Searched defs:evaluate (Results 1 - 25 of 38) sorted by relevance

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/frameworks/base/core/java/android/animation/
H A DFloatEvaluator.java38 public Float evaluate(float fraction, Number startValue, Number endValue) { method in class:FloatEvaluator
H A DIntEvaluator.java38 public Integer evaluate(float fraction, Integer startValue, Integer endValue) { method in class:IntEvaluator
H A DTypeEvaluator.java42 public T evaluate(float fraction, T startValue, T endValue); method in interface:TypeEvaluator
H A DArgbEvaluator.java54 public Object evaluate(float fraction, Object startValue, Object endValue) { method in class:ArgbEvaluator
H A DFloatArrayEvaluator.java40 * Create a FloatArrayEvaluator that reuses <code>reuseArray</code> for every evaluate() call.
43 * used across threads. The value will be modified on each <code>evaluate()</code> call.
45 * @param reuseArray The array to modify and return from <code>evaluate</code>.
64 public float[] evaluate(float fraction, float[] startValue, float[] endValue) { method in class:FloatArrayEvaluator
H A DIntArrayEvaluator.java40 * Create an IntArrayEvaluator that reuses <code>reuseArray</code> for every evaluate() call.
43 * used across threads. The value will be modified on each <code>evaluate()</code> call.
45 * @param reuseArray The array to modify and return from <code>evaluate</code>.
63 public int[] evaluate(float fraction, int[] startValue, int[] endValue) { method in class:IntArrayEvaluator
H A DPointFEvaluator.java26 * When null, a new PointF is returned on every evaluate call. When non-null,
27 * mPoint will be modified and returned on every evaluate.
32 * Construct a PointFEvaluator that returns a new PointF on every evaluate call.
33 * To avoid creating an object for each evaluate call,
42 * in {@link #evaluate(float, android.graphics.PointF, android.graphics.PointF)} calls.
44 * {@link #evaluate(float, android.graphics.PointF, android.graphics.PointF)} should
48 * @param reuse A PointF to be modified and returned by evaluate.
72 public PointF evaluate(float fraction, PointF startValue, PointF endValue) { method in class:PointFEvaluator
H A DRectEvaluator.java26 * When null, a new Rect is returned on every evaluate call. When non-null,
27 * mRect will be modified and returned on every evaluate.
32 * Construct a RectEvaluator that returns a new Rect on every evaluate call.
33 * To avoid creating an object for each evaluate call,
42 * in {@link #evaluate(float, android.graphics.Rect, android.graphics.Rect)} calls.
44 * {@link #evaluate(float, android.graphics.Rect, android.graphics.Rect)} should
48 * @param reuseRect A Rect to be modified and returned by evaluate.
72 public Rect evaluate(float fraction, Rect startValue, Rect endValue) { method in class:RectEvaluator
/frameworks/base/packages/SystemUI/src/com/android/systemui/classifier/
H A DAnglesPercentageEvaluator.java20 public static float evaluate(float value) { method in class:AnglesPercentageEvaluator
H A DAnglesVarianceEvaluator.java20 public static float evaluate(float value) { method in class:AnglesVarianceEvaluator
H A DDurationCountEvaluator.java21 public static float evaluate(float value) { method in class:DurationCountEvaluator
H A DEndPointLengthEvaluator.java20 public static float evaluate(float value) { method in class:EndPointLengthEvaluator
H A DEndPointRatioEvaluator.java20 public static float evaluate(float value) { method in class:EndPointRatioEvaluator
H A DLengthCountEvaluator.java24 public static float evaluate(float value) { method in class:LengthCountEvaluator
H A DPointerCountEvaluator.java20 public static float evaluate(int value) { method in class:PointerCountEvaluator
H A DSpeedAnglesPercentageEvaluator.java20 public static float evaluate(float value) { method in class:SpeedAnglesPercentageEvaluator
H A DSpeedEvaluator.java20 public static float evaluate(float value) { method in class:SpeedEvaluator
H A DSpeedRatioEvaluator.java20 public static float evaluate(float value) { method in class:SpeedRatioEvaluator
H A DSpeedVarianceEvaluator.java20 public static float evaluate(float value) { method in class:SpeedVarianceEvaluator
H A DDirectionEvaluator.java20 public static float evaluate(float xDiff, float yDiff, int type) { method in class:DirectionEvaluator
H A DProximityEvaluator.java20 public static float evaluate(float value, int type) { method in class:ProximityEvaluator
/frameworks/support/transition/src/android/support/transition/
H A DFloatArrayEvaluator.java32 * Create a FloatArrayEvaluator that reuses <code>reuseArray</code> for every evaluate() call.
35 * used across threads. The value will be modified on each <code>evaluate()</code> call.
37 * @param reuseArray The array to modify and return from <code>evaluate</code>.
56 public float[] evaluate(float fraction, float[] startValue, float[] endValue) { method in class:FloatArrayEvaluator
H A DRectEvaluator.java30 * When null, a new Rect is returned on every evaluate call. When non-null,
31 * mRect will be modified and returned on every evaluate.
36 * Construct a RectEvaluator that returns a new Rect on every evaluate call.
37 * To avoid creating an object for each evaluate call,
46 * in {@link #evaluate(float, android.graphics.Rect, android.graphics.Rect)} calls.
48 * {@link #evaluate(float, android.graphics.Rect, android.graphics.Rect)} should
52 * @param reuseRect A Rect to be modified and returned by evaluate.
76 public Rect evaluate(float fraction, Rect startValue, Rect endValue) { method in class:RectEvaluator
/frameworks/base/packages/SystemUI/src/com/android/systemui/recents/misc/
H A DRectFEvaluator.java44 public RectF evaluate(float fraction, RectF startValue, RectF endValue) { method in class:RectFEvaluator
/frameworks/support/graphics/drawable/animated/src/android/support/graphics/drawable/
H A DArgbEvaluator.java62 public Object evaluate(float fraction, Object startValue, Object endValue) { method in class:ArgbEvaluator

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