Searched defs:latchTime (Results 1 - 5 of 5) sorted by relevance

/frameworks/native/libs/gui/
H A DFrameTimestamps.cpp46 return FrameEvents::isValidTimestamp(latchTime);
115 if (FrameEvents::isValidTimestamp(latchTime)) {
116 outString.appendFormat("%" PRId64 "\n", latchTime);
284 frame.latchTime = d.mLatchTime;
383 uint64_t frameNumber, nsecs_t latchTime) {
389 frame->latchTime = latchTime;
495 mLatchTime(frameTimestamps.latchTime),
382 addLatch( uint64_t frameNumber, nsecs_t latchTime) argument
/frameworks/native/opengl/libs/EGL/
H A DeglApi.cpp2108 nsecs_t* latchTime = nullptr; local
2125 latchTime = &values[i];
2151 requestedPresentTime, acquireTime, latchTime, firstRefreshStartTime,
/frameworks/native/services/surfaceflinger/
H A DLayer.cpp2117 Region Layer::latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime) argument
2248 mFrameEventHistory.addLatch(mCurrentFrameNumber, latchTime);
2255 latchTime, std::move(releaseFenceTime));
H A DSurfaceFlinger.cpp2389 nsecs_t latchTime = systemTime(); local
2418 const Region dirty(layer->latchBuffer(visibleRegions, latchTime));
H A DSurfaceFlinger_hwc1.cpp2069 nsecs_t latchTime = systemTime(); local
2099 const Region dirty(layer->latchBuffer(visibleRegions, latchTime));

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