Searched defs:bindTexture (Results 1 - 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
H A DTextureState.cpp101 void TextureState::bindTexture(GLuint texture) { function in class:android::TextureState
108 void TextureState::bindTexture(GLenum target, GLuint texture) { function in class:android::TextureState
110 bindTexture(texture);
/frameworks/rs/
H A DrsProgram.cpp119 bindTexture(nullptr, ct, nullptr);
181 void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) { function in class:android::renderscript::Program
219 p->bindTexture(rsc, slot, static_cast<Allocation *>(a));
/frameworks/base/libs/hwui/
H A DSkiaShader.cpp59 static inline void bindTexture(Caches* caches, Texture* texture, GLenum wrapS, GLenum wrapT) { function in namespace:android::uirenderer
60 caches->textureState().bindTexture(texture->target(), texture->id());
188 bindTexture(&caches, data.gradientTexture, data.wrapST, data.wrapST);
254 bindTexture(&caches, data.bitmapTexture, data.wrapS, data.wrapT);
H A DTexture.cpp54 void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force) { argument
59 if (bindTexture) {
60 mCaches.textureState().bindTexture(mTarget, mId);
68 void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force) { argument
73 if (bindTexture) {
74 mCaches.textureState().bindTexture(mTarget, mId);
129 mCaches.textureState().bindTexture(GL_TEXTURE_2D, mId);
352 mCaches.textureState().bindTexture(mTarget, mId);
/frameworks/base/rs/java/android/renderscript/
H A DProgram.java165 public void bindTexture(Allocation va, int slot) method in class:Program

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