Searched defs:heightFactor (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DShadowTessellator.cpp39 float heightFactor = 1.0f / 128; local
43 heightFactor *= Properties::overrideAmbientRatio;
47 ambientShadowBounds.outset(maxZ * geomFactor * heightFactor);
57 casterVertexCount, centroid3d, heightFactor, geomFactor,
H A DAmbientShadow.cpp132 * @param heightFactor The factor showing the higher the object, the lighter the
168 float heightFactor, float geomFactor, VertexBuffer& shadowVertexBuffer) {
179 float currentAlpha = getAlphaFromFactoredZ(casterVertices[0].z * heightFactor);
202 float expansionDist = innerVertex.z * heightFactor * geomFactor;
251 float nextAlpha = getAlphaFromFactoredZ(innerNext.z * heightFactor);
255 float expansionDist = innerNext.z * heightFactor * geomFactor;
285 getAlphaFromFactoredZ(currentInner.z * heightFactor));
297 getAlphaFromFactoredZ(centroid3d.z * heightFactor);
166 createAmbientShadow(bool isCasterOpaque, const Vector3* casterVertices, int casterVertexCount, const Vector3& centroid3d, float heightFactor, float geomFactor, VertexBuffer& shadowVertexBuffer) argument

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