/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
H A D | PVRTBackground.cpp | 90 @Input bRotate true to rotate texture 90 degrees. 95 EPVRTError CPVRTBackground::Init(const SPVRTContext * const pContext, bool bRotate, CPVRTString *pszError) argument 197 if(!bRotate)
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/ |
H A D | OGLES2DisplacementMap.cpp | 397 bool bRotate = PVRShellGet(prefIsRotated) && PVRShellGet(prefFullScreen);
local 399 if(m_Print3D.SetTextures(0,PVRShellGet(prefWidth),PVRShellGet(prefHeight), bRotate) != PVR_SUCCESS)
444 m_Projection = PVRTMat4::PerspectiveFovRH(fFOV, (float)PVRShellGet(prefWidth)/(float)PVRShellGet(prefHeight), g_fCameraNear, g_fCameraFar, PVRTMat4::OGL, bRotate);
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/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
H A D | PVRTMatrixF.cpp | 467 @Input bRotate Should we rotate it ? (for upright screens) 476 const bool bRotate) 480 if (bRotate) 509 if (bRotate) 524 @Input bRotate Should we rotate it ? (for upright screens) 533 const bool bRotate) 537 if (bRotate) 566 if (bRotate) 581 @Input bRotate Should we rotate it ? (for upright screens) 590 const bool bRotate) 470 PVRTMatrixPerspectiveFovLHF( PVRTMATRIXf &mOut, const float fFOVy, const float fAspect, const float fNear, const float fFar, const bool bRotate) argument 527 PVRTMatrixPerspectiveFovRHF( PVRTMATRIXf &mOut, const float fFOVy, const float fAspect, const float fNear, const float fFar, const bool bRotate) argument 584 PVRTMatrixOrthoLHF( PVRTMATRIXf &mOut, const float w, const float h, const float zn, const float zf, const bool bRotate) argument 630 PVRTMatrixOrthoRHF( PVRTMATRIXf &mOut, const float w, const float h, const float zn, const float zf, const bool bRotate) argument [all...] |
H A D | PVRTMatrixX.cpp | 471 @Input bRotate Should we rotate it ? (for upright screens) 480 const bool bRotate) 484 if (bRotate) 511 if (bRotate) 526 @Input bRotate Should we rotate it ? (for upright screens) 535 const bool bRotate) 540 if (bRotate) 566 if (bRotate) 581 @Input bRotate Should we rotate it ? (for upright screens) 590 const bool bRotate) 474 PVRTMatrixPerspectiveFovLHX( PVRTMATRIXx &mOut, const int fFOVy, const int fAspect, const int fNear, const int fFar, const bool bRotate) argument 529 PVRTMatrixPerspectiveFovRHX( PVRTMATRIXx &mOut, const int fFOVy, const int fAspect, const int fNear, const int fFar, const bool bRotate) argument 584 PVRTMatrixOrthoLHX( PVRTMATRIXx &mOut, const int w, const int h, const int zn, const int zf, const bool bRotate) argument 637 PVRTMatrixOrthoRHX( PVRTMATRIXx &mOut, const int w, const int h, const int zn, const int zf, const bool bRotate) argument [all...] |
H A D | PVRTPrint3D.cpp | 322 @param[in] bRotate Rotate print3D by 90 degrees 335 const bool bRotate, 359 return SetTextures(pContext, pData, dwScreenX, dwScreenY, bRotate, bMakeCopy); 369 @param[in] bRotate Rotate print3D by 90 degrees 383 const bool bRotate, 394 m_bRotate = bRotate; 395 m_ui32ScreenDim[0] = bRotate ? dwScreenY : dwScreenX; 396 m_ui32ScreenDim[1] = bRotate ? dwScreenX : dwScreenY; 410 m_fScreenScale[0] = (bRotate ? fY : fX) /640.0f; 411 m_fScreenScale[1] = (bRotate 331 SetTextures( const SPVRTContext * const pContext, const unsigned int dwScreenX, const unsigned int dwScreenY, const bool bRotate, const bool bMakeCopy) argument 378 SetTextures( const SPVRTContext * const pContext, const void * const pTexData, const unsigned int dwScreenX, const unsigned int dwScreenY, const bool bRotate, const bool bMakeCopy) argument [all...] |
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
H A D | OGLES3ColourGrading.cpp | 538 bool bRotate = PVRShellGet(prefIsRotated) && PVRShellGet(prefFullScreen); local 540 if(m_Print3D.SetTextures(0, PVRShellGet(prefWidth), PVRShellGet(prefHeight), bRotate) != PVR_SUCCESS) 592 LoadVbos(bRotate); 596 m_mViewProjection = PVRTMat4::PerspectiveFovRH(CAM_FOV, fAspect, CAM_NEAR, CAM_FAR, PVRTMat4::OGL, bRotate);
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/ |
H A D | OGLES2ChameleonMan.cpp | 484 bool bRotate = PVRShellGet(prefIsRotated) && PVRShellGet(prefFullScreen); local 486 if(m_Print3D.SetTextures(0,PVRShellGet(prefWidth),PVRShellGet(prefHeight), bRotate) != PVR_SUCCESS) 613 bool bRotate = PVRShellGet(prefIsRotated) && PVRShellGet(prefFullScreen); local 621 fFOV *= bRotate ? (float)PVRShellGet(prefWidth)/(float)PVRShellGet(prefHeight) : (float)PVRShellGet(prefHeight)/(float)PVRShellGet(prefWidth); 630 mProjection = PVRTMat4::PerspectiveFovRH(fFOV, (float)PVRShellGet(prefWidth)/(float)PVRShellGet(prefHeight), g_fCameraNear, g_fCameraFar, PVRTMat4::OGL, bRotate);
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