Searched defs:infoLen (Results 1 - 18 of 18) sorted by relevance

/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DglGetProgramInfoLog.cpp5 GLint infoLen = 0; local
6 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
7 if (!infoLen) {
10 char* buf = (char*) malloc(infoLen);
15 glGetProgramInfoLog(shader, infoLen, NULL, buf);
H A DglGetProgramPipelineInfoLog.cpp5 GLint infoLen = 0; local
6 glGetProgramPipelineiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
7 if (!infoLen) {
10 char* buf = (char*) malloc(infoLen);
15 glGetProgramPipelineInfoLog(shader, infoLen, NULL, buf);
H A DglGetShaderInfoLog.cpp5 GLint infoLen = 0; local
6 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
7 if (!infoLen) {
8 infoLen = 512;
10 char* buf = (char*) malloc(infoLen);
16 glGetShaderInfoLog(shader, infoLen, &outLen, buf);
/frameworks/native/services/surfaceflinger/RenderEngine/
H A DProgram.cpp43 GLint infoLen = 0; local
44 glGetProgramiv(programId, GL_INFO_LOG_LENGTH, &infoLen);
45 if (infoLen > 1) {
46 GLchar log[infoLen];
47 glGetProgramInfoLog(programId, infoLen, 0, &log[0]);
/frameworks/base/libs/hwui/
H A DProgram.cpp60 GLint infoLen = 0; local
61 glGetProgramiv(mProgramId, GL_INFO_LOG_LENGTH, &infoLen);
62 if (infoLen > 1) {
63 GLchar log[infoLen];
64 glGetProgramInfoLog(mProgramId, infoLen, nullptr, &log[0]);
/frameworks/native/opengl/tests/gl2_jni/jni/
H A Dgl_code.cpp45 GLint infoLen = 0; local
46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
47 if (infoLen) {
48 char* buf = (char*) malloc(infoLen);
50 glGetShaderInfoLog(shader, infoLen, NULL, buf);
/frameworks/native/opengl/tests/gldual/jni/
H A Dgl_code.cpp45 GLint infoLen = 0; local
46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
47 if (infoLen) {
48 char* buf = (char*) malloc(infoLen);
50 glGetShaderInfoLog(shader, infoLen, NULL, buf);
/frameworks/av/cmds/screenrecord/
H A DProgram.cpp152 GLint infoLen = 0; local
153 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
154 if (infoLen) {
155 char* buf = new char[infoLen];
157 glGetShaderInfoLog(shader, infoLen, NULL, buf);
/frameworks/native/cmds/flatland/
H A DGLHelper.cpp317 GLint infoLen = 0; local
318 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
319 if (infoLen) {
320 char* buf = new char[infoLen];
322 glGetShaderInfoLog(shader, infoLen, NULL, buf);
/frameworks/native/libs/gui/tests/
H A DGLTest.cpp265 GLint infoLen = 0; local
266 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
268 if (infoLen) {
269 char* buf = (char*) malloc(infoLen);
271 glGetShaderInfoLog(shader, infoLen, NULL, buf);
/frameworks/native/opengl/tests/gl2_basic/
H A Dgl2_basic.cpp89 GLint infoLen = 0; local
90 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
91 if (infoLen) {
92 char* buf = (char*) malloc(infoLen);
94 glGetShaderInfoLog(shader, infoLen, NULL, buf);
/frameworks/native/opengl/tests/gl_perf/
H A Dfill_common.cpp41 GLint infoLen = 0; local
42 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
43 if (infoLen) {
44 char* buf = (char*) malloc(infoLen);
46 glGetShaderInfoLog(shader, infoLen, NULL, buf);
/frameworks/native/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp84 GLint infoLen = 0; local
85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
86 if (infoLen) {
87 char* buf = (char*) malloc(infoLen);
89 glGetShaderInfoLog(shader, infoLen, NULL, buf);
/frameworks/native/opengl/tests/gl2_yuvtex/
H A Dgl2_yuvtex.cpp91 GLint infoLen = 0; local
92 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
93 if (infoLen) {
94 char* buf = (char*) malloc(infoLen);
96 glGetShaderInfoLog(shader, infoLen, NULL, buf);
/frameworks/rs/driver/
H A DrsdShader.cpp255 GLint infoLen = 0; local
256 RSD_CALL_GL(glGetShaderiv, mCurrentState->mShaderID, GL_INFO_LOG_LENGTH, &infoLen);
257 if (infoLen) {
258 char* buf = (char*) malloc(infoLen);
260 RSD_CALL_GL(glGetShaderInfoLog, mCurrentState->mShaderID, infoLen, nullptr, buf);
/frameworks/av/media/libstagefright/tests/
H A DSurfaceMediaSource_test.cpp205 GLint infoLen = 0; local
206 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
208 if (infoLen) {
209 char* buf = (char*) malloc(infoLen);
211 glGetShaderInfoLog(shader, infoLen, NULL, buf);
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES31.cpp3223 GLint infoLen = 0; local
3224 glGetProgramPipelineiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
3225 if (!infoLen) {
3228 char* buf = (char*) malloc(infoLen);
3233 glGetProgramPipelineInfoLog(shader, infoLen, NULL, buf);
H A Dandroid_opengl_GLES20.cpp3022 GLint infoLen = 0; local
3023 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
3024 if (!infoLen) {
3027 char* buf = (char*) malloc(infoLen);
3032 glGetProgramInfoLog(shader, infoLen, NULL, buf);
3229 GLint infoLen = 0; local
3230 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
3231 if (!infoLen) {
3232 infoLen = 512;
3234 char* buf = (char*) malloc(infoLen);
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