Searched defs:input_element_descs (Results 1 - 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
H A Dd3d11_screen.h642 const D3D11_INPUT_ELEMENT_DESC *input_element_descs,
663 semantic_to_idx_map[std::make_pair(c_string(input_element_descs[i].SemanticName), input_element_descs[i].SemanticIndex)] = i;
673 formats[i] = dxgi_to_pipe_format[input_element_descs[i].Format];
675 if(likely(input_element_descs[i].AlignedByteOffset != D3D11_APPEND_ALIGNED_ELEMENT))
677 offsets[i] = input_element_descs[i].AlignedByteOffset;
708 elements[n].vertex_buffer_index = input_element_descs[idx].InputSlot;
709 elements[n].instance_divisor = input_element_descs[idx].InstanceDataStepRate;
710 if (input_element_descs[idx].InputSlotClass == D3D11_INPUT_PER_INSTANCE_DATA)
641 CreateInputLayout( const D3D11_INPUT_ELEMENT_DESC *input_element_descs, unsigned count, const void *shader_bytecode_with_input_signature, SIZE_T bytecode_length, ID3D11InputLayout **out_input_layout) argument

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