Searched defs:locationNumber (Results 1 - 1 of 1) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
H A DvktShaderExecutor.cpp135 int locationNumber = 1; local
136 for (vector<Symbol>::const_iterator input = shaderSpec.inputs.begin(); input != shaderSpec.inputs.end(); ++input, ++locationNumber)
137 src << "layout(location = " << locationNumber << ") in " << glu::declare(input->varType, inputPrefix + input->name) << ";\n";
139 locationNumber = 0;
140 for (vector<Symbol>::const_iterator output = shaderSpec.outputs.begin(); output != shaderSpec.outputs.end(); ++output, ++locationNumber)
150 src << "layout(location = " << locationNumber << ") flat out " << glu::declare(intType, outputPrefix + output->name) << ";\n";
153 src << "layout(location = " << locationNumber << ") flat out " << glu::declare(output->varType, outputPrefix + output->name) << ";\n";
290 int locationNumber = 0; local
291 for (vector<Symbol>::const_iterator output = shaderSpec.outputs.begin(); output != shaderSpec.outputs.end(); ++output, ++locationNumber)
299 src << "layout(location = " << locationNumber << ") fla
331 int locationNumber = 0; local
404 int locationNumber = 0; local
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