/frameworks/base/libs/hwui/tests/microbench/ |
H A D | ShadowBench.cpp | 38 float lightRadius; member in struct:ShadowTestData 69 out->lightRadius = SAMPLE_LIGHT_RADIUS; 77 testData.lightRadius, *ambient, *spot);
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/frameworks/base/libs/hwui/ |
H A D | ShadowTessellator.cpp | 63 const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius, 77 adjustedLightCenter.x, adjustedLightCenter.y, adjustedLightCenter.z, lightRadius); 92 lightRadius = Properties::overrideLightRadius; 97 Rect lightRect = Rect(adjustedLightCenter.x - lightRadius, adjustedLightCenter.y - lightRadius, 98 adjustedLightCenter.x + lightRadius, adjustedLightCenter.y + lightRadius); 107 SpotShadow::createSpotShadow(isCasterOpaque, adjustedLightCenter, lightRadius, 61 tessellateSpotShadow(bool isCasterOpaque, const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid, const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius, const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer) argument
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H A D | TessellationCache.h | 94 const Vector3& lightCenter, float lightRadius) 102 , lightRadius(lightRadius) { 119 const float lightRadius; member in class:android::uirenderer::TessellationCache::ShadowTask 166 const Vector3& lightCenter, float lightRadius); 178 const Vector3& lightCenter, float lightRadius); 223 const Vector3& lightCenter, float lightRadius, 92 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument
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H A D | TessellationCache.cpp | 210 const Vector3& lightCenter, float lightRadius, 266 *drawTransform, lightCenter, lightRadius, casterBounds, *localClip, 281 &t->transformXY, &t->transformZ, t->lightCenter, t->lightRadius, 357 const Vector3& lightCenter, float lightRadius) { 362 casterPerimeter, transformXY, transformZ, lightCenter, lightRadius); 375 const Vector3& lightCenter, float lightRadius) { 380 transformXY, transformZ, lightCenter, lightRadius); 206 tessellateShadows( const Matrix4* drawTransform, const Rect* localClip, bool isCasterOpaque, const SkPath* casterPerimeter, const Matrix4* casterTransformXY, const Matrix4* casterTransformZ, const Vector3& lightCenter, float lightRadius, VertexBuffer& ambientBuffer, VertexBuffer& spotBuffer) argument 354 precacheShadows(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument 371 getShadowTask( const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument
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/frameworks/base/libs/hwui/renderthread/ |
H A D | CanvasContext.cpp | 229 void CanvasContext::setup(float lightRadius, argument 231 mLightGeometry.radius = lightRadius;
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H A D | RenderProxy.cpp | 191 float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { 192 args->context->setup(args->lightRadius, 197 void RenderProxy::setup(float lightRadius, argument 201 args->lightRadius = lightRadius; 190 CREATE_BRIDGE4(setup, CanvasContext* context, float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) argument
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/frameworks/base/core/java/android/view/ |
H A D | ThreadedRenderer.java | 994 float lightRadius, int ambientShadowAlpha, int spotShadowAlpha); 993 nSetup(long nativeProxy, float lightRadius, int ambientShadowAlpha, int spotShadowAlpha) argument
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/frameworks/base/core/jni/ |
H A D | android_view_ThreadedRenderer.cpp | 679 jfloat lightRadius, jint ambientShadowAlpha, jint spotShadowAlpha) { 681 proxy->setup(lightRadius, ambientShadowAlpha, spotShadowAlpha); 678 android_view_ThreadedRenderer_setup(JNIEnv* env, jobject clazz, jlong proxyPtr, jfloat lightRadius, jint ambientShadowAlpha, jint spotShadowAlpha) argument
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