/frameworks/base/core/java/android/animation/ |
H A D | FloatEvaluator.java | 38 public Float evaluate(float fraction, Number startValue, Number endValue) { method in class:FloatEvaluator
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H A D | IntEvaluator.java | 38 public Integer evaluate(float fraction, Integer startValue, Integer endValue) { method in class:IntEvaluator
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H A D | TypeEvaluator.java | 42 public T evaluate(float fraction, T startValue, T endValue); method in interface:TypeEvaluator
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H A D | ArgbEvaluator.java | 54 public Object evaluate(float fraction, Object startValue, Object endValue) { method in class:ArgbEvaluator
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H A D | FloatArrayEvaluator.java | 40 * Create a FloatArrayEvaluator that reuses <code>reuseArray</code> for every evaluate() call. 43 * used across threads. The value will be modified on each <code>evaluate()</code> call. 45 * @param reuseArray The array to modify and return from <code>evaluate</code>. 64 public float[] evaluate(float fraction, float[] startValue, float[] endValue) { method in class:FloatArrayEvaluator
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H A D | IntArrayEvaluator.java | 40 * Create an IntArrayEvaluator that reuses <code>reuseArray</code> for every evaluate() call. 43 * used across threads. The value will be modified on each <code>evaluate()</code> call. 45 * @param reuseArray The array to modify and return from <code>evaluate</code>. 63 public int[] evaluate(float fraction, int[] startValue, int[] endValue) { method in class:IntArrayEvaluator
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H A D | PointFEvaluator.java | 26 * When null, a new PointF is returned on every evaluate call. When non-null, 27 * mPoint will be modified and returned on every evaluate. 32 * Construct a PointFEvaluator that returns a new PointF on every evaluate call. 33 * To avoid creating an object for each evaluate call, 42 * in {@link #evaluate(float, android.graphics.PointF, android.graphics.PointF)} calls. 44 * {@link #evaluate(float, android.graphics.PointF, android.graphics.PointF)} should 48 * @param reuse A PointF to be modified and returned by evaluate. 72 public PointF evaluate(float fraction, PointF startValue, PointF endValue) { method in class:PointFEvaluator
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H A D | RectEvaluator.java | 26 * When null, a new Rect is returned on every evaluate call. When non-null, 27 * mRect will be modified and returned on every evaluate. 32 * Construct a RectEvaluator that returns a new Rect on every evaluate call. 33 * To avoid creating an object for each evaluate call, 42 * in {@link #evaluate(float, android.graphics.Rect, android.graphics.Rect)} calls. 44 * {@link #evaluate(float, android.graphics.Rect, android.graphics.Rect)} should 48 * @param reuseRect A Rect to be modified and returned by evaluate. 72 public Rect evaluate(float fraction, Rect startValue, Rect endValue) { method in class:RectEvaluator
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/frameworks/base/packages/SystemUI/src/com/android/systemui/classifier/ |
H A D | AnglesPercentageEvaluator.java | 20 public static float evaluate(float value) { method in class:AnglesPercentageEvaluator
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H A D | AnglesVarianceEvaluator.java | 20 public static float evaluate(float value) { method in class:AnglesVarianceEvaluator
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H A D | DurationCountEvaluator.java | 21 public static float evaluate(float value) { method in class:DurationCountEvaluator
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H A D | EndPointLengthEvaluator.java | 20 public static float evaluate(float value) { method in class:EndPointLengthEvaluator
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H A D | EndPointRatioEvaluator.java | 20 public static float evaluate(float value) { method in class:EndPointRatioEvaluator
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H A D | LengthCountEvaluator.java | 24 public static float evaluate(float value) { method in class:LengthCountEvaluator
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H A D | PointerCountEvaluator.java | 20 public static float evaluate(int value) { method in class:PointerCountEvaluator
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H A D | SpeedAnglesPercentageEvaluator.java | 20 public static float evaluate(float value) { method in class:SpeedAnglesPercentageEvaluator
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H A D | SpeedEvaluator.java | 20 public static float evaluate(float value) { method in class:SpeedEvaluator
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H A D | SpeedRatioEvaluator.java | 20 public static float evaluate(float value) { method in class:SpeedRatioEvaluator
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H A D | SpeedVarianceEvaluator.java | 20 public static float evaluate(float value) { method in class:SpeedVarianceEvaluator
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H A D | DirectionEvaluator.java | 20 public static float evaluate(float xDiff, float yDiff, int type) { method in class:DirectionEvaluator
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H A D | ProximityEvaluator.java | 20 public static float evaluate(float value, int type) { method in class:ProximityEvaluator
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/frameworks/support/transition/src/android/support/transition/ |
H A D | FloatArrayEvaluator.java | 32 * Create a FloatArrayEvaluator that reuses <code>reuseArray</code> for every evaluate() call. 35 * used across threads. The value will be modified on each <code>evaluate()</code> call. 37 * @param reuseArray The array to modify and return from <code>evaluate</code>. 56 public float[] evaluate(float fraction, float[] startValue, float[] endValue) { method in class:FloatArrayEvaluator
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H A D | RectEvaluator.java | 30 * When null, a new Rect is returned on every evaluate call. When non-null, 31 * mRect will be modified and returned on every evaluate. 36 * Construct a RectEvaluator that returns a new Rect on every evaluate call. 37 * To avoid creating an object for each evaluate call, 46 * in {@link #evaluate(float, android.graphics.Rect, android.graphics.Rect)} calls. 48 * {@link #evaluate(float, android.graphics.Rect, android.graphics.Rect)} should 52 * @param reuseRect A Rect to be modified and returned by evaluate. 76 public Rect evaluate(float fraction, Rect startValue, Rect endValue) { method in class:RectEvaluator
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/frameworks/base/packages/SystemUI/src/com/android/systemui/recents/misc/ |
H A D | RectFEvaluator.java | 44 public RectF evaluate(float fraction, RectF startValue, RectF endValue) { method in class:RectFEvaluator
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/frameworks/support/graphics/drawable/animated/src/android/support/graphics/drawable/ |
H A D | ArgbEvaluator.java | 62 public Object evaluate(float fraction, Object startValue, Object endValue) { method in class:ArgbEvaluator
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