Searched defs:casterVertexCount (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
H A DShadowTessellator.cpp32 const Vector3* casterPolygon, int casterVertexCount,
57 casterVertexCount, centroid3d, heightFactor, geomFactor,
62 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid,
108 casterPolygon, casterVertexCount, casterCentroid, shadowVertexBuffer);
31 tessellateAmbientShadow(bool isCasterOpaque, const Vector3* casterPolygon, int casterVertexCount, const Vector3& centroid3d, const Rect& casterBounds, const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer) argument
61 tessellateSpotShadow(bool isCasterOpaque, const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid, const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius, const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer) argument
H A DAmbientShadow.cpp96 int* totalUmbraCount, int casterVertexCount, bool isCasterOpaque) {
98 int outerVertexCount = casterVertexCount * 2 + MAX_EXTRA_CORNER_VERTEX_NUMBER +
100 int innerVertexCount = casterVertexCount + MAX_EXTRA_EDGE_VERTEX_NUMBER;
167 const Vector3* casterVertices, int casterVertexCount, const Vector3& centroid3d,
175 casterVertexCount - 1 , 0);
184 casterVertexCount, isCasterOpaque);
193 for (int i = 0; i < casterVertexCount; i++) {
197 (i + 1) % casterVertexCount);
250 const Vector3& innerNext = casterVertices[(i + 1) % casterVertexCount];
95 computeBufferSize(int* totalVertexCount, int* totalIndexCount, int* totalUmbraCount, int casterVertexCount, bool isCasterOpaque) argument
166 createAmbientShadow(bool isCasterOpaque, const Vector3* casterVertices, int casterVertexCount, const Vector3& centroid3d, float heightFactor, float geomFactor, VertexBuffer& shadowVertexBuffer) argument
H A DTessellationCache.cpp225 const int casterVertexCount = casterVertices2d.size(); local
226 Vector3 casterPolygon[casterVertexCount];
229 for (int i = 0; i < casterVertexCount; i++) {
240 casterVertexCount);
247 for (int i = 0; i < casterVertexCount; i++) {
261 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
265 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,

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