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/frameworks/base/libs/hwui/
H A DPathTessellator.cpp1050 float p2x, float p2y, float c2x, float c2y,
1056 float d2 = fabs((c2x - p2x) * dy - (c2y - p2y) * dx);
1067 float p2c2y = (p2y + c2y) * 0.5f;
1070 float c1c2y = (c1y + c2y) * 0.5f;
1048 recursiveCubicBezierVertices( float p1x, float p1y, float c1x, float c1y, float p2x, float p2y, float c2x, float c2y, const PathApproximationInfo& approximationInfo, std::vector<Vertex>& outputVertices, int depth) argument

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