Searched defs:bump (Results 1 - 4 of 4) sorted by relevance

/external/icu/icu4c/source/i18n/
H A Dalphaindex.cpp362 int32_t bump = count * maxLabelCount_ / size; local
363 if (bump == old) {
366 old = bump;
H A DdecNumber.c7117 Int bump; /* 1 if coefficient needs to be incremented */ local
7122 bump=0; /* assume a smooth ride */
7133 if (residue<0 && lsd5!=1) bump=-1;
7134 else if (residue>0 && lsd5==0) bump=1;
7135 /* [bump==1 could be applied directly; use common path for clarity] */
7140 if (residue<0) bump=-1;
7144 if (residue>5) bump=1;
7148 if (residue>5) bump=1; /* >0.5 goes up */
7151 if (*dn->lsu & 0x01) bump=1;
7156 if (residue>=5) bump
[all...]
/external/mesa3d/src/mesa/main/
H A Dff_fragment_shader.cpp533 * needed for bump mapping, else undef.
1089 * Generate instructions for loading bump map textures.
1096 ir_rvalue *bump; local
1126 bump = get_source(p, key->unit[unit].OptRGB[0].Source, unit);
1127 bump_x = mul(swizzle_x(bump), rot_mat_0);
1128 bump_y = mul(swizzle_y(bump->clone(p->mem_ctx, NULL)), rot_mat_1);
1223 /* Zeroth pass - bump map textures first */
/external/guice/lib/build/
H A Dbnd-0.0.384.jarMETA-INF/MANIFEST.MF LICENSE OSGI-OPT/ OSGI-OPT/bnd.bnd OSGI-OPT/ ...

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