Searched defs:distanceToIntersectPoly (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
H A DSpotShadow.cpp814 float distanceToIntersectPoly = rayIntersectPoints(centroid, dx, dy, local
816 if (distanceToIntersectPoly < 0) {
817 distanceToIntersectPoly = 0;
822 if (distanceToIntersectPoly < distanceToUmbra) {
823 closerVertex.x = centroid.x + dx * distanceToIntersectPoly;
824 closerVertex.y = centroid.y + dy * distanceToIntersectPoly;

Completed in 769 milliseconds