Searched defs:latchTime (Results 1 - 5 of 5) sorted by relevance
/frameworks/native/libs/gui/ |
H A D | FrameTimestamps.cpp | 46 return FrameEvents::isValidTimestamp(latchTime); 115 if (FrameEvents::isValidTimestamp(latchTime)) { 116 outString.appendFormat("%" PRId64 "\n", latchTime); 284 frame.latchTime = d.mLatchTime; 383 uint64_t frameNumber, nsecs_t latchTime) { 389 frame->latchTime = latchTime; 495 mLatchTime(frameTimestamps.latchTime), 382 addLatch( uint64_t frameNumber, nsecs_t latchTime) argument
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/frameworks/native/opengl/libs/EGL/ |
H A D | eglApi.cpp | 2108 nsecs_t* latchTime = nullptr; local 2125 latchTime = &values[i]; 2151 requestedPresentTime, acquireTime, latchTime, firstRefreshStartTime,
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/frameworks/native/services/surfaceflinger/ |
H A D | Layer.cpp | 2117 Region Layer::latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime) argument 2248 mFrameEventHistory.addLatch(mCurrentFrameNumber, latchTime); 2255 latchTime, std::move(releaseFenceTime));
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H A D | SurfaceFlinger.cpp | 2389 nsecs_t latchTime = systemTime(); local 2418 const Region dirty(layer->latchBuffer(visibleRegions, latchTime));
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H A D | SurfaceFlinger_hwc1.cpp | 2069 nsecs_t latchTime = systemTime(); local 2099 const Region dirty(layer->latchBuffer(visibleRegions, latchTime));
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