Searched defs:filtering (Results 1 - 4 of 4) sorted by relevance

/frameworks/native/libs/gui/
H A DGLConsumer.cpp820 bool filtering) {
854 if (filtering) {
818 computeTransformMatrix(float outTransform[16], const sp<GraphicBuffer>& buf, const Rect& cropRect, uint32_t transform, bool filtering) argument
/frameworks/native/services/surfaceflinger/
H A DLayer.cpp1088 // Query the texture matrix given our current filtering mode.
1331 void Layer::setFiltering(bool filtering) { argument
1332 mFiltering = filtering;
1691 // we may use linear filtering, if the matrix scales us
H A DSurfaceFlinger.cpp4192 const bool filtering = static_cast<int32_t>(reqWidth) != hw_w || local
4241 if (filtering) layer->setFiltering(true);
4243 if (filtering) layer->setFiltering(false);
H A DSurfaceFlinger_hwc1.cpp3793 const bool filtering = static_cast<int32_t>(reqWidth) != hw_w || local
3842 if (filtering) layer->setFiltering(true);
3844 if (filtering) layer->setFiltering(false);

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