Searched defs:color1 (Results 1 - 14 of 14) sorted by relevance

/frameworks/base/graphics/java/android/graphics/
H A DSweepGradient.java77 * @param color1 The color to use at the end of the sweep
79 public SweepGradient(float cx, float cy, @ColorInt int color0, @ColorInt int color1) { argument
84 mColor1 = color1;
117 int color0, int color1);
116 nativeCreate2(long matrix, float x, float y, int color0, int color1) argument
H A DLinearGradient.java84 * @param color1 The color at the end of the gradient line.
88 @ColorInt int color0, @ColorInt int color1,
96 mColor1 = color1;
132 int color0, int color1, int tileMode);
87 LinearGradient(float x0, float y0, float x1, float y1, @ColorInt int color0, @ColorInt int color1, @NonNull TileMode tile) argument
131 nativeCreate2(long matrix, float x0, float y0, float x1, float y1, int color0, int color1, int tileMode) argument
H A DRadialGradient.java132 int color0, int color1, int tileMode);
131 nativeCreate2(long matrix, float x, float y, float radius, int color0, int color1, int tileMode) argument
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DRadialGradient_Delegate.java68 int color0, int color1, int tileMode) {
69 return nativeCreate1(matrix, x, y, radius, new int[] { color0, color1 },
67 nativeCreate2(long matrix, float x, float y, float radius, int color0, int color1, int tileMode) argument
H A DSweepGradient_Delegate.java63 /*package*/ static long nativeCreate2(long matrix, float x, float y, int color0, int color1) { argument
64 return nativeCreate1(matrix, x, y, new int[] { color0, color1 },
H A DLinearGradient_Delegate.java70 int color0, int color1, int tileMode) {
71 return nativeCreate1(thisGradient, matrix, x0, y0, x1, y1, new int[] { color0, color1},
68 nativeCreate2(LinearGradient thisGradient, long matrix, float x0, float y0, float x1, float y1, int color0, int color1, int tileMode) argument
/frameworks/native/cmds/flatland/
H A DRenderers.cpp69 mColor1UniformLoc = glGetUniformLocation(mGradPgm, "color1");
97 const float* color1 = genColor(); local
114 glUniform4fv(mColor1UniformLoc, 1, color1);
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
H A DMultiProducerActivity.java282 public ColorPulse(int color1, int color2, Rect rect) { argument
283 mColorStart = color1;
/frameworks/support/core-ui/java/android/support/v4/widget/
H A DSwipeProgressBar.java83 * @param color1 Integer representation of a color.
88 void setColorScheme(int color1, int color2, int color3, int color4) { argument
89 mColor1 = color1;
/frameworks/base/core/java/com/android/internal/graphics/
H A DColorUtils.java534 * <p>A blend ratio of 0.0 will result in {@code color1}, 0.5 will give an even blend,
537 * @param color1 the first ARGB color
539 * @param ratio the blend ratio of {@code color1} to {@code color2}
542 public static int blendARGB(@ColorInt int color1, @ColorInt int color2, argument
545 float a = Color.alpha(color1) * inverseRatio + Color.alpha(color2) * ratio;
546 float r = Color.red(color1) * inverseRatio + Color.red(color2) * ratio;
547 float g = Color.green(color1) * inverseRatio + Color.green(color2) * ratio;
548 float b = Color.blue(color1) * inverseRatio + Color.blue(color2) * ratio;
/frameworks/base/core/jni/android/graphics/
H A DShader.cpp125 jfloat x0, jfloat y0, jfloat x1, jfloat y1, jint color0, jint color1, jint tileMode) {
134 colors[1] = color1;
187 jint color0, jint color1, jint tileMode) {
194 colors[1] = color1;
242 int color0, int color1) {
246 colors[1] = color1;
124 LinearGradient_create2(JNIEnv* env, jobject o, jlong matrixPtr, jfloat x0, jfloat y0, jfloat x1, jfloat y1, jint color0, jint color1, jint tileMode) argument
186 RadialGradient_create2(JNIEnv* env, jobject, jlong matrixPtr, jfloat x, jfloat y, jfloat radius, jint color0, jint color1, jint tileMode) argument
241 SweepGradient_create2(JNIEnv* env, jobject, jlong matrixPtr, jfloat x, jfloat y, int color0, int color1) argument
/frameworks/support/core-utils/java/android/support/v4/graphics/
H A DColorUtils.java533 * <p>A blend ratio of 0.0 will result in {@code color1}, 0.5 will give an even blend,
536 * @param color1 the first ARGB color
538 * @param ratio the blend ratio of {@code color1} to {@code color2}
541 public static int blendARGB(@ColorInt int color1, @ColorInt int color2, argument
544 float a = Color.alpha(color1) * inverseRatio + Color.alpha(color2) * ratio;
545 float r = Color.red(color1) * inverseRatio + Color.red(color2) * ratio;
546 float g = Color.green(color1) * inverseRatio + Color.green(color2) * ratio;
547 float b = Color.blue(color1) * inverseRatio + Color.blue(color2) * ratio;
/frameworks/support/design/src/android/support/design/widget/
H A DCollapsingTextHelper.java698 * Blend {@code color1} and {@code color2} using the given ratio.
700 * @param ratio of which to blend. 0.0 will return {@code color1}, 0.5 will give an even blend,
703 private static int blendColors(int color1, int color2, float ratio) { argument
705 float a = (Color.alpha(color1) * inverseRatio) + (Color.alpha(color2) * ratio);
706 float r = (Color.red(color1) * inverseRatio) + (Color.red(color2) * ratio);
707 float g = (Color.green(color1) * inverseRatio) + (Color.green(color2) * ratio);
708 float b = (Color.blue(color1) * inverseRatio) + (Color.blue(color2) * ratio);
/frameworks/native/opengl/libagl/
H A Ddxt.cpp130 * contains a transparent pixel (color0 < color1, code == 3). This
159 uint16_t color1 = colors >> 16; local
161 if (color0 < color1) {
225 uint16_t color1 = colors >> 16; local
230 if (color0 != prev_color0 || color1 != prev_color1) {
233 prev_color1 = color1;
239 int r1 = red(color1);
240 int g1 = green(color1);
241 int b1 = blue(color1);
248 c[1] = color1;
350 uint16_t color1 = colors >> 16; local
507 uint16_t color1 = colors >> 16; local
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