Searched defs:heightFactor (Results 1 - 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | ShadowTessellator.cpp | 39 float heightFactor = 1.0f / 128; local 43 heightFactor *= Properties::overrideAmbientRatio; 47 ambientShadowBounds.outset(maxZ * geomFactor * heightFactor); 57 casterVertexCount, centroid3d, heightFactor, geomFactor,
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H A D | AmbientShadow.cpp | 132 * @param heightFactor The factor showing the higher the object, the lighter the 168 float heightFactor, float geomFactor, VertexBuffer& shadowVertexBuffer) { 179 float currentAlpha = getAlphaFromFactoredZ(casterVertices[0].z * heightFactor); 202 float expansionDist = innerVertex.z * heightFactor * geomFactor; 251 float nextAlpha = getAlphaFromFactoredZ(innerNext.z * heightFactor); 255 float expansionDist = innerNext.z * heightFactor * geomFactor; 285 getAlphaFromFactoredZ(currentInner.z * heightFactor)); 297 getAlphaFromFactoredZ(centroid3d.z * heightFactor); 166 createAmbientShadow(bool isCasterOpaque, const Vector3* casterVertices, int casterVertexCount, const Vector3& centroid3d, float heightFactor, float geomFactor, VertexBuffer& shadowVertexBuffer) argument
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