Searched defs:localClip (Results 1 - 7 of 7) sorted by relevance

/frameworks/base/libs/hwui/tests/microbench/
H A DShadowBench.cpp34 Rect localClip; member in struct:ShadowTestData
65 out->localClip = SAMPLE_CLIP;
74 tessellateShadows(&testData.drawTransform, &testData.localClip,
/frameworks/base/libs/hwui/
H A DBakedOpState.cpp54 // resolvedClipRect = intersect(parentMatrix * localClip, parentClip)
56 recordedOp.localClip, *(snapshot.transform));
88 const Matrix4& localTransform, const ClipBase* localClip) {
90 clipState = snapshot.serializeIntersectedClip(allocator, localClip, *(snapshot.transform));
87 ResolvedRenderState(LinearAllocator& allocator, Snapshot& snapshot, const Matrix4& localTransform, const ClipBase* localClip) argument
H A DSnapshot.cpp75 void Snapshot::clip(const Rect& localClip, SkClipOp op) { argument
77 mClipArea->clipRectWithTransform(localClip, transform, static_cast<SkRegion::Op>(op));
H A DShadowTessellator.cpp34 const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer) {
49 if (!localClip.intersects(ambientShadowBounds)) {
64 const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer) {
99 lightRect.unionWith(localClip);
31 tessellateAmbientShadow(bool isCasterOpaque, const Vector3* casterPolygon, int casterVertexCount, const Vector3& centroid3d, const Rect& casterBounds, const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer) argument
61 tessellateSpotShadow(bool isCasterOpaque, const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid, const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius, const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer) argument
H A DTessellationCache.h92 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, argument
96 , localClip(localClip)
113 const Rect localClip; member in class:android::uirenderer::TessellationCache::ShadowTask
163 sp<ShadowTask> getShadowTask(const Matrix4* drawTransform, const Rect& localClip,
175 void precacheShadows(const Matrix4* drawTransform, const Rect& localClip,
220 const Matrix4* drawTransform, const Rect* localClip,
H A DRecordedOp.h154 #define BASE_PARAMS const Rect& unmappedBounds, const Matrix4& localMatrix, const ClipBase* localClip, const SkPaint* paint
155 #define BASE_PARAMS_PAINTLESS const Rect& unmappedBounds, const Matrix4& localMatrix, const ClipBase* localClip
156 #define SUPER(Type) RecordedOp(RecordedOpId::Type, unmappedBounds, localMatrix, localClip, paint)
157 #define SUPER_PAINTLESS(Type) RecordedOp(RecordedOpId::Type, unmappedBounds, localMatrix, localClip, nullptr)
170 const ClipBase* localClip; member in struct:android::uirenderer::RecordedOp
179 , localClip(localClip)
249 CirclePropsOp(const Matrix4& localMatrix, const ClipBase* localClip, const SkPaint* paint, argument
251 : RecordedOp(RecordedOpId::CirclePropsOp, Rect(), localMatrix, localClip, paint)
262 ColorOp(const ClipBase* localClip, in argument
273 FunctorOp(const Matrix4& localMatrix, const ClipBase* localClip, Functor* functor) argument
333 RoundRectPropsOp(const Matrix4& localMatrix, const ClipBase* localClip, const SkPaint* paint, float* left, float* top, float* right, float* bottom, float *rx, float *ry) argument
402 TextOnPathOp(const Matrix4& localMatrix, const ClipBase* localClip, const SkPaint* paint, const glyph_t* glyphs, int glyphCount, const SkPath* path, float hOffset, float vOffset) argument
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H A DTessellationCache.cpp207 const Matrix4* drawTransform, const Rect* localClip,
262 casterBounds, *localClip, maxZ, ambientBuffer);
266 *drawTransform, lightCenter, lightRadius, casterBounds, *localClip,
280 tessellateShadows(&t->drawTransform, &t->localClip, t->opaque, &t->casterPerimeter,
354 void TessellationCache::precacheShadows(const Matrix4* drawTransform, const Rect& localClip, argument
361 sp<ShadowTask> task = new ShadowTask(drawTransform, localClip, opaque,
372 const Matrix4* drawTransform, const Rect& localClip,
379 precacheShadows(drawTransform, localClip, opaque, casterPerimeter,
206 tessellateShadows( const Matrix4* drawTransform, const Rect* localClip, bool isCasterOpaque, const SkPath* casterPerimeter, const Matrix4* casterTransformXY, const Matrix4* casterTransformZ, const Vector3& lightCenter, float lightRadius, VertexBuffer& ambientBuffer, VertexBuffer& spotBuffer) argument
371 getShadowTask( const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument

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