Searched defs:att (Results 1 - 25 of 64) sorted by relevance

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/external/mesa3d/src/mesa/main/
H A Dfbobject.h76 _mesa_get_attachment_teximage(struct gl_renderbuffer_attachment *att) argument
78 assert(att->Type == GL_TEXTURE);
79 return att->Texture->Image[att->CubeMapFace][att->TextureLevel];
85 _mesa_get_attachment_teximage_const(const struct gl_renderbuffer_attachment *att) argument
87 assert(att->Type == GL_TEXTURE);
88 return att->Texture->Image[att->CubeMapFace][att
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H A Dclear.c250 const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment; local
255 if (att[BUFFER_FRONT_LEFT].Renderbuffer)
257 if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
261 if (att[BUFFER_BACK_LEFT].Renderbuffer)
263 if (att[BUFFER_BACK_RIGHT].Renderbuffer)
267 if (att[BUFFER_FRONT_LEFT].Renderbuffer)
269 if (att[BUFFER_BACK_LEFT].Renderbuffer)
273 if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
275 if (att[BUFFER_BACK_RIGHT].Renderbuffer)
279 if (att[BUFFER_FRONT_LEF
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H A Dframebuffer.c214 struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; local
215 if (att->Renderbuffer) {
216 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
218 if (att->Texture) {
219 _mesa_reference_texobj(&att->Texture, NULL);
221 ASSERT(!att->Renderbuffer);
222 ASSERT(!att->Texture);
223 att->Type = GL_NONE;
288 struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; local
289 if (att
414 struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; local
759 const struct gl_renderbuffer_attachment *att = fb->Attachment; local
915 const struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; local
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/external/mesa3d/src/mesa/swrast/
H A Ds_texrender.c32 wrap_texture(struct gl_context *ctx, struct gl_renderbuffer_attachment *att) argument
37 ASSERT(att->Type == GL_TEXTURE);
38 ASSERT(att->Renderbuffer == NULL);
53 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
62 update_wrapper(struct gl_context *ctx, struct gl_renderbuffer_attachment *att) argument
64 struct gl_renderbuffer *rb = att->Renderbuffer;
72 swImage = swrast_texture_image(_mesa_get_attachment_teximage(att));
77 if (att->Texture->Target == GL_TEXTURE_1D_ARRAY_EXT) {
81 zOffset = att->Zoffset;
95 if (att
125 _swrast_render_texture(struct gl_context *ctx, struct gl_framebuffer *fb, struct gl_renderbuffer_attachment *att) argument
139 _swrast_finish_render_texture(struct gl_context *ctx, struct gl_renderbuffer_attachment *att) argument
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/external/autotest/client/site_tests/graphics_GLAPICheck/src/
H A Dgl_APICheck.cc28 GLint att[] = { GLX_RGBA, local
32 XVisualInfo* vi = glXChooseVisual(*display, 0, att);
/external/deqp/modules/gles2/functional/
H A Des2fFboCompletenessTests.cpp198 void check (GLenum attPoint, const Attachment& att,
212 void ES2Checker::check (GLenum attPoint, const Attachment& att, const Image* image) argument
215 DE_UNREF(att);
/external/mesa3d/src/gallium/state_trackers/egl/common/
H A Dnative.h278 native_attachment_mask_test(uint mask, enum native_attachment att) argument
280 return !!(mask & (1 << att));
/external/mesa3d/src/mesa/drivers/dri/nouveau/
H A Dnouveau_fbo.c268 struct gl_renderbuffer_attachment *att)
270 struct gl_renderbuffer *rb = att->Renderbuffer;
272 att->Texture->Image[att->CubeMapFace][att->TextureLevel];
281 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
296 struct gl_renderbuffer_attachment *att)
298 texture_dirty(att->Texture);
267 nouveau_render_texture(struct gl_context *ctx, struct gl_framebuffer *fb, struct gl_renderbuffer_attachment *att) argument
295 nouveau_finish_render_texture(struct gl_context *ctx, struct gl_renderbuffer_attachment *att) argument
/external/webrtc/webrtc/libjingle/xmllite/
H A Dxmlelement.h105 explicit XmlAttr(const XmlAttr& att) : argument
107 name_(att.name_),
108 value_(att.value_) {
H A Dxmlparser.cc81 const char **att; local
83 for (att = atts; *att; att += 2) {
84 if (XmlParser_StartsWithXmlns(*att)) {
85 if ((*att)[5] == '\0') {
