Searched defs:is_depth (Results 1 - 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/drivers/r600/
H A Dr600_resource.h53 bool is_depth; member in struct:r600_texture
H A Dr600_texture.c76 bool is_depth, is_stencil; local
78 is_depth = util_format_has_depth(desc);
150 if (!is_transfer && !is_flushed_depth && is_depth) {
403 rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format));
413 if (base->nr_samples > 1 && !rtex->is_depth && alloc_bo) {
418 if (!rtex->is_depth && base->nr_samples > 1 &&
642 if (rtex->is_depth) {
719 if (rtex->is_depth) {
758 if (rtex->is_depth || !rtransfer->staging)
/external/vulkan-validation-layers/layers/
H A Dvk_layer_utils.cpp258 bool is_depth = false; local
264 is_depth = true;
270 return is_depth;
/external/mesa3d/src/gallium/auxiliary/util/
H A Du_blit.c450 boolean is_stencil, is_depth, blit_depth, blit_stencil; local
470 is_depth = util_format_has_depth(src_desc);
473 blit_depth = is_depth && (zs_writemask & BLIT_WRITEMASK_Z);
476 assert((writemask && !zs_writemask && !is_depth && !is_stencil) ||
487 is_depth == blit_depth &&
651 is_depth || is_stencil ? PIPE_BIND_DEPTH_STENCIL :
H A Du_gen_mipmap.c1526 boolean is_depth = util_format_is_depth_or_stencil(psv->format); local
1566 is_depth ? PIPE_BIND_DEPTH_STENCIL :
1589 cso_set_blend(ctx->cso, is_depth ? &ctx->blend_keep_color :
1591 cso_set_depth_stencil_alpha(ctx->cso, is_depth ? &ctx->dsa_write_depth :
1598 set_fragment_shader(ctx, type, is_depth);
1638 is_depth ? PIPE_BIND_DEPTH_STENCIL :
1648 if (is_depth) {
/external/vulkan-validation-layers/tests/
H A Dvkrenderframework.cpp54 bool is_depth = false; local
60 is_depth = true;
66 return is_depth;

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