Searched defs:bRotate (Results 1 - 7 of 7) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
H A DPVRTBackground.cpp90 @Input bRotate true to rotate texture 90 degrees.
95 EPVRTError CPVRTBackground::Init(const SPVRTContext * const pContext, bool bRotate, CPVRTString *pszError) argument
197 if(!bRotate)
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
H A DOGLES2DisplacementMap.cpp397 bool bRotate = PVRShellGet(prefIsRotated) && PVRShellGet(prefFullScreen); local
399 if(m_Print3D.SetTextures(0,PVRShellGet(prefWidth),PVRShellGet(prefHeight), bRotate) != PVR_SUCCESS)
444 m_Projection = PVRTMat4::PerspectiveFovRH(fFOV, (float)PVRShellGet(prefWidth)/(float)PVRShellGet(prefHeight), g_fCameraNear, g_fCameraFar, PVRTMat4::OGL, bRotate);
/external/swiftshader/third_party/PowerVR_SDK/Tools/
H A DPVRTMatrixF.cpp467 @Input bRotate Should we rotate it ? (for upright screens)
476 const bool bRotate)
480 if (bRotate)
509 if (bRotate)
524 @Input bRotate Should we rotate it ? (for upright screens)
533 const bool bRotate)
537 if (bRotate)
566 if (bRotate)
581 @Input bRotate Should we rotate it ? (for upright screens)
590 const bool bRotate)
470 PVRTMatrixPerspectiveFovLHF( PVRTMATRIXf &mOut, const float fFOVy, const float fAspect, const float fNear, const float fFar, const bool bRotate) argument
527 PVRTMatrixPerspectiveFovRHF( PVRTMATRIXf &mOut, const float fFOVy, const float fAspect, const float fNear, const float fFar, const bool bRotate) argument
584 PVRTMatrixOrthoLHF( PVRTMATRIXf &mOut, const float w, const float h, const float zn, const float zf, const bool bRotate) argument
630 PVRTMatrixOrthoRHF( PVRTMATRIXf &mOut, const float w, const float h, const float zn, const float zf, const bool bRotate) argument
[all...]
H A DPVRTMatrixX.cpp471 @Input bRotate Should we rotate it ? (for upright screens)
480 const bool bRotate)
484 if (bRotate)
511 if (bRotate)
526 @Input bRotate Should we rotate it ? (for upright screens)
535 const bool bRotate)
540 if (bRotate)
566 if (bRotate)
581 @Input bRotate Should we rotate it ? (for upright screens)
590 const bool bRotate)
474 PVRTMatrixPerspectiveFovLHX( PVRTMATRIXx &mOut, const int fFOVy, const int fAspect, const int fNear, const int fFar, const bool bRotate) argument
529 PVRTMatrixPerspectiveFovRHX( PVRTMATRIXx &mOut, const int fFOVy, const int fAspect, const int fNear, const int fFar, const bool bRotate) argument
584 PVRTMatrixOrthoLHX( PVRTMATRIXx &mOut, const int w, const int h, const int zn, const int zf, const bool bRotate) argument
637 PVRTMatrixOrthoRHX( PVRTMATRIXx &mOut, const int w, const int h, const int zn, const int zf, const bool bRotate) argument
[all...]
H A DPVRTPrint3D.cpp322 @param[in] bRotate Rotate print3D by 90 degrees
335 const bool bRotate,
359 return SetTextures(pContext, pData, dwScreenX, dwScreenY, bRotate, bMakeCopy);
369 @param[in] bRotate Rotate print3D by 90 degrees
383 const bool bRotate,
394 m_bRotate = bRotate;
395 m_ui32ScreenDim[0] = bRotate ? dwScreenY : dwScreenX;
396 m_ui32ScreenDim[1] = bRotate ? dwScreenX : dwScreenY;
410 m_fScreenScale[0] = (bRotate ? fY : fX) /640.0f;
411 m_fScreenScale[1] = (bRotate
331 SetTextures( const SPVRTContext * const pContext, const unsigned int dwScreenX, const unsigned int dwScreenY, const bool bRotate, const bool bMakeCopy) argument
378 SetTextures( const SPVRTContext * const pContext, const void * const pTexData, const unsigned int dwScreenX, const unsigned int dwScreenY, const bool bRotate, const bool bMakeCopy) argument
[all...]
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
H A DOGLES3ColourGrading.cpp538 bool bRotate = PVRShellGet(prefIsRotated) && PVRShellGet(prefFullScreen); local
540 if(m_Print3D.SetTextures(0, PVRShellGet(prefWidth), PVRShellGet(prefHeight), bRotate) != PVR_SUCCESS)
592 LoadVbos(bRotate);
596 m_mViewProjection = PVRTMat4::PerspectiveFovRH(CAM_FOV, fAspect, CAM_NEAR, CAM_FAR, PVRTMat4::OGL, bRotate);
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
H A DOGLES2ChameleonMan.cpp484 bool bRotate = PVRShellGet(prefIsRotated) && PVRShellGet(prefFullScreen); local
486 if(m_Print3D.SetTextures(0,PVRShellGet(prefWidth),PVRShellGet(prefHeight), bRotate) != PVR_SUCCESS)
613 bool bRotate = PVRShellGet(prefIsRotated) && PVRShellGet(prefFullScreen); local
621 fFOV *= bRotate ? (float)PVRShellGet(prefWidth)/(float)PVRShellGet(prefHeight) : (float)PVRShellGet(prefHeight)/(float)PVRShellGet(prefWidth);
630 mProjection = PVRTMat4::PerspectiveFovRH(fFOV, (float)PVRShellGet(prefWidth)/(float)PVRShellGet(prefHeight), g_fCameraNear, g_fCameraFar, PVRTMat4::OGL, bRotate);

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