Searched defs:by (Results 1 - 6 of 6) sorted by relevance
/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/shadowutil/ |
H A D | SpotShadow.java | 10 * Unless required by applicable law or agreed to in writing, software 174 private static boolean rightTurn(float ax, float ay, float bx, float by, float cx, float cy) { argument 175 return (bx - ax) * (cy - ay) - (by - ay) * (cx - ax) > 0.00001; 323 * This function do Quick Sort by comparing X axis only.<br> 447 * This calculates a collection of triangles that represent the shadow cast by a polygonal
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/frameworks/base/libs/hwui/ |
H A D | BakedOpDispatcher.cpp | 10 * Unless required by applicable law or agreed to in writing, software 115 // enforces ops drawn by this function to have a pure translate or 471 int by = bx + 1; local 480 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 483 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 489 * TODO: handle alpha_8 textures correctly by applying paint color, but *not* 572 // Mask the ripple path by the local space projection mask in local space. 631 // only fill + default miter is supported by drawConvexPath, since others must handle joins
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H A D | PathTessellator.cpp | 10 * Unless required by applicable law or agreed to in writing, software 85 * will be offset by 1.0 172 // hairline, outset by (0.5f + fudge factor) in post-scaling space 176 // non hairline, outset by half stroke width pre-scaled, and fudge factor post scaled 339 * 1 - create the AA perimeter of unit width, by zig-zagging at each point around the perimeter of 352 // alpha 0 vertex, offset by a scaled normal. 364 // by .5 pixels 415 // TODO: this normal should be scaled by radialScale if extra != 0, see totalOffsetFromNormals() 434 // To account for square cap, move the primary cap vertices (that create the AA edge) by the 1040 // Get a threshold in path coordinates, by scalin 1092 recursiveQuadraticBezierVertices( float ax, float ay, float bx, float by, float cx, float cy, const PathApproximationInfo& approximationInfo, std::vector<Vertex>& outputVertices, int depth) argument [all...] |
H A D | SpotShadow.cpp | 10 * Unless required by applicable law or agreed to in writing, software 72 * Normal here is defined against the edge by the current vertex and the next vertex. 89 // The index of the vertex described by this data. 107 * Calculate the intersection of a ray with the line segment defined by two points. 141 * Sort points by their X coordinates 226 bool SpotShadow::ccw(float ax, float ay, float bx, float by, argument 228 return (bx - ax) * (cy - ay) - (by - ay) * (cx - ax) > EPSILON; 243 * Swap points pointed to by i and j 437 // When centroid is covered by all circles from outline, then we consider 497 // Compute the umbra by th [all...] |
/frameworks/native/opengl/libs/ETC1/ |
H A D | etc1.cpp | 9 // Unless required by applicable law or agreed to in writing, software 22 <internalformat> is given by ETC1_RGB8_OES. 30 by the following 64 bit integer: 254 int by = 0; local 256 by = 2; 259 int yy = by + y; 340 int by = 0; local 342 by = 2; 345 int yy = by + y;
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/frameworks/base/graphics/java/android/graphics/ |
H A D | ColorSpace.java | 10 * Unless required by applicable law or agreed to in writing, software 37 * Each color space is characterized by a {@link Model color model} that defines 42 * color space, defined by {@link #getMinValue(int)} and {@link #getMaxValue(int)} 98 * <p>You can easily convert to {@link Named#SRGB sRGB} by omitting the second 123 * <p>Public static methods provided by this class, such as {@link #get(Named)} 155 * is used by the profile connection space in ICC profiles. 213 * {@link ColorSpace} can be obtained by calling {@link ColorSpace#get(Named)}:</p> 816 * A color model is required by a {@link ColorSpace} to describe the 819 * as represented by a tuple of 3 numbers (red, green and blue). 902 * <li>Ad-hoc names, often generated procedurally or by th 3150 cross(float ax, float ay, float bx, float by) argument [all...] |
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