Searched defs:createShader (Results 1 - 16 of 16) sorted by relevance

/external/skia/gm/
H A Dsamplerstress.cpp68 void createShader() { function in class:skiagm::SamplerStressGM
89 createShader();
/external/autotest/client/site_tests/graphics_SanAngeles/src/
H A Dshader.c39 static GLuint createShader(const char *src, GLenum shaderType) function
64 GLuint shaderVertex = createShader(srcVertex, GL_VERTEX_SHADER);
73 GLuint shaderFragment = createShader(srcFragment, GL_FRAGMENT_SHADER);
/external/skia/bench/
H A DPatchBench.cpp72 virtual sk_sp<SkShader> createShader() { function in class:PatchBench
117 fPaint.setShader(this->createShader());
/external/swiftshader/src/OpenGL/libGL/
H A DResourceManager.cpp91 GLuint ResourceManager::createShader(GLenum type) function in class:gl::ResourceManager
H A DShader.cpp196 createShader();
396 void VertexShader::createShader() function in class:gl::VertexShader
433 void FragmentShader::createShader() function in class:gl::FragmentShader
H A DContext.cpp788 GLuint Context::createShader(GLenum type) function in class:gl::Context
790 return mResourceManager->createShader(type);
/external/eigen/unsupported/test/
H A Dopenglsupport.cpp72 GLint createShader(const char* vtx, const char* frg) function
236 GLint prg_id = createShader(vtx,frg);
264 GLint prg_id = createShader(vtx,frg);
294 GLint prg_id = createShader(vtx,frg);
319 GLint prg_id = createShader(vtx,frg);
/external/swiftshader/src/OpenGL/libGLESv2/
H A DResourceManager.cpp93 GLuint ResourceManager::createShader(GLenum type) function in class:es2::ResourceManager
H A DShader.cpp202 createShader();
411 void VertexShader::createShader() function in class:es2::VertexShader
448 void FragmentShader::createShader() function in class:es2::FragmentShader
H A DContext.cpp910 GLuint Context::createShader(GLenum type) function in class:es2::Context
912 return mResourceManager->createShader(type);
/external/deqp/modules/gles2/performance/
H A Des2pDrawCallBatchingTests.cpp144 void createShader (void);
198 void DrawCallBatchingTest::createShader (void) function in class:deqp::gles2::Performance::__anon4372::DrawCallBatchingTest
483 createShader();
/external/deqp/modules/gles31/stress/
H A Des31sVertexAttributeBindingTests.cpp140 virtual void createShader (void) = 0;
173 createShader();
251 void createShader (void);
480 void SingleBindingCase::createShader (void) function in class:deqp::gles31::Stress::__anon4832::SingleBindingCase
/external/deqp/modules/gles31/functional/
H A Des31fVertexAttributeBindingTests.cpp146 virtual void createShader (void) = 0;
179 createShader();
257 void createShader (void);
486 void SingleBindingCase::createShader (void) function in class:deqp::gles31::Functional::__anon4823::SingleBindingCase
553 void createShader (void);
809 void MultipleBindingCase::createShader (void) function in class:deqp::gles31::Functional::__anon4823::MultipleBindingCase
845 void createShader (void);
1051 void MixedBindingCase::createShader (void) function in class:deqp::gles31::Functional::__anon4823::MixedBindingCase
1088 void createShader (void);
1271 void MixedApiCase::createShader (voi function in class:deqp::gles31::Functional::__anon4823::MixedApiCase
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/external/deqp/modules/gles2/functional/
H A Des2fShaderApiTests.cpp221 glu::Shader& createShader (const glu::ShaderType shaderType);
253 glu::Shader& ShaderAllocator::createShader (const glu::ShaderType shaderType) function in class:deqp::gles2::Functional::__anon4312::ShaderAllocator
787 glu::Shader& vertShader = shaders.createShader(glu::SHADERTYPE_VERTEX);
788 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT);
965 program.attachShader(shaders.createShader(m_shaderType).getShader());
/external/deqp/modules/gles3/functional/
H A Des3fShaderApiTests.cpp274 glu::Shader& createShader (const glu::ShaderType shaderType);
306 glu::Shader& ShaderAllocator::createShader (const glu::ShaderType shaderType) function in class:deqp::gles3::Functional::__anon4462::ShaderAllocator
847 glu::Shader& vertShader = shaders.createShader(glu::SHADERTYPE_VERTEX);
848 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT);
1025 program.attachShader(shaders.createShader(m_shaderType).getShader());
1421 glu::Shader& vertShader = shaders.createShader(glu::SHADERTYPE_VERTEX);
1422 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT);
1590 program.attachShader(shaders.createShader(m_shaderType).getShader());
/external/skia/src/gpu/gl/
H A DGrGLTestInterface.h48 virtual GrGLuint createShader(GrGLenum type) { return 0; } function in class:GrGLTestInterface

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