Searched defs:attribs (Results 1 - 7 of 7) sorted by relevance

/frameworks/native/opengl/tests/filter/
H A Dfilter.cpp58 EGLint attribs[] = { EGL_WIDTH, 320, EGL_HEIGHT, 480, EGL_NONE }; local
59 surface = eglCreatePbufferSurface(dpy, config, attribs);
/frameworks/rs/driver/
H A DrsdVertexArray.cpp30 RsdVertexArray::RsdVertexArray(const Attrib *attribs, uint32_t numAttribs) { argument
31 mAttribs = attribs;
H A DrsdRuntimeStubs.cpp877 RsdVertexArray::Attrib attribs[2]; local
878 attribs[0].set(GL_FLOAT, 3, 12, false, (size_t)vtx, "ATTRIB_position");
879 attribs[1].set(GL_FLOAT, 2, 8, false, (size_t)tex, "ATTRIB_texture0");
881 RsdVertexArray va(attribs, 2);
/frameworks/base/libs/hwui/renderthread/
H A DEglManager.cpp165 EGLint attribs[] = { local
179 if (!eglChooseConfig(mEglDisplay, attribs, &mEglConfig, num_configs, &num_configs)
194 EGLint attribs[] = { local
198 mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT, attribs);
208 EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE }; local
209 mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs);
216 EGLint attribs[] = { local
224 EGLSurface surface = eglCreateWindowSurface(mEglDisplay, mEglConfig, window, attribs);
/frameworks/native/services/surfaceflinger/RenderEngine/
H A DRenderEngine.cpp109 EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE }; local
110 EGLSurface dummy = eglCreatePbufferSurface(display, dummyConfig, attribs);
376 EGLAttributeVector attribs; local
378 attribs[EGL_RENDERABLE_TYPE] = renderableType;
379 attribs[EGL_RECORDABLE_ANDROID] = EGL_TRUE;
380 attribs[EGL_SURFACE_TYPE] = EGL_WINDOW_BIT|EGL_PBUFFER_BIT;
381 attribs[EGL_FRAMEBUFFER_TARGET_ANDROID] = EGL_TRUE;
382 attribs[EGL_RED_SIZE] = 8;
383 attribs[EGL_GREEN_SIZE] = 8;
384 attribs[EGL_BLUE_SIZ
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/frameworks/native/libs/gui/
H A DGLConsumer.cpp1035 EGLint attribs[] = { local
1040 EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
/frameworks/base/cmds/bootanimation/
H A DBootAnimation.cpp290 const EGLint attribs[] = { local
306 eglChooseConfig(display, attribs, &config, 1, &numConfigs);

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