Searched defs:lightRadius (Results 1 - 8 of 8) sorted by relevance

/frameworks/base/libs/hwui/tests/microbench/
H A DShadowBench.cpp38 float lightRadius; member in struct:ShadowTestData
69 out->lightRadius = SAMPLE_LIGHT_RADIUS;
77 testData.lightRadius, *ambient, *spot);
/frameworks/base/libs/hwui/
H A DShadowTessellator.cpp63 const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius,
77 adjustedLightCenter.x, adjustedLightCenter.y, adjustedLightCenter.z, lightRadius);
92 lightRadius = Properties::overrideLightRadius;
97 Rect lightRect = Rect(adjustedLightCenter.x - lightRadius, adjustedLightCenter.y - lightRadius,
98 adjustedLightCenter.x + lightRadius, adjustedLightCenter.y + lightRadius);
107 SpotShadow::createSpotShadow(isCasterOpaque, adjustedLightCenter, lightRadius,
61 tessellateSpotShadow(bool isCasterOpaque, const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid, const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius, const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer) argument
H A DTessellationCache.h94 const Vector3& lightCenter, float lightRadius)
102 , lightRadius(lightRadius) {
119 const float lightRadius; member in class:android::uirenderer::TessellationCache::ShadowTask
166 const Vector3& lightCenter, float lightRadius);
178 const Vector3& lightCenter, float lightRadius);
223 const Vector3& lightCenter, float lightRadius,
92 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument
H A DTessellationCache.cpp210 const Vector3& lightCenter, float lightRadius,
266 *drawTransform, lightCenter, lightRadius, casterBounds, *localClip,
281 &t->transformXY, &t->transformZ, t->lightCenter, t->lightRadius,
357 const Vector3& lightCenter, float lightRadius) {
362 casterPerimeter, transformXY, transformZ, lightCenter, lightRadius);
375 const Vector3& lightCenter, float lightRadius) {
380 transformXY, transformZ, lightCenter, lightRadius);
206 tessellateShadows( const Matrix4* drawTransform, const Rect* localClip, bool isCasterOpaque, const SkPath* casterPerimeter, const Matrix4* casterTransformXY, const Matrix4* casterTransformZ, const Vector3& lightCenter, float lightRadius, VertexBuffer& ambientBuffer, VertexBuffer& spotBuffer) argument
354 precacheShadows(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument
371 getShadowTask( const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument
/frameworks/base/libs/hwui/renderthread/
H A DCanvasContext.cpp229 void CanvasContext::setup(float lightRadius, argument
231 mLightGeometry.radius = lightRadius;
H A DRenderProxy.cpp191 float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
192 args->context->setup(args->lightRadius,
197 void RenderProxy::setup(float lightRadius, argument
201 args->lightRadius = lightRadius;
190 CREATE_BRIDGE4(setup, CanvasContext* context, float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) argument
/frameworks/base/core/java/android/view/
H A DThreadedRenderer.java994 float lightRadius, int ambientShadowAlpha, int spotShadowAlpha);
993 nSetup(long nativeProxy, float lightRadius, int ambientShadowAlpha, int spotShadowAlpha) argument
/frameworks/base/core/jni/
H A Dandroid_view_ThreadedRenderer.cpp679 jfloat lightRadius, jint ambientShadowAlpha, jint spotShadowAlpha) {
681 proxy->setup(lightRadius, ambientShadowAlpha, spotShadowAlpha);
678 android_view_ThreadedRenderer_setup(JNIEnv* env, jobject clazz, jlong proxyPtr, jfloat lightRadius, jint ambientShadowAlpha, jint spotShadowAlpha) argument

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