Searched defs:dequeueReadyTime (Results 1 - 4 of 4) sorted by relevance

/frameworks/native/libs/gui/
H A DFrameTimestamps.cpp60 return FrameEvents::isValidTimestamp(dequeueReadyTime);
143 if (FrameEvents::isValidTimestamp(dequeueReadyTime)) {
144 outString.appendFormat("%" PRId64 "\n", dequeueReadyTime);
287 frame.dequeueReadyTime = d.mDequeueReadyTime;
434 nsecs_t dequeueReadyTime, std::shared_ptr<FenceTime>&& release) {
441 frame->dequeueReadyTime = dequeueReadyTime;
498 mDequeueReadyTime(frameTimestamps.dequeueReadyTime) {
433 addRelease(uint64_t frameNumber, nsecs_t dequeueReadyTime, std::shared_ptr<FenceTime>&& release) argument
/frameworks/native/opengl/libs/EGL/
H A DeglApi.cpp2113 nsecs_t* dequeueReadyTime = nullptr; local
2140 dequeueReadyTime = &values[i];
2153 dequeueReadyTime, releaseTime);
/frameworks/native/services/surfaceflinger/
H A DLayer.cpp2055 void Layer::releasePendingBuffer(nsecs_t dequeueReadyTime) { argument
2067 dequeueReadyTime, std::move(releaseFenceTime));
H A DSurfaceFlinger.cpp1533 nsecs_t dequeueReadyTime = systemTime(); local
1535 layer->releasePendingBuffer(dequeueReadyTime);

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