, ctm, heightFunc, ambientAlpha, transparent); 353 SkAmbientShadowTessellator(const SkPath& path, const SkMatrix& ctm, SkShadowTessellator::HeightFunc heightFunc, SkScalar ambientAlpha, bool transparent) argument 1280 MakeAmbient(const SkPath& path, const SkMatrix& ctm, HeightFunc heightFunc, SkScalar ambientAlpha, bool transparent) argument
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