Searched defs:far (Results 1 - 16 of 16) sorted by relevance

/frameworks/rs/tests/java_api/Refocus/src/com/android/rs/test/image/
H A DRangeInverseDepthTransform.java15 private final float far; field in class:RangeInverseDepthTransform
17 public RangeInverseDepthTransform(float near, float far) { argument
19 this.far = far;
29 return far;
40 (int) ((far - near * far / value) / (far - near) * 255f)));
45 return (far * near) / (far
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H A DRangeLinearDepthTransform.java16 private final float far; field in class:RangeLinearDepthTransform
18 public RangeLinearDepthTransform(float near, float far) { argument
20 this.far = far;
30 return far;
41 (int) ((value - near) / (far - near) * 255f)));
46 return near + (far - near) * Math.max(0, Math.min(255, value)) / 255f;
/frameworks/rs/driver/runtime/
H A Drs_matrix.c322 float4* bottom, float4* near, float4* far) {
349 far->x = viewProj->m[3] - viewProj->m[2];
350 far->y = viewProj->m[7] - viewProj->m[6];
351 far->z = viewProj->m[11] - viewProj->m[10];
352 far->w = viewProj->m[15] - viewProj->m[14];
364 len = length(far->xyz);
365 *far /= len;
370 float4* near, float4* far) {
391 distToCenter = dot(far->xyz, sphere->xyz) + far
321 rsExtractFrustumPlanes(const rs_matrix4x4* viewProj, float4* left, float4* right, float4* top, float4* bottom, float4* near, float4* far) argument
369 rsIsSphereInFrustum(float4* sphere, float4* left, float4* right, float4* top, float4* bottom, float4* near, float4* far) argument
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/frameworks/base/packages/SystemUI/tests/src/com/android/systemui/utils/hardware/
H A DFakeSensorManager.java207 public void sendProximityResult(boolean far) { argument
209 event.values[0] = far ? sensor.getMaximumRange() : 0;
/frameworks/base/rs/java/android/renderscript/
H A DMatrix4f.java253 * @param f location of the far clipping plane
269 * far are set to -1, 1 respectively
287 * @param f location of the far clipping plane, must be positive
308 * @param far far clipping plane, must be positive
310 public void loadPerspective(float fovy, float aspect, float near, float far) { argument
315 loadFrustum(left, right, bottom, top, near, far);
321 * and (near, far), (bottom, top) mapping to (-1, 1) at z = 0
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DRoundRectangle.java54 private final EnumSet<Zone> far = EnumSet.of(Zone.FAR_OUTSIDE, Zone.FAR_INSIDE); field in class:RoundRectangle
236 if ((close.contains(x0class) && far.contains(x1class)) || (close.contains(y0class) &&
237 far.contains(y1class))) {
/frameworks/rs/cpu_ref/
H A DrsCpuRuntimeMath.cpp80 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far) { argument
81 m->loadPerspective(fovy, aspect, near, far);
186 float fovy, float aspect, float near, float far) {
187 SC_MatrixLoadPerspective((Matrix4x4 *) m, fovy, aspect, near, far);
185 rsMatrixLoadPerspective(rs_matrix4x4 *m, float fovy, float aspect, float near, float far) argument
/frameworks/rs/
H A DrsMatrix4x4.cpp276 void Matrix4x4::loadOrtho(float left, float right, float bottom, float top, float near, float far) { argument
280 m[10]= -2.f / (far - near);
283 m[14]= -(far + near) / (far - near);
286 void Matrix4x4::loadFrustum(float left, float right, float bottom, float top, float near, float far) { argument
292 m[10]= -(far + near) / (far - near);
294 m[14]= -2.f * far * near / (far - near);
298 void Matrix4x4::loadPerspective(float fovy, float aspect, float near, float far) { argument
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/frameworks/rs/support/java/src/android/support/v8/renderscript/
H A DMatrix4f.java254 * @param f location of the far clipping plane
270 * far are set to -1, 1 respectively
288 * @param f location of the far clipping plane, must be positive
309 * @param far far clipping plane, must be positive
311 public void loadPerspective(float fovy, float aspect, float near, float far) { argument
316 loadFrustum(left, right, bottom, top, near, far);
322 * and (near, far), (bottom, top) mapping to (-1, 1) at z = 0
/frameworks/rs/tests/java_api/Refocus/src/com/android/rs/test/
H A DDepthImage.java41 public DepthImage(String format, double far, double near, argument
47 mFar = far;
80 double far = 120.0;
81 DepthTransform transform = new RangeInverseDepthTransform((float)near, (float)far);
83 far,
130 final float far = minMax.max;
131 DepthTransform transform = new RangeInverseDepthTransform(near, far);
135 android.util.Log.v("DepthImage", "far = " + String.format("%g", far));
156 far,
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/frameworks/base/libs/hwui/
H A DMatrix.cpp396 void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) { argument
401 data[kScaleZ] = -2.0f / (far - near);
404 data[kTranslateZ] = -(far + near) / (far - near);
/frameworks/base/opengl/java/android/opengl/
H A DMatrix.java267 * @param far
271 float near, float far) {
278 if (near == far) {
279 throw new IllegalArgumentException("near == far");
284 final float r_depth = 1.0f / (far - near);
290 final float tz = -(far + near) * r_depth;
321 * @param far
325 float near, float far) {
332 if (near == far) {
333 throw new IllegalArgumentException("near == far");
269 orthoM(float[] m, int mOffset, float left, float right, float bottom, float top, float near, float far) argument
323 frustumM(float[] m, int offset, float left, float right, float bottom, float top, float near, float far) argument
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H A DGLErrorWrapper.java231 public void glDepthRangef(float near, float far) { argument
233 mgl.glDepthRangef(near, far);
237 public void glDepthRangex(int near, int far) { argument
239 mgl.glDepthRangex(near, far);
334 float near, float far) {
336 mgl.glFrustumf(left, right, bottom, top, near, far);
341 int far) {
343 mgl.glFrustumx(left, right, bottom, top, near, far);
608 float near, float far) {
610 mgl.glOrthof(left, right, bottom, top, near, far);
333 glFrustumf(float left, float right, float bottom, float top, float near, float far) argument
340 glFrustumx(int left, int right, int bottom, int top, int near, int far) argument
607 glOrthof(float left, float right, float bottom, float top, float near, float far) argument
614 glOrthox(int left, int right, int bottom, int top, int near, int far) argument
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H A DGLLogWrapper.java1461 public void glDepthRangef(float near, float far) { argument
1464 arg("far", far);
1467 mgl.glDepthRangef(near, far);
1471 public void glDepthRangex(int near, int far) { argument
1474 arg("far", far);
1477 mgl.glDepthRangex(near, far);
1667 float near, float far) {
1674 arg("far", fa
1666 glFrustumf(float left, float right, float bottom, float top, float near, float far) argument
1681 glFrustumx(int left, int right, int bottom, int top, int near, int far) argument
2158 glOrthof(float left, float right, float bottom, float top, float near, float far) argument
2173 glOrthox(int left, int right, int bottom, int top, int near, int far) argument
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/frameworks/base/packages/SystemUI/src/com/android/systemui/doze/
H A DDozeTriggers.java113 private void onProximityFar(boolean far) { argument
114 final boolean near = !far;
121 if (far && state == DozeMachine.State.DOZE_AOD_PAUSED) {
/frameworks/native/opengl/libagl/
H A Dmatrix.cpp703 GLfloat far = c->transforms.vpt.zFar; local
704 GLfloat A = div2f(far - near);
705 GLfloat B = div2f(far + near);

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