Searched defs:expandForPathTexture (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
H A DBakedOpState.cpp34 const RecordedOp& recordedOp, bool expandForStroke, bool expandForPathTexture) {
43 } else if (CC_UNLIKELY(expandForPathTexture)) {
133 bool expandForPathTexture) {
139 allocator, snapshot, recordedOp, expandForStroke, expandForPathTexture);
33 ResolvedRenderState(LinearAllocator& allocator, Snapshot& snapshot, const RecordedOp& recordedOp, bool expandForStroke, bool expandForPathTexture) argument
131 tryStrokeableOpConstruct(LinearAllocator& allocator, Snapshot& snapshot, const RecordedOp& recordedOp, StrokeBehavior strokeBehavior, bool expandForPathTexture) argument
H A DBakedOpState.h56 const RecordedOp& recordedOp, bool expandForStroke, bool expandForPathTexture);
121 bool expandForPathTexture);
144 const RecordedOp& recordedOp, bool expandForStroke, bool expandForPathTexture)
145 : computedState(allocator, snapshot, recordedOp, expandForStroke, expandForPathTexture)
143 BakedOpState(LinearAllocator& allocator, Snapshot& snapshot, const RecordedOp& recordedOp, bool expandForStroke, bool expandForPathTexture) argument
H A DFrameBuilder.cpp565 BakedOpState::StrokeBehavior strokeBehavior, bool expandForPathTexture) {
569 strokeBehavior, expandForPathTexture);
564 deferStrokeableOp(const RecordedOp& op, batchid_t batchId, BakedOpState::StrokeBehavior strokeBehavior, bool expandForPathTexture) argument

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