86 context_.StartNamespace("", *(att + 1));
88 else if ((*att)[5] == ':') {
89 if (**(att + 1) == '\0') {
94 context_.StartNamespace((*att)
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/external/deqp/modules/gles3/functional/
H A Des3fFboCompletenessTests.cpp182 void check (GLenum attPoint, const Attachment& att, const Image* image);
193 void ES3Checker::check (GLenum attPoint, const Attachment& att, const Image* image) argument
232 m_depthStencilImage = att.imageName;
233 m_depthStencilType = attachmentType(att);
237 if (m_depthStencilImage != att.imageName || m_depthStencilType != attachmentType(att))
304 TextureLayerAttachment* att = &builder.makeConfig<TextureLayerAttachment>(); local
305 att->layer = m_params.attachmentLayer;
306 att->imageName = tex;
308 builder.glAttach(target, att);
426 RenderbufferAttachment& att = builder.makeConfig<RenderbufferAttachment>(); local
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/external/libxml2/
H A DtestHTML.c379 const unsigned char *att = atts[i]; local
382 while ((attlen = strlen((char*)att)) > 0) {
384 htmlEncodeEntities(output, &outlen, att, &attlen, '\'');
387 att += attlen;
/external/mesa3d/src/mesa/state_tracker/
H A Dst_cb_fbo.c385 struct gl_renderbuffer_attachment *att)
396 if (!st_finalize_texture(ctx, pipe, att->Texture))
399 pt = st_get_texobj_resource(att->Texture);
403 texImage = _mesa_get_attachment_teximage(att);
410 rb = st_new_renderbuffer(ctx, att->Texture->Name);
416 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
424 stObj = st_texture_object(att->Texture);
428 strb->rtt_level = att->TextureLevel;
429 strb->rtt_face = att->CubeMapFace;
430 strb->rtt_slice = att
383 st_render_texture(struct gl_context *ctx, struct gl_framebuffer *fb, struct gl_renderbuffer_attachment *att) argument
476 st_finish_render_texture(struct gl_context *ctx, struct gl_renderbuffer_attachment *att) argument
505 st_validate_attachment(struct gl_context *ctx, struct pipe_screen *screen, const struct gl_renderbuffer_attachment *att, unsigned bindings) argument
627 struct gl_renderbuffer_attachment *att = local
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/external/skia/src/views/unix/
H A DSkOSWindow_Unix.cpp85 GLint att[] = { local
94 static const GLint kAttCount = SK_ARRAY_COUNT(att);
96 memcpy(msaaAtt, att, sizeof(att));
107 fVi = glXChooseVisual(dsp, DefaultScreen(dsp), att);
/external/swiftshader/src/Shader/
H A DVertexPipeline.cpp257 Float4 att; // Attenuation local
282 att = Rcp_pp((q * d + l) * d + c);
289 ambient.x = ambient.x + lightAmbient.x * att;
290 ambient.y = ambient.y + lightAmbient.y * att;
291 ambient.z = ambient.z + lightAmbient.z * att;
301 dot *= att;
351 P *= att;
/external/mesa3d/src/egl/drivers/dri2/
H A Dplatform_android.c111 unsigned int att, unsigned int format)
116 if (att >= ARRAY_SIZE(dri2_surf->local_buffers))
119 if (!dri2_surf->local_buffers[att]) {
120 dri2_surf->local_buffers[att] =
121 dri2_dpy->dri2->allocateBuffer(dri2_dpy->dri_screen, att, format,
125 return dri2_surf->local_buffers[att];
110 droid_alloc_local_buffer(struct dri2_egl_surface *dri2_surf, unsigned int att, unsigned int format) argument
/external/mesa3d/src/gallium/state_trackers/dri/drm/
H A Ddri2.c107 int att, depth; local
118 att = __DRI_BUFFER_FRONT_LEFT;
121 att = __DRI_BUFFER_BACK_LEFT;
124 att = __DRI_BUFFER_FRONT_RIGHT;
127 att = __DRI_BUFFER_BACK_RIGHT;
130 att = __DRI_BUFFER_DEPTH_STENCIL;
133 att = -1;
153 att = __DRI_BUFFER_DEPTH;
158 att = __DRI_BUFFER_DEPTH;
166 att
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/external/mesa3d/src/gallium/state_trackers/egl/android/
H A Dnative_android.cpp460 const enum native_attachment att = NATIVE_ATTACHMENT_BACK_LEFT; local
462 if (native_attachment_mask_test(attachment_mask, att)) {
463 textures[att] = NULL;
464 pipe_resource_reference(&textures[att],
/external/mesa3d/src/gallium/state_trackers/egl/x11/
H A Dnative_dri2.c200 int num_ins, num_outs, att; local
215 for (att = 0; att < NUM_NATIVE_ATTACHMENTS; att++) {
216 if (native_attachment_mask_test(buffer_mask, att)) {
219 switch (att) {
397 int att; local
398 for (att = 0; att < NUM_NATIVE_ATTACHMENTS; att
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/external/mesa3d/src/mesa/drivers/dri/i915/
