Searched defs:casterPerimeter (Results 1 - 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | TessellationCache.h | 93 const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, 98 , casterPerimeter(*casterPerimeter) 115 const SkPath casterPerimeter; member in class:android::uirenderer::TessellationCache::ShadowTask 164 bool opaque, const SkPath* casterPerimeter, 176 bool opaque, const SkPath* casterPerimeter, 221 bool isCasterOpaque, const SkPath* casterPerimeter, 92 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument
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H A D | TessellationCache.cpp | 208 bool isCasterOpaque, const SkPath* casterPerimeter, 216 PathTessellator::approximatePathOutlineVertices(*casterPerimeter, 256 Rect casterBounds(casterPerimeter->getBounds()); 280 tessellateShadows(&t->drawTransform, &t->localClip, t->opaque, &t->casterPerimeter, 355 bool opaque, const SkPath* casterPerimeter, 358 ShadowDescription key(casterPerimeter, drawTransform); 362 casterPerimeter, transformXY, transformZ, lightCenter, lightRadius); 373 bool opaque, const SkPath* casterPerimeter, 376 ShadowDescription key(casterPerimeter, drawTransform); 379 precacheShadows(drawTransform, localClip, opaque, casterPerimeter, 206 tessellateShadows( const Matrix4* drawTransform, const Rect* localClip, bool isCasterOpaque, const SkPath* casterPerimeter, const Matrix4* casterTransformXY, const Matrix4* casterTransformZ, const Vector3& lightCenter, float lightRadius, VertexBuffer& ambientBuffer, VertexBuffer& spotBuffer) argument 354 precacheShadows(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument 371 getShadowTask( const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument [all...] |
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