/frameworks/rs/driver/ |
H A D | rsdMesh.cpp | 31 RsdMeshObj *drv = nullptr; local 32 if(m->mHal.drv) { 33 drv = (RsdMeshObj*)m->mHal.drv; 34 delete drv; 36 drv = new RsdMeshObj(rsc, m); 37 m->mHal.drv = drv; 38 return drv->init(rsc); 42 if(m->mHal.drv) { 48 RsdMeshObj *drv = (RsdMeshObj*)m->mHal.drv; local 55 RsdMeshObj *drv = (RsdMeshObj*)m->mHal.drv; local [all...] |
H A D | rsdProgramStore.cpp | 40 DrvProgramStore *drv = (DrvProgramStore *)calloc(1, sizeof(DrvProgramStore)); local 41 if (drv == nullptr) { 45 ps->mHal.drv = drv; 46 drv->depthTestEnable = true; 50 drv->depthTestEnable = false; 51 drv->depthFunc = GL_ALWAYS; 54 drv->depthFunc = GL_LESS; 57 drv->depthFunc = GL_LEQUAL; 60 drv 156 DrvProgramStore *drv = (DrvProgramStore *)ps->mHal.drv; local [all...] |
H A D | rsdProgram.cpp | 43 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen, local 45 pv->mHal.drv = drv; 56 DrvAllocation *drvAlloc = (DrvAllocation *)a->mHal.drv; 64 RsdHal *dc = (RsdHal *)rsc->mHal.drv; 67 dc->gl.shaderCache->setActiveVertex((RsdShader*)pv->mHal.drv); 71 RsdHal *dc = (RsdHal *)rsc->mHal.drv; 73 RsdShader *drv = nullptr; local 74 if(pv->mHal.drv) { 75 drv 90 RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen, local 107 RsdShader *drv = nullptr; local [all...] |
H A D | rsdMeshObj.cpp | 141 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 142 if (drv->uploadDeferred) { 151 DrvAllocation *drvAlloc = (DrvAllocation *)alloc->mHal.drv; 167 DrvAllocation *drvAlloc = (DrvAllocation *)idxAlloc->mHal.drv;
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H A D | rsdAllocation.cpp | 100 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 102 rsAssert(drv->textureID); 103 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); 109 RSD_CALL_GL(glTexSubImage2D, t, lod, xoff, yoff, w, h, drv->glFormat, drv->glType, ptr); 116 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 118 RSD_CALL_GL(glBindTexture, drv 159 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 197 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 222 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 370 DrvAllocation *drv = (DrvAllocation *)calloc(1, sizeof(DrvAllocation)); local 520 DrvAllocation *drv = (DrvAllocation *)calloc(1, sizeof(DrvAllocation)); local 533 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 628 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 655 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 699 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 705 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 733 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 775 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 819 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 839 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 903 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 1103 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 1122 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local [all...] |
/frameworks/rs/ |
H A D | rsFBOCache.h | 44 mutable void *drv; member in struct:android::renderscript::FBOCache::Hal
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H A D | rsProgramRaster.h | 40 mutable void *drv; member in struct:android::renderscript::ProgramRaster::Hal
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H A D | rsScriptGroupBase.h | 29 void * drv; member in struct:android::renderscript::ScriptGroupBase::Hal
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H A D | rsProgramStore.h | 41 mutable void *drv; member in struct:android::renderscript::ProgramStore::Hal
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H A D | rsSampler.h | 42 mutable void *drv; member in struct:android::renderscript::Sampler::Hal
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H A D | rsMesh.h | 39 mutable void *drv; member in struct:android::renderscript::Mesh::Hal
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H A D | rsProgram.h | 34 mutable void *drv; member in struct:android::renderscript::Program::Hal
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H A D | rsType.h | 41 mutable void *drv; member in struct:android::renderscript::Type::Hal
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H A D | rsElement.h | 42 mutable void *drv; member in struct:android::renderscript::Element::Hal
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H A D | rsScript.h | 80 void * drv; member in struct:android::renderscript::Script::Hal
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H A D | rsAllocation.h | 53 void * drv; member in struct:android::renderscript::Allocation::Hal
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H A D | rsContext.h | 75 void * drv; member in struct:android::renderscript::Context::Hal
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/frameworks/rs/support/jni/ |
H A D | android_rscompat_usage_io_driver.cpp | 16 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 18 if(drv->wndBuffer == NULL) { 19 drv->wndBuffer = new ANativeWindow_Buffer; 21 int32_t r = ANativeWindow_lock(nw, drv->wndBuffer, NULL); 27 void *dst = drv->wndBuffer->bits; 29 alloc->mHal.drvState.lod[0].stride = drv->wndBuffer->stride * alloc->mHal.state.elementSizeBytes; 36 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 39 if (drv 72 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 97 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local [all...] |
/frameworks/rs/driver/runtime/ |
H A D | rs_structs.h | 37 void * drv; member in struct:Allocation::__anon1998 140 void * drv; member in struct:ProgramRaster::__anon2002 173 void *drv; member in struct:Sampler::__anon2004 209 void *drv; member in struct:Element::__anon2006 251 void *drv; member in struct:Type::__anon2008 290 void *drv; member in struct:Mesh::__anon2010
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