H A Dintel_fbo.c601 struct gl_renderbuffer_attachment *att)
604 struct gl_texture_image *image = _mesa_get_attachment_teximage(att);
605 struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
612 if (att->CubeMapFace > 0) {
613 assert(att->Zoffset == 0);
614 layer = att->CubeMapFace;
616 layer = att->Zoffset;
623 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
624 _swrast_render_texture(ctx, fb, att);
628 intel_miptree_check_level_layer(mt, att
599 intel_render_texture(struct gl_context * ctx, struct gl_framebuffer *fb, struct gl_renderbuffer_attachment *att) argument
665 intel_finish_render_texture(struct gl_context * ctx, struct gl_renderbuffer_attachment *att) argument
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/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dintel_fbo.c601 struct gl_renderbuffer_attachment *att)
604 struct gl_texture_image *image = _mesa_get_attachment_teximage(att);
605 struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
612 if (att->CubeMapFace > 0) {
613 assert(att->Zoffset == 0);
614 layer = att->CubeMapFace;
616 layer = att->Zoffset;
623 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
624 _swrast_render_texture(ctx, fb, att);
628 intel_miptree_check_level_layer(mt, att
599 intel_render_texture(struct gl_context * ctx, struct gl_framebuffer *fb, struct gl_renderbuffer_attachment *att) argument
665 intel_finish_render_texture(struct gl_context * ctx, struct gl_renderbuffer_attachment *att) argument
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/external/mesa3d/src/mesa/drivers/dri/intel/
H A Dintel_fbo.c601 struct gl_renderbuffer_attachment *att)
604 struct gl_texture_image *image = _mesa_get_attachment_teximage(att);
605 struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
612 if (att->CubeMapFace > 0) {
613 assert(att->Zoffset == 0);
614 layer = att->CubeMapFace;
616 layer = att->Zoffset;
623 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
624 _swrast_render_texture(ctx, fb, att);
628 intel_miptree_check_level_layer(mt, att
599 intel_render_texture(struct gl_context * ctx, struct gl_framebuffer *fb, struct gl_renderbuffer_attachment *att) argument
665 intel_finish_render_texture(struct gl_context * ctx, struct gl_renderbuffer_attachment *att) argument
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/external/mesa3d/src/mesa/drivers/dri/r200/
H A Dradeon_fbo.c820 struct gl_renderbuffer_attachment *att)
823 = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
824 struct radeon_renderbuffer *rrb = radeon_renderbuffer(att->Renderbuffer);
829 "%s(%p, fb %p, rrb %p, att %p)\n",
830 __func__, ctx, fb, rrb, att);
841 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
842 _swrast_render_texture(ctx, fb, att);
849 _mesa_reference_renderbuffer(&att
818 radeon_render_texture(struct gl_context * ctx, struct gl_framebuffer *fb, struct gl_renderbuffer_attachment *att) argument
899 radeon_finish_render_texture(struct gl_context * ctx, struct gl_renderbuffer_attachment *att) argument
921 struct gl_renderbuffer_attachment *att; local
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/external/mesa3d/src/mesa/drivers/dri/radeon/
H A Dradeon_fbo.c820 struct gl_renderbuffer_attachment *att)
823 = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
824 struct radeon_renderbuffer *rrb = radeon_renderbuffer(att->Renderbuffer);
829 "%s(%p, fb %p, rrb %p, att %p)\n",
830 __func__, ctx, fb, rrb, att);
841 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
842 _swrast_render_texture(ctx, fb, att);
849 _mesa_reference_renderbuffer(&att
818 radeon_render_texture(struct gl_context * ctx, struct gl_framebuffer *fb, struct gl_renderbuffer_attachment *att) argument
899 radeon_finish_render_texture(struct gl_context * ctx, struct gl_renderbuffer_attachment *att) argument
921 struct gl_renderbuffer_attachment *att; local
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/external/apache-xml/src/main/java/org/apache/xalan/templates/
H A DElemLiteralResult.java144 * @param att literal result attribute to add
146 public void addLiteralResultAttribute(String att) argument
152 m_xslAttr.add(att);

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