Searched defs:createOrUpdateLayer (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
H A DCanvasContext.h78 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& dmgAccumulator) { function in class:android::uirenderer::renderthread::CanvasContext
79 return mRenderPipeline->createOrUpdateLayer(node, dmgAccumulator);
104 * any state that may have been set during createOrUpdateLayer().
H A DOpenGLPipeline.cpp206 bool OpenGLPipeline::createOrUpdateLayer(RenderNode* node, function in class:android::uirenderer::renderthread::OpenGLPipeline
/frameworks/base/libs/hwui/pipeline/skia/
H A DSkiaPipeline.cpp128 bool SkiaPipeline::createOrUpdateLayer(RenderNode* node, function in class:android::uirenderer::skiapipeline::SkiaPipeline